ML Reads

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ML papers to read today.

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5 papers

#01Oct 21, 2026

cs.CL

Did the Problem Actually Get Harder? Testing LLMs on Paired P and NP-Complete Problems Hardened by Adversarial Multi-Agent Rewriting

Nurul Labib Sayeedi, Md. Faiyaz Abdullah Sayeedi, Zabir Al Nazi and 2 more

Many NP-complete (NPC) problems have a polynomial-time (P) twin that differs in a single structural detail, such as 3- versus 2-colouring a graph. A model that reasons rather than recalls should notice which side of this boundary a problem falls on, yet existing benchmarks either fix the wording of each task or ignore its complexity class, so they cannot separate the two. We introduce P2NPCBench, a benchmark of 12 problem families in which every NPC problem is paired with a P twin posed over the same surface. To remove the textbook cues that enable recall, we build it with AgentGAN, an adversarial multi-agent framework in which a generator rewrites each statement until a panel of frozen code models fails, while an executable validity gate keeps every rewrite answer- and class-preserving. The result is 2,114 hardened statements with hand-verified reference human solvers. Evaluating 12 proprietary and open-source models, we find that every model scores lower on NPC statements than on their P twins (35.4% vs. 63.8% pass@1), and that 95.1% of model-family pairs fail more often on the NPC side. A tenfold time limit raises NPC accuracy only from 28.5% to 31.9%, so failures stem from wrong or crashing programs rather than slow ones. Hardening also narrows the class gap from 24.8 to 14.6 points, showing that part of the apparent gap reflects familiarity with textbook phrasing rather than complexity class.

#02Oct 21, 2026

cs.CL

Environment Duels: A Microcosm of LLM Co-Evolution

Shibo Jin, Zhiqiu Xu, Yiling Zou and 2 more

Through a tangle of real-world interactions, from synthetic training pipelines to data shared on the open web, frontier LLMs absorb what their predecessors and competitors create. How well does each model play its role in this ecosystem, as a creator and as a solver? We introduce Environment Duels, a dynamic agentic benchmark that evaluates both capabilities on interactive environments. Each model writes environments, each with a privileged hint, aiming for tasks that capable solvers fail without the hint and pass with it. Across nine frontier LLMs, solving and authoring prove to be distinct skills: the strongest solvers are not the strongest authors, while smaller models learn more from how others played and write the hardest environments and the most useful hints. Beyond the scores, the pairwise interactions form a microcosm of how models affect one another. Head-to-head outcomes are transitive and so yield a stable ranking; independent authors converge on the same designs; and in a reinforcement-learning study with Qwen3.8-27B, the learner's hint lift on an author's environments tracks how much training on those environments improves it on held-out reasoning and agentic benchmarks, whether the environments are its own or another model's. Each of these patterns has a counterpart in how models shape one another outside the duel. By staging these interactions under controlled conditions, Environment Duels offers a window onto how LLMs teach, challenge and learn from one another. Code is available at https://github.com/LLM-Duels/EnvDuels.

#03Oct 21, 2026

cs.CV

VoxProg: 3D Spatial Reasoning through Voxel Programming

Zhichao Zhai, Menglei Zhao, Guikun Chen and 4 more

Language models' abilities to interpret tasks and generate programs offer a promising basis for 3D spatial reasoning. Yet following spatial instructions in 3D scenes requires programs to construct geometric references that language leaves implicit. In this work, we introduce VoxProg, which formulates 3D object placement through voxel programming: a language model translates task interpretations into executable programs over local voxel views of scene surfaces. Because these views index surface geometry on regular grids with explicit coordinates and neighborhood relations, an evidence program can isolate task-relevant regions and boundaries directly from scene meshes, and a downstream pose program can measure the resulting geometry to compute a target $SE(3)$ pose. Visual and numerical feedback from execution lets the model inspect intermediate selections and candidate placements to iteratively revise its code. To evaluate open-ended placement across functional use, geometric fit, and contextual arrangements, we introduce the 71-task VoxProg-Bench benchmark along with an evaluation suite pairing perceptual Intent Alignment and 3D Physical Validity. Across VoxProg-Bench and external benchmarks, VoxProg consistently outperforms relation-based, keypoint-based, and mesh-based baselines.

#04Oct 21, 2026

cs.LG

Loopholing All the Way: Language Modeling with pure Self-Conditioning

Adrien Deschenaux, Nadezhda Ilieva, Justin Deschenaux and 6 more

Recent Diffusion Language Models (DLMs) use Self-Conditioning (SC), or Loopholing, to improve their performance. While SC is traditionally seen as an auxiliary heuristic, its empirical success raises the question: can a continuous generative model be based purely on Self-Conditioning? We answer affirmatively with LAW (``Loopholing All the Way''), which propagates the Expected Embedding under the denoiser's prediction across steps, decoding the tokens once, at the end. On Sudoku, LAW outperforms previous Discrete and Continuous Diffusion Models, including Loopholing Discrete Diffusion. On Maze, LAW is the most accurate from 2 to 64 NFE. After training on TinyGSM and sampling at temperature 1 with 1024 NFE, LAW solves 42.2% of GSM8K problems against 34.5% for uniform Loopholing Discrete Diffusion. Additionally, fine-tuning a pre-trained Uniform Diffusion Model (Duo) with LAW increases its accuracy from 17.2% to 48.1%. Finally, on OpenWebText, LAW pushes the Pareto frontier and approaches Autoregressive Models (ARMs) with 64 NFE. Find our code at https://github.com/ilievanadezhda/law.

#05Oct 21, 2026

cs.RO

PhysiCalWorld: In-Context Physics Calibration for World Models

Yunhao Luo, Wentao He, Yinpei Dai and 5 more

Existing world models typically perceive a scene through current visual frame or a narrow history window. However, these observations may not reveal the physics properties that determine transition dynamics, such as an object's mass distribution, joint damping, or surface friction. Without calibrating these physics factors for world models, predictions tend to regress toward an empirical prior and induce severe drift in novel test scenes. To this end, we propose PhysiCalWorld, which calibrates action-conditioned world models to the instance-specific dynamics via in-context prompting, without fine-tuning or analytical physics modeling. Our method encodes an exploratory interaction clip collected within the test scene into a compact physics descriptor token, which grounds subsequent predictions in the scene's actual physical behavior. PhysiCalWorld is trained end-to-end with the latent prediction loss alone, without physics labels. At inference time, the descriptor token is extracted once and can be reused across rollouts with negligible compute overhead. We evaluate PhysiCalWorld across four environments covering diverse physics variations and show that it substantially improves rollout prediction accuracy and visual planning success rate. The learned descriptors also form a physically structured latent space and generalize beyond the physics ranges seen during training.