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5 papers

#01Nov 5, 2026

cs.LG

Conformal Prediction for Time-Dependent PDEs

Joshua Stiller, Annika Schneider, Eyke Hüllermeier

Uncertainty quantification is crucial in scientific machine learning, where models inform safety-critical tasks such as flood forecasting, financial risk management, and thermal control in machines. Conformal prediction provides distribution-free coverage guarantees, but in time-dependent settings common to physics and engineering, these guarantees can break down, leading to systematic undercoverage. We study this problem in the context of surrogate models for time-dependent physical systems described by partial differential equations. We prove that in a function space setting, distributions at arbitrarily close times can be mutually singular, making exact coverage guarantees impossible. We further show that in discretized settings, the total variation distance between distributions often saturates exponentially fast with the grid resolution, mandating restrictions on the spatial discretization to ensure coverage. Finally, for certain settings, we show how to use principled weighted conformal prediction to obtain finite-sample coverage guarantees over growing time horizons.

#02Nov 5, 2026

cs.RO

Social Humanoid: Socially Responsive Human-Humanoid Interaction

Vongani H. Maluleke, James Ni, Kie Horiuchi and 7 more

Humanoid robots are typically trained as solitary agents, leaving them unable to coordinate physically with human partners who naturally anticipate and adjust to one another. To bridge this gap, we present Social Humanoid, a hierarchical system that generates and executes socially responsive whole-body motion on a 29-DoF Unitree G1 conditioned on a human partner's motion. Its high-level policy performs flexible sequence modeling of human and humanoid motion through a shared tokenized representation, generating reactive humanoid motion and anticipating the partner's motion when they are occluded, while a low-level whole-body tracking controller executes the generated motion on the robot. To train the system, we introduce a two-phase adaptive retargeting procedure that retargets one interaction partner to the robot while morphing the other partner to preserve contact dynamics, reachability, and relative body scale. We apply this procedure across five motion-capture datasets to produce a new Human-Humanoid Interaction (HHI) benchmark of 260 hours of human-humanoid interactions. Our results demonstrate that Social Humanoid produces coordinated, human-aligned behavior across diverse interaction types in simulation and the real world. Project page: https://von31.github.io/social-humanoid/

#03Nov 5, 2026

cs.LG

StrataFlux: Memory-Hierarchy-Native Low-Bit LLM Inference

Jake Hyun, Ziyu Zhao, Jae-sun Seo and 1 more

Quantization reduces the memory and bandwidth demands of large language model (LLM) inference but can degrade accuracy; offloading higher-precision data can instead stall generation. We introduce StrataFlux, a framework that challenges this tradeoff by recovering accuracy lost to low-bit weight and key-value (KV) cache quantization while retaining quantization's memory and speed advantages. StrataFlux co-designs refinement representation, selection, and delivery to make host RAM and solid-state drives useful sources of additional precision. Its selective precision streaming reduces transfer volume, overlaps delivery with computation, and reuses fetched precision across decoding steps so generation need not wait for every transfer. We evaluate 2-4-bit weights and 2-3-bit KV-cache on dedicated GPUs and unified-memory platforms. For 2-bit Llama-3.1-8B-Instruct weights, StrataFlux reduces WikiText-2 perplexity from 9.46 to 8.40 while maintaining 95.4% of the quantized base's throughput on RTX 5090. With 2-bit weights and KV, StrataFlux raises Qwen3-8B's AIME 2024/2025 accuracy from 11.0% to 47.1% at unchanged GPU memory use. At 128K context, Llama-3.1-8B-Instruct with 3-bit weights and 2-bit KV achieves comparable perplexity and speed to vLLM's 4-bit AWQ weights and 8-bit KV on RTX 5090, using approximately half the GPU memory. These results show that GPU-resident precision need not set the accuracy ceiling, nor offloading-tier latency dictate decoding speed.

#04Nov 5, 2026

cs.CL

Label-Wording Augmentation in a Typed-Decision Encoder: Gains on Unfamiliar Words, Not on Abbreviations or Codes

Vladimir Beskorovainyi

Typed-decision models score options that the caller supplies at request time, so their accuracy depends on label wording that the model's developer does not control. We compare two releases of a 307M-parameter multilingual cross-encoder, Ru-Jev, trained on thirteen Russian-language tasks; the later release adds an augmentation that presents labels in several surface forms. Holding questions fixed and varying only how eighteen routing labels are worded, we evaluate ten label vocabularies, produced by three separate processes and checked for overlap with the training data, with five candidates per question and, for eight of them, also with eighteen. On held-out vocabularies made of ordinary or borrowed words (English-derived jargon, office slang, department names), the augmented release is more accurate in every setting, by up to 0.24. Eleven of these fourteen gains survive a Holm correction (slang with eighteen candidates and descriptive sentences with five do not), and for jargon on all labels the label-level interval excludes zero in both settings. On abbreviations and opaque codes it gives no usable gain: on abbreviations it is not better, and worse on the clean slice, and on opaque codes both releases stay at or below chance once labels related to training options are removed. In most cells where accuracy rises, the risk-coverage area falls, but with eighteen candidates confident errors rise on jargon and slang. On two datasets neither release saw, accuracy moves by -8.4 and +5.6 points. We also report four evaluation hazards from comparing the two releases.

#05Nov 5, 2026

cs.CV

4D Point Splatting for mmWave Radar Micro-Doppler Differentiable Rendering

Adnan Armouti, Guanyue Qian, Rajalakshmi Nandakumar

Millimeter-wave radar resolves the micrometer displacements of a moving body as micro-Doppler, enabling gait, gesture, activity, pose and vital-sign sensing. Each task relies on a downstream model trained on real data, yet radar datasets lag orders of magnitude behind vision and language. Brute-force collection will not close that gap, and existing synthesis methods (forward-only simulators, learned generators and static-scene inverse renderers) cannot fit a real capture of a moving body, leaving a sim2real gap. We present 4D Point Splatting (4DPS), a physics-based differentiable renderer that fits an explicit moving scene to a real capture. Using the synchronized camera to initialize the room and body, we represent the scene as oriented points carrying material, normal and velocity, and splat each point into range and Doppler bins. Our output is the raw complex return a real radar records, so we apply the same signal processing on the rendered data to obtain any representation for training any SOTA downstream model. We fit 235 sequences on HuPR and 100 on RT-Pose, two datasets with different radars. Our reconstructions set the state of the art, with median correlations of 0.940 and 0.830 on range-azimuth, 0.829 and 0.695 on range-Doppler, and 0.988 and 0.966 on micro-Doppler. Our renders also set the state of the art in downstream sim2real gap. On RT-Pose, a pose model trained on them reaches 21.9 cm MPJPE on real data, against 16.7 cm for real training and 127.6 cm for the RF-Genesis baseline, where both the rendered- and real-trained models learn nearly the same features. Our custom CUDA kernels fit a sequence in 5.7 minutes on HuPR and 12.9 on RT-Pose on one H100, making dataset-scale inverse rendering of mmWave radar possible for the first time. This work can enable synthetic data generation for any human-centered downstream task and model, and scene editing for data augmentation.