#01Sep 10, 2026
cs.CV
Learning Interaction between Image and Layout Priors for Joint Image-Layout Generation in Design Templates
Shirong Yang, Bo Yang, Ying Cao
In this paper, we address the problem of graphic design template creation, which generates a background image and a layout of foreground elements over the background to form a harmonious composition from an input text. Prior work on graphic design generation mostly adopts a sequential paradigm, where design elements are generated sequentially. We argue that such a sequential scheme falls short of faithfully capturing the dependency between the background and layout (and thus the joint image-layout distribution), which limits the quality of generated design templates. To overcome this limitation, we propose a model, InterIL, which jointly generates the two modalities, background image and layout, in a single generative process. The novel design of our joint model connects the backbones of pretrained image and layout diffusion models with a learnable communication module to explicitly model bidirectional image-layout interaction. During training, the image and layout backbones are frozen to maintain and leverage the vast pretrained single-modality prior knowledge, while only the communication module is updated, so that the model can focus on learning image-layout interaction and thereby better capture the joint image-layout distribution for improved composition harmony. Our model has no design-specific inductive bias, which allows it to better preserve the original characteristics of realistic designs. We further introduce a test-time guidance strategy to enable users to impose their specific preferences on generated results. Our experiments show that, compared with prior approaches, our model can generate significantly better results in terms of image, layout and image-layout harmonization, producing outputs closer to real samples. We also demonstrate the flexibility of our model in enforcing user preferences at inference without retraining.
#02Sep 10, 2026
cs.CV
UBone3D: Physics-Rectified Conditional Flow Matching for Anatomical 3D Shape Completion from Ultrasound
Weiying Chen, Yuchong Gao, Siyuan Li and 3 more
Three-dimensional ultrasound (US) is a safe, radiation-free complementary modality to CT and X-rays for longitudinal monitoring, yet its segmentation-derived partial point clouds are extremely artifact-laden. Consequently, it is challenging to recover a clean and complete anatomical structure from such US point clouds. In this paper, we present UBone3D, a novel framework based on physics-rectified conditional flow matching (CFM) that performs point cloud completion directly from partial US observations. UBone3D models deterministic physics artifacts (e.g., surface thickening, streaking, dropouts) via a simulated physics proxy, and introduces test-time physics rectification to steer the shape completion. At inference, the completion is jointly steered by two decoupled forces: (1) anatomical plausibility enforced by a CT-trained generative shape prior, BoneFM, and (2) physics consistency enforced by USimNet in the ultrasound formation space. Extensive experiments on simulated and in-vivo data demonstrate significant improvements in reconstruction accuracy and anatomical fidelity over existing baselines.
#03Sep 10, 2026
cs.CV
Harnessing Intrinsic Subject-Aware Attention for Controllable Multi-Subject Video Generation
Niange Yu, Ye Tian, Biaolong Chen and 5 more
Multi-subject video generation faces two key challenges: uncontrollable fidelity strength and potential semantic drift. We address these by analyzing the internal mechanisms of Diffusion Transformers (DiTs). We found that certain attention blocks naturally form an Intrinsic Spatial Grounding Map (ISGM) that precisely locates reference subjects. Building on this insight, we propose Dual-phase Intrinsic Attention Leveraging (DIAL), a framework that uses these internal signals for both training and inference. In low-noise stages, we use ISGM to guide the attention mechanism, allowing precise control over fidelity strength during inference without retraining. In high-noise stages, we use these same maps to automatically build preference pairs at no additional cost for Reinforcement Learning (RL). This RL procedure effectively anchors the model's attention to reference subjects and mitigates semantic drift. Extensive experiments show that DIAL significantly outperforms baseline models on the OpenS2V-Eval benchmark, consistently improving identity consistency and enabling controllable fidelity strength.
#04Sep 10, 2026
cs.CV
3D Point Splatting for mmWave Radar Novel View Synthesis
Adnan Armouti, Yixuan Gao, Rajalakshmi Nandakumar
Solving novel view synthesis (NVS) for millimeter-wave (mmWave) radar requires a renderer that is physically faithful, complex-valued, and multi-viewpoint-tractable. No prior method achieves these three properties simultaneously. Differentiable Monte Carlo (MC) ray tracers implement the radar forward model directly with explicit material modeling and complex outputs, but do not scale to the multi-view optimization NVS demands. Optical-NVS ports of NeRF, hash grids, and 3D Gaussians train fast but discard phase and replace explicit material modeling with opaque learned features, restricting them to power-only range-azimuth (RA) magnitudes. We propose 3D Point Splatting (3DPS), the first differentiable point renderer for radar, derived directly from the standard solid-angle form of the radar equation. Each oriented 3D point carries an ITU-R P.2040 material model, evaluated in closed form, with the resulting complex phasor splatted into range bins through a precomputed point spread function (PSF). The complex-valued output makes the renderer product-agnostic. The same optimized scene yields analog-to-digital converter (ADC), complex range profile (CRP), and RA outputs through standard fast Fourier transform (FFT) pipelines without retraining for each format. On six outdoor ColoRadar scenes, 3DPS reaches 0.587 mean Pearson correlation on held-out RA images. This is between 1.7x and 5.2x the three optical-NVS baselines (RadarSplat, Radar Fields, DART). Training takes approximately 3 minutes per scene on a single RTX 4090.
#05Sep 10, 2026
cs.CV
Single-Stream Multi-Feature Fusion with Temporal Robustness for Gait Emotion Recognition
Shirong Lyu, Silu Quan, Yixuan Ding and 1 more
3D skeleton-based gait emotion recognition faces high annotation costs, data scarcity, and poor generalization on heterogeneous data. This paper proposes SV-GCN, a single-stream multi-feature fusion framework with temporal invariance. We introduce intra-frame relative motion features to eliminate frame-rate sensitivity and embed heterogeneous cues at shallow layers, enabling early fusion without multi-stream complexity. For variable-length sequences, we design a global mask-guided valid-frame spatio-temporal graph convolution module, introducing frame-rate insensitivity for the first time in this domain. On the E-Gait dataset, our method achieves performance comparable to state-of-the-art while demonstrating strong generalization across varying sequence lengths and frame rates, offering a viable pathway for pre-training on large-scale skeleton-based action recognition datasets.