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5 papers

#01Sep 4, 2026

cs.CV

Training-Free Logical and Structural Anomaly Detection via Calibrated Fusion

Changyi Li, Miao Yu, Kai Dong and 1 more

Industrial anomaly detection must handle two distinct defect families: structural anomalies, which manifest as local texture corruptions, and logical anomalies, which violate global rules on object count, composition, or arrangement. Existing detectors typically favor one family at the expense of the other. In particular, training-free methods effectively exploit frozen representations but lack an explicit notion of object count, while methods that reason about counts usually rely on category-specific component modeling. We show that counting ability can be introduced into training-free anomaly detection without additional training or part-level supervision. Our key idea is a normal-set calibration that aligns heterogeneous anomaly cues using statistics from normal images, enabling their direct fusion within a unified training-free framework. Built upon this calibration, our detector combines complementary frozen cues to address both logical and structural anomalies. On MVTec-LOCO, our method achieves image-level AUROCs of 89.0 and 95.9 on logical and structural anomalies, respectively, yielding a 92.5 average---the best among training-free detectors in our comparison. It remains competitive with methods requiring network training or part annotations, while its structural variant matches PatchCore on MVTec-AD (99.1 image-AUROC), suggesting that the proposed calibration generalizes beyond logical anomaly detection.

#02Sep 4, 2026

cs.RO

Towards Neuro-Symbolic Procedural Reasoning for Long-Horizon Vision-Language-Action Manipulation

Vivek Chavan, Yahuan Shi, Oliver Heimann and 2 more

Vision-language-action (VLA) models can execute short manipulation skills, but remain brittle in long-horizon procedures requiring persistent task state, dependency-aware reasoning, conditional decisions, and reliable grounding. We investigate a neuro-symbolic framework that combines learned VLA control with explicit task graphs and multimodal procedural memory. Task graphs encode action dependencies, valid transitions, and branch conditions, while memory maintains the active step, completed actions, textual context, and task-relevant visual evidence. Together, these structures guide object selection, destination grounding, subgoal dispatch, and verification of expected state transitions. Human demonstrations provide additional spatial and temporal guidance through gaze or saliency cues. To isolate their effect on policy learning, our initial study bypasses cross-view gaze transfer and directly annotates pseudo-gaze in robot-view teleoperation videos. The resulting guidance is used during VLA fine-tuning and inference. We study two long-horizon manipulation domains, workspace clearing and surgical-instrument handling, which require ordered execution, visually grounded decisions, and conditional branching. We evaluate correct-object and destination selection, subtask completion, task progress, step-order consistency, complete-task success, and procedural or execution mistakes. This work positions structured symbolic reasoning and demonstration-derived visual guidance as complementary mechanisms for reliable long-horizon VLA manipulation.

#03Sep 4, 2026

cs.RO

What Matters, When? Diagnosing and Improving Conditional Visual Grounding in Visuomotor Imitation Policies

Vivek Chavan, Pengtao Xie, Yahuan Shi and 3 more

Visuomotor imitation policies can achieve high performance under in-distribution visual conditions yet fail when visually similar objects or receptacles are introduced. We study this behavior as a problem of conditional visual grounding: the visual target required for successful control changes with the manipulation phase and, in more complex tasks, with the observed task state. Using Action Chunking with Transformers (ACT), we systematically introduce distractor objects and receptacles with controlled color and shape similarity and localize failures to picking and placement. We find that distractor sensitivity is specific to both the type of visual similarity and the manipulation stage. Guided by this diagnosis, we evaluate distractor augmentation, phase-dependent attention regularization, and appearance-based visual prompting as complementary interventions for improving target selection while preserving spatial information required for control. These interventions substantially improve robustness in simulation and on a physical UR3e. We further examine the same failure pattern in a pretrained vision-language-action policy on a state-conditioned instrument-handling task, where the observed state of a medical instrument determines the correct destination. Together, the results show that visual distractors can cause incorrect object or destination selection even when the underlying manipulation skill remains intact, and that explicitly improving target selection can substantially recover performance across distinct visuomotor policy-learning regimes.

#04Sep 4, 2026

cs.CV

Few-Shot Video Recognition via Hierarchical Metric Learning

Jiaxin Zhang, Haoran Gao, Xizhan Gao and 3 more

Few-shot action recognition (FSAR) aims to recognize unseen action categories with only a small number of annotated video samples. Recent works typically apply single-prototype supervision at the network output and fail to sufficiently exploit rich cross-frame global spatial information in videos. Even existing multi-level metric schemes only impose parallel prototype constraints on intermediate layers, without progressive supervision along the full feature pipeline, which results in limited generalization ability of the learned class prototypes. Inspired by this, we present a novel method, hierarchical metric learning for few-shot action recognition (HML-FSAR). First, a spatial-enhanced module is developed to capture cross-frame global spatial representations. Combined with temporal MHA, heterogeneous alignment, spatial-temporal feature fusion and dictionary learning modules, it constructs the complete feature processing pipeline. Second, a hierarchical metric learning (HML) strategy is embedded into HML-FSAR. Composed of center metric, alignment metric, contrastive metric, dictionary metric and prototype metric, HML imposes progressive multi-stage complementary constraints from frame-level representations to final class prototypes, so as to jointly optimize feature compactness, heterogeneous spatial-temporal alignment, inter-class discriminability and anti-noise robustness. The proposed HML-FSAR method is validated on five widely-used FSAR datasets, and experimental results fully demonstrate its effectiveness.

#05Sep 4, 2026

cs.CV

WorldSculpt: Generating Compositional Worlds from Grounded Videos

Muyao Niu, Jixuan He, Ruihan Yu and 9 more

We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of individual object meshes placed in a shared world frame, as required by downstream applications such as gaming, AR/VR, simulation, and robotics. This task is challenging in densely cluttered scenes, where objects heavily occlude one another and each view reveals only a fraction of their geometry. Geometry-based approaches typically reconstruct the scene as a single representation and leave incomplete geometry in occluded regions, while existing compositional methods with generative priors are largely limited to relatively simple scenes. We show that complex scenes with hundreds of objects can instead be generated compositionally by adapting a strong single-object 3D generative prior to multi-view observations. We instantiate this paradigm with Pixal3D, extending it with a multi-view conditioning pathway that grounds object generation in multiple posed observations. Although the model is finetuned entirely on single objects in canonical space, it generalizes to large scenes with severe occlusion without any scene-level training, demonstrating the feasibility and scalability of this paradigm. We further introduce UE-MeshyScene, a photorealistic benchmark of densely cluttered scenes with hundreds of objects, per-object annotations, and ground-truth meshes. Across single-object, controlled multi-object, and UE-MeshyScene evaluations, our method consistently outperforms prior approaches, with larger gains as scene complexity and occlusion increase. Finally, we demonstrate broader applicability by converting generated 3DGS worlds, such as Marble and HY-World 2.0, into compositional mesh scenes.