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5 papers

#01Nov 5, 2026

cs.CV

TRiST: Topology-Reinforced Swin Transformer for Medical Image Analysis

Pengfei Gu, Huimin Li, Guangyu Meng and 4 more

Medical images contain topological patterns, such as connected components and loops, at scales ranging from small lesions to organ boundaries. Although hierarchical Vision Transformers have advanced medical image analysis, they do not explicitly incorporate topology throughout their multiscale representations. We propose Topology-Reinforced Swin Transformer (TRiST), a framework that integrates topological information into feature construction, refinement, and attention. First, a Hierarchical Multi-Scale Topology Representation algorithm computes 2D persistent homology (H0 and H1) independently at four native Swin stages, producing descriptors aligned with each stage's token grid rather than downsampling fine-scale topology. Second, a Band-Aware H0/H1 Residual Refinement module uses gated residual networks to process short-, medium-, and long-persistence information separately. Third, a Persistence-Band Progressive Attention Bias converts stage-specific descriptors into learned key-saliency scores that directly modify shifted-window attention logits. We instantiate TRiST as Topo-SwinV2-B for classification and Topo-Swin-UNet for segmentation, preserving the underlying Swin-based backbones. Experiments on five medical image datasets show consistent improvements over Swin-based baselines and competitive performance relative to existing topology-augmented methods.

#02Nov 5, 2026

cs.CV

MIKU: Material Invariance and Knowledge Unification for PBR Generation

Yajie Bao, Jiaye Fu, Youtian Lin and 5 more

High-quality material generation for physically based rendering (PBR) remains challenging because datasets and synthesis pipelines lack standardized representations. Differences in material definitions, rendering conventions, and parameterizations lead to unstable and physically implausible results. We propose MIKU, a unified framework for standardized PBR asset representation and physically consistent material generation across diverse 3D content domains. Its core is a unified processing pipeline that standardizes the workflow from data preprocessing to final texture synthesis, maintaining consistent geometry and texture representations. A normalization scheme harmonizes heterogeneous material parameterizations in a common representation space, enabling robust cross-dataset training and inference. Building on this formulation, we train a novel physically aware diffusion model for PBR texture generation within a two-stage multi-view synthesis framework. First, geometry-aware albedo generation synthesizes multi-view albedo maps under explicit geometric guidance to ensure cross-view appearance consistency. Second, metallic-roughness generation uses the diffusion model to predict physically plausible roughness and metallic maps conditioned on the generated albedo and unified representation. Trained end-to-end on standardized data, the model learns to generate materials that respect category-level material priors and semantic part boundaries. By decoupling representation standardization from appearance synthesis, MIKU substantially improves material generation stability and physical consistency. Extensive experiments demonstrate state-of-the-art texture quality and semantic consistency across object parts, advancing automated material generation for 3D content creation.

#03Nov 4, 2026

cs.CV

Occlusion for Free: Detecting Occlusion from the Disagreement Between Two Monocular Distance Cues

Chibueze Praise Onyenweaku, Toyibat Adele, Sikirulahi Opeyemi Abdulkareem and 1 more

Knowing that a pedestrian is occluded is useful to a robot even when the detector cannot recover the hidden pixels, but occlusion estimators are normally trained on occlusion annotations that deployment settings rarely have. We show that occlusion can be read off two distance estimates a camera-only pipeline already computes. Apparent height is largely unchanged by occlusion, because the detected box still spans the whole person; monocular metric depth is pulled toward the occluder, because the nearest surface inside the box is what a depth map reports. Only their ordering matters, so no focal length, stature, or depth scale is needed, provided the depth model's error is close to a pure gain, a condition that can be checked without labels. The score detects heavy occlusion on KITTI with AUC 0.909 (0.888 over all annotated pedestrians, including those the detector misses), requires no training and no occlusion labels, and is not a proxy for range: within fixed distance bands it holds AUC 0.894-0.925 while true distance alone sits near chance. On synthetic CARLA scenes with measured visibility it reaches 0.819, against 0.644 for distance alone. We arrived here after measuring three standard architectural responses to occlusion, depth fusion, occlusion-simulating augmentation, and attention, none of which improved detection outside its training distribution in the configurations we tested, and after finding that a detector trained on German roads loses half its accuracy on self-annotated street scenes in Lagos, Nigeria. Signals that need no local annotation are worth more in settings that benchmarks do not represent.

#04Nov 4, 2026

cs.CV

Procedural Adversarial Learning

Jack Nugent, Jia Deng

For many computer vision tasks, neural networks can be trained to produce a low average error, yet they still fail on seemingly simple scenes. Reducing these failures requires first finding them, but they may not be in a fixed dataset. We study procedural adversarial learning (PAL), a framework of minimax training and adversarial evaluation which searches the input space of a procedural generator for difficult instances. The procedural generator is an interpretable program mapping a low-dimensional vector of control parameters (e.g. layout, lighting, pose) to a rendered image and its label. We introduce the Simple-PAT algorithm, which uses zeroth-order optimization in the procedural generator's parameter space to propose adversarial training samples that are generated on demand. We also create PAL-Dojo, a collection of efficient procedural generators for surface normal estimation, image segmentation, and human pose estimation. Against a cross-model black-box adversary with 50M aggregate queries, Simple-PAT reduces worst-case error by a geometric mean of 3.15x compared to standard training and 2.63x compared to the strongest robust training baseline. Code is available at https://github.com/princeton-vl/procedural-adversarial-learning.

#05Nov 5, 2026

cs.CV

WeLM-Image: A Unified Image Generation Model towards Visual Intelligence

Canmiao Fu, Chen Li, Guohui Zhang and 13 more

We present \textbf{WeLM-Image}, a unified image foundation model that integrates multimodal understanding into text-to-image generation, instruction-guided editing, and multi-reference synthesis. Designed for single-GPU deployment in WeChat's large-scale consumer applications, the model processes text, reference images, and target latents as one interleaved sequence. A Mixture-of-Transformers (MoT) backbone combines shared attention with independent understanding and generation parameters to limit optimization interference. Equipping each path with Mixture-of-Experts (MoE) modules provides sparse capacity, with 31.7B stored parameters and approximately 5.4B generation parameters activated per target latent token. A generation-oriented data engine combines a knowledge-grounded visual vocabulary with large-scale visual clustering to balance semantic coverage and editing tasks, while training-time evaluation guides iterative data refinement. Bilingual annotations and verified editing supervision support progressive training up to native 1.5K resolution. We optimize generation and editing separately with rubric- and checklist-based rewards, then consolidate the specialized policies through noise-aware on-policy distillation. In the reported overall comparisons, the 1536-resolution model ranks first among the evaluated open-source models on PRISM-Bench, Qwen-Image-Bench, and UnicBench. MeanFlow-based few-step distillation yields WeLM-Image-Turbo, which generates a $1024\times1024$ image in 4.98\,s on a single NVIDIA H20 GPU using eight guidance-free steps.