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5 papers

#01Nov 4, 2026

cs.CV

Expanding the Quality-Coverage Frontier with Competitive Flow Matching

Wenxuan Peng, Richard Zhang, Haitian Zheng and 6 more

Flow matching (FM) generators often face a quality-coverage tradeoff. Inference-time techniques such as classifier-free guidance raise quality, but at the cost of coverage. We hypothesize this limitation stems from a basic property of the objective: an intermediate noisy image could correspond to many clean images, yet the model can only predict a single velocity, at best averaging over the multiple possibilities. To mitigate this, we introduce competition among predictions during training. We achieve this by augmenting the predictor with a randomly drawn low-dimensional conditioning code $z$. For each training example, we sample $K$ values of $z$ to produce $K$ candidate velocities that compete to explain the target, and apply the loss only to the best-matching candidate. This winner-take-all objective allows different modes to shape different predictions, rather than being averaged into a single compromise. Furthermore, this term naturally enables a new form of guidance, auxiliary conditioning scaling, which complements traditional guidance methods. Together, these two guidance mechanisms show that our method substantially improves the quality-coverage frontier. We validate on ImageNet-256, using two different testbeds, SiT and RAEv2. Given less than 3% of the original SiT pretraining compute for post-training, at the 67% Recall point, our method reduces $\mathrm{FD}_{r,6}$ from 19.22 to 5.91. On RAEv2, at the 70% Recall point, it reduces $\mathrm{FD}_{r,6}$ from 16.83 to 3.18.

#02Nov 4, 2026

cs.CV

SD-LoRA: Training-Time Structural Distillation into LoRA for Few-Shot Vision-Language Adaptation

Mohammed Rahman Sherif Khan Mohammad, Ardhendu Behera, Sandip Pradhan and 2 more

Few-shot adaptation of vision-language models must balance two competing goals: learning fine-grained visual distinctions from very limited supervision and preserving the efficiency that makes frozen CLIP-like models attractive for deployment. Existing lightweight adaptation methods, including prompt tuning, LoRA, and cache-based adapters, typically supervise global image embeddings and therefore underuse token-level structure. Conversely, structure-aware methods exploit local evidence but often introduce additional inference-time computation. We propose SD-LoRA, a structural distillation framework that uses token-level graph reasoning only during training and transfers its effects into a lightweight LoRA-adapted CLIP model. During training, a heterogeneous graph teacher models patch-patch, global-local, and visual-text relations over high-resolution ViT tokens. Rather than retaining this graph at test time, SD-LoRA transfers its structural bias into the shared CLIP-LoRA backbone through implicit distillation and Prototype Predictive Alignment, which aligns graph-conditioned representations with support-derived class prototypes. At inference, the graph teacher is discarded; prediction requires only a single CLIP-LoRA forward pass and a cache-based classifier. Across 11 few-shot benchmarks, SD-LoRA improves over a strong CLIP-LoRA baseline by 2.4/1.8/3.0/2.4/2.0 percentage points in the 1/2/4/8/16-shot settings, respectively, without additional graph computation at test time. Results on base-to-novel generalization, cross-dataset transfer, out-of-distribution robustness, and calibration further show that training-time structural supervision improves both accuracy and transfer reliability. Code is available at https://github.com/MR-Sherif/SD-LoRA.git.

#03Nov 5, 2026

cs.CV

VIPA: View-Invariant Projector-Based Adversarial Attack

Jiyu Han, Qingyue Deng, Bingyao Huang

Projector-based adversarial attack aims to physically manipulate real-world scenes by projecting adversarial patterns, thereby causing deep image classifiers to produce incorrect predictions. However, existing stealthy projector-based adversarial attack methods model the project-and-capture process in a single and static view, limiting their view-invariant capability and practical applicability in dynamic environments. In this paper, we introduce View-Invariant Projector-Based Adversarial Attack (VIPA), a novel method designed to overcome these limitations by achieving both view-invariant and classifier-agnostic adversarial attacks in the physical world. We first leverage a view-invariant projector-camera system simulation method to model the physical interactions between projected patterns and real-world surfaces. To ensure robustness and stealthiness of the attack across different views, VIPA optimizes adversarial projections by aggregating simulated attack losses from multiple views. This joint optimization across diverse views helps maintain robustness regardless of the viewpoints. Finally, the optimized patterns are physically projected into real-world scenes, where they successfully fool various classifiers from different viewpoints, thereby enabling robust and practical view-invariant adversarial attacks. Our experiments in both targeted and untargeted attacks demonstrate that VIPA consistently achieves higher attack success rates than existing methods, while also enhancing stealthiness and ensuring minimal perceptual degradation across all tested views.

#04Nov 5, 2026

cs.CV

MIKU: Material Invariance and Knowledge Unification for PBR Generation

Yajie Bao, Jiaye Fu, Youtian Lin and 5 more

High-quality material generation for physically based rendering (PBR) remains challenging because datasets and synthesis pipelines lack standardized representations. Differences in material definitions, rendering conventions, and parameterizations lead to unstable and physically implausible results. We propose MIKU, a unified framework for standardized PBR asset representation and physically consistent material generation across diverse 3D content domains. Its core is a unified processing pipeline that standardizes the workflow from data preprocessing to final texture synthesis, maintaining consistent geometry and texture representations. A normalization scheme harmonizes heterogeneous material parameterizations in a common representation space, enabling robust cross-dataset training and inference. Building on this formulation, we train a novel physically aware diffusion model for PBR texture generation within a two-stage multi-view synthesis framework. First, geometry-aware albedo generation synthesizes multi-view albedo maps under explicit geometric guidance to ensure cross-view appearance consistency. Second, metallic-roughness generation uses the diffusion model to predict physically plausible roughness and metallic maps conditioned on the generated albedo and unified representation. Trained end-to-end on standardized data, the model learns to generate materials that respect category-level material priors and semantic part boundaries. By decoupling representation standardization from appearance synthesis, MIKU substantially improves material generation stability and physical consistency. Extensive experiments demonstrate state-of-the-art texture quality and semantic consistency across object parts, advancing automated material generation for 3D content creation.

#05Nov 5, 2026

cs.CV

Householder Motion Embedding: Noise Modulation for Motion-Controllable Video Generation

Tao Jun Lin, Jinhong Ni, Ruyi Zha and 4 more

Diffusion models for video generation have achieved remarkable success, yet precise motion control under explicit user guidance remains challenging. Recent noise-warping methods introduce temporal correlations by warping the noise according to the user-provided motion signal. However, standard spatial warping generally disrupts the noise's i.i.d. Gaussian structure, requiring distribution correction, such as Jacobian-based correction, but at a substantial computational overhead. We propose Householder Motion Embedding (HME), which encodes the motion signal into the noise through a sequence of Householder reflections that together form an orthogonal transformation applied to each location's channel vector. HME exactly preserves the spatial Gaussian structure within each frame while introducing cross-frame correlations that promote temporally consistent video. HME is agnostic to the network architecture and integrates directly into standard video diffusion fine-tuning pipelines. Experiments on different scenarios show that HME matches or outperforms the state of the art, while achieving a 2.7x speedup over noise warping. These results demonstrate that channel-space Householder transformations offer a principled and efficient alternative to noise warping for motion-controllable video generation.