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5 papers

#01Sep 4, 2026

cs.CV

WeAgent-MMGenEdit: A Full-Stack Recipe for Multimodal Agentic Image Generation and Editing

Hui Zhang, Zongkai Liu, Liqiang Niu and 6 more

Image generation and editing models have advanced rapidly, yet remain unreliable when prompts require external world knowledge. Bounded and long-tail parametric knowledge prevents direct or reason-then-generate approaches from recovering the required facts and visual appearances. Existing agentic generation and editing methods mitigate this limitation with retrieval tools, yet remain constrained by insufficient visual verification, overloaded policy models, and weak integration of retrieved textual and visual evidence. To address these limitations, we present WeAgent-MMGenEdit, a full-stack recipe including a multimodal harness, a scalable data construction pipeline, a comprehensive benchmark, and post-training methods for the agent policy and image backend. We first introduce WeAgent-Harness, a multimodal runtime with persistent evidence management and dedicated verification and integration tools that organize retrieved multimodal evidence into a dense carrier. Upon this, we develop a scalable pipeline for prompt synthesis and agentic trajectory collection, yielding 23K supervised trajectories and 14.7K RL tasks with three-layer verifiable checklists. We further introduce WeBench-MMGenEdit, a bilingual benchmark covering both knowledge-intensive image generation and multi-image editing. Finally, a two-sided post-training recipe based on SFT and RL improves the agent policy and image backend. Together, WeAgent-MMGenEdit enables a 30B-total/3B-active policy to outperform similarly sized policy models and approach the performance of a 1T-parameter agent.

#02Sep 4, 2026

cs.CV

Cross-Domain Tracker Adaptation Without Target-Domain Labels via Vision-Language Agents

Daniel Davila, Ravikumar Balakrishnan, Mike Cochran

We present a system that uses a Vision-Language Model (VLM) as a diagnostic agent for adapting a detect-to-track pipeline to a new target domain without access to target-domain labels. Rather than optimizing against annotated metrics, the VLM directly inspects rendered tracking outputs, identifies visual failure modes, and recommends parameter updates through an iterative tuning loop. We first demonstrate that ground-truth-supervised hyperparameter transfer can be brittle. On MOT17->MOT20, applying a source-derived oracle configuration reduces mean HOTA by 0.090, from a target-domain ceiling of 0.357, to 0.267. Without using any target-domain labels, our VLM-based tuner recovers 67.8% of this lost headroom, finishing within 0.029 HOTA of the target ceiling; on the highest-density target sequence, it recovers up to 86.7%. We further show that label-free Bayesian optimization with handcrafted proxy objectives struggles under large domain shifts and can degrade configurations that are already strong. In contrast, the VLM tuner acts selectively: when its visual diagnosis reveals no clear failure mode, it declines to modify the configuration, preserving performance on easy transfers while improving hard ones. Finally, we characterize the conditions under which this approach succeeds, namely, when domain shift manifests through exposed detection-level parameters, versus where it is less effective, such as MOT17->DanceTrack, where the source oracle is already near-optimal.

#03Sep 4, 2026

cs.CV

WorldSculpt: Generating Compositional Worlds from Grounded Videos

Muyao Niu, Jixuan He, Ruihan Yu and 9 more

We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of individual object meshes placed in a shared world frame, as required by downstream applications such as gaming, AR/VR, simulation, and robotics. This task is challenging in densely cluttered scenes, where objects heavily occlude one another and each view reveals only a fraction of their geometry. Geometry-based approaches typically reconstruct the scene as a single representation and leave incomplete geometry in occluded regions, while existing compositional methods with generative priors are largely limited to relatively simple scenes. We show that complex scenes with hundreds of objects can instead be generated compositionally by adapting a strong single-object 3D generative prior to multi-view observations. We instantiate this paradigm with Pixal3D, extending it with a multi-view conditioning pathway that grounds object generation in multiple posed observations. Although the model is finetuned entirely on single objects in canonical space, it generalizes to large scenes with severe occlusion without any scene-level training, demonstrating the feasibility and scalability of this paradigm. We further introduce UE-MeshyScene, a photorealistic benchmark of densely cluttered scenes with hundreds of objects, per-object annotations, and ground-truth meshes. Across single-object, controlled multi-object, and UE-MeshyScene evaluations, our method consistently outperforms prior approaches, with larger gains as scene complexity and occlusion increase. Finally, we demonstrate broader applicability by converting generated 3DGS worlds, such as Marble and HY-World 2.0, into compositional mesh scenes.

#04Sep 4, 2026

cs.CV

Learning Spatial-Spectral Refinement and Calibrating Complementary Observations for Hyperspectral Image Super-Resolution

Liqian Yang, Xingchi Chen, Xinfeng Gui and 2 more

Hyperspectral and multispectral image fusion (HMIF) aims to reconstruct a high-resolution hyperspectral image (HR-HSI) by combining the fine spatial details of a high-resolution multispectral image (HR-MSI) with the rich spectral information of a low-resolution hyperspectral image (LR-HSI). Recent advances in implicit neural representations (INRs) have enabled flexible coordinate-based modeling for HMIF; however, existing INR-based approaches may not fully capture fine-grained spatial structures and rich spectral dependencies. Moreover, the LR-HSI and HR-MSI are primarily incorporated through degradation-consistency constraints, leaving their complementary information underexploited. To address these limitations, we propose Two-Stage Reconstruction with Implicit Tensor Neural Representation (TSR-ITNR), a unified self-supervised framework integrating representation refinement and observation-guided calibration. In Stage 1, TSR-ITNR learns an implicit Tucker representation and refines its low-rank spatial coefficient tensor and spectral basis to better capture fine spatial structures and interband correlations. A fixed pretrained denoiser further provides a deep prior for the preliminary reconstruction. In Stage 2, parameter-free calibration derives complementary and noninterfering corrections from both observations to recover information insufficiently captured in Stage 1. Theoretical analysis establishes the geometry-preserving property of spectral refinement and the orthogonal complementarity of calibration. Extensive experiments on multiple benchmark datasets demonstrate strong quantitative, visual, and spectral reconstruction performance without ground-truth HR-HSI supervision. Beyond conventional reconstruction metrics, we further assess the effectiveness of TSR-ITNR using downstream semantic segmentation accuracy.

#05Sep 4, 2026

cs.CV

Compact Neural Appearance Models for Efficient Gaussian Splatting

Florian Hahlbohm, Jorge Condor, Linus Franke and 2 more

Explicit primitive-based radiance fields such as 3D Gaussian Splatting typically model view-dependent appearance using low-order spherical harmonics (SH). Although efficient to evaluate, SH coefficients dominate per-primitive storage and memory traffic, while their band-limited basis restricts angular detail. We present a thorough, end-to-end comparison of SH and recent spherical appearance models and introduce an implicit alternative that decodes compact per-primitive latent codes using a tiny shared MLP. We integrate all models into the same optimized pipeline, fusing their forward and backward passes into a differentiable CUDA rasterizer and provide a portable WebGL viewer for laptop and mobile GPUs. Our evaluation across reconstruction quality, memory use, and optimization and rendering performance shows that recent spherical models offer the strongest overall quality-efficiency trade-off. Our neural representation is the most compact model evaluated and, compared to third-degree SH, reduces the per-primitive appearance footprint from 192 to 28 bytes, accelerates optimization by 1.3$\times$, while improving reconstruction quality. We further analyze how appearance parametrization shapes optimization, identifying differences in recovered geometry and the tendency of expressive models to absorb non-static scene content. Together, our framework and analysis provide practical guidance for replacing SH beyond what image metrics alone can capture.