ML Reads

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ML papers to read today.

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5 papers

#01Nov 5, 2026

cs.CV

PSGAgent: Enhancing MLLMs' Dynamic Visual Perception for Panoptic Scene Graph Generation via Agentic Reasoning

Qingyun Liu, Yuankun Liu, Jiaye Feng and 6 more

Panoptic Scene Graph generation (PSG) requires holistic yet fine-grained reasoning over complex relations among objects. However, current Multimodal Large Language Models (MLLMs) applied to PSG suffer from a perception bottleneck: they function as static observers limited by fixed-resolution views. As a result, models often overlook critical relations involving small or peripheral objects and struggle to differentiate ambiguous predicates in complex scenes. To address these limitations, we propose PSGAgent, an agentic framework that enhances visual perception for PSG through a think-act-observe loop. PSGAgent allows MLLMs to dynamically refine their visual perception using two tools: a Region Zoom-In Tool for local exploration of small or boundary relations and a Visual Highlight Tool for relation-focused segmentation that filters out irrelevant contextual noise. To optimize decision-making, we construct a two-stage training pipeline. First, we create a high-quality, error-aware Multimodal Chain-of-Thought (M-CoT) dataset that provides robust supervision for cold-start learning. Then, we design a novel hierarchical reward mechanism integrated with Group Sequence Policy Optimization (GSPO) to enable strategic and adaptive tool usage. Extensive experiments on the PSG benchmark show that PSGAgent achieves SOTA performance, demonstrating strong capability in both holistic and fine-grained scene understanding.

#02Nov 4, 2026

cs.CV

VINO: Revisiting 3D Representation Learning with Volume Transformers

Adrian Kruse, Kadir Yilmaz, Daan de Geus and 2 more

Self-supervised learning has given rise to vision foundation models that learn general-purpose image representations transferable across downstream tasks, yet representation learning for 3D scenes has not achieved comparable success. Motivated by this, we identify key limitations of current 3D representation learning approaches and revisit their core design choices. We first replace the commonly used hierarchical PTv3 backbone with the Volume Transformer, a ViT-like architecture for 3D scenes. We then redesign two core objectives of modern approaches built around student-teacher networks: matching representations across views and predicting masked content from visible context. For the first objective, we separate the roles of teacher and student: the teacher provides clean, consistent targets while the student learns invariance to stronger perturbations. For the second objective, we prevent the student from accessing the masked geometry and instead require it to infer missing representations from visible context only. Finally, we redesign 2D-to-3D knowledge distillation, replacing direct regression of view-dependent image features with view-consistent supervision. Together, these changes form VINO, a framework that learns semantic representations of 3D scenes without labels. VINO substantially improves dense linear probing across indoor and outdoor benchmarks and transfers strongly to out-of-domain settings.

#03Nov 4, 2026

cs.CV

TraCE: Trajectory-Aware Concepts for Explainable Video Understanding

Wooil Lee, Junpyo Hong, Jongseo Lee and 3 more

Video understanding models often rely on motion, yet their explanations can obscure which motion sources support a prediction. We identify motion-source under-specification as a limitation of existing video XAI: region-centric explanations can be source-ambiguous, while motion vocabularies restricted to single-person pose sequences are source-incomplete. We propose TraCE (Trajectory-Aware Concepts for Explainable Video Understanding), a concept-based framework that discovers source-flexible motion concepts by clustering optical-flow trajectories from training videos. These concepts represent dynamic evidence from people, objects, and interactions, while object and scene concepts account for static context. The resulting typed trajectory/object/scene interface supports class prediction for action recognition and question-conditioned concept matching for video question answering (VQA). We evaluate TraCE across five random seeds on six benchmarks: NTU RGB+D Mutual, Chiral SSv2, UCF-101, KTH, TOMATO, and STAR. Relative to non-interpretable baselines, TraCE maintains competitive task performance, with an average accuracy drop of 1.0 points for action recognition and a nominal gain of 0.4 points for VQA. Motion perturbation and concept-removal tests provide complementary evidence of directional semantic alignment and decision faithfulness, while sample-level interventions illustrate targeted model debugging. Our project page is available at https://leewooil.github.io/TraCE_project_page/.

#04Nov 5, 2026

cs.CV

Vis2State: Visual Reasoning through Executable State Abstractions

Sheng Jin, Wentao Liu, Chen Qian

Solving visual puzzles requires both accurate interpretation of visual evidence and reliable computation under task-specific rules. Embedding visual assumptions and task constraints directly in solving code makes the represented problem difficult to inspect and revise independently. We introduce Vis2State, a training-free agentic framework that abstracts visual puzzles into explicit, revisable problem states linking visual inspection and execution. Visual inspection guides state construction and refinement, while generated programs solve the represented problem. The model constructs both the state and the program without predefined puzzle schemas or solving procedures. Inspection and execution feedback allow it to revise the problem representation and solving procedure independently. Vis2State achieves the state-of-the-art performance on four benchmarks. Cross-model evaluation further demonstrates consistent gains. Ablations, error analyses, and fixed-program state interventions further support the effectiveness of the state-centered design. The code will be made publicly available to facilitate future research.

#05Nov 5, 2026

cs.RO

MessyNav: Zero-Shot Navigation via Manipulation in Messy Environments

Kenneth Llontop, Cherie Ho, Dylan Zhou and 4 more

Real-world environments are messy, with paths often blocked by everyday objects like chairs and toys, requiring robots to perform interactive navigation by manipulating obstacles to clear a path. Existing methods rely on extensive simulation-based learning or per-scene instructions specifying which objects to avoid or manipulate. They struggle to generalize across novel objects, diverse environments, and varied contexts such as a cart of fragile glassware that should be avoided while an empty one can be pushed. We formalize this problem as open-world interactive navigation and present MessyNav, a zero-shot framework based on vision-language models (VLMs). At its core, MessyNav performs explicit VLM-based affordance reasoning before task planning to decide whether to swipe, pick up, or avoid an object and produce a high-level plan. Evaluated on a mobile manipulator across real-world indoor and outdoor environments, MessyNav improves success rate by 27 percentage points (pp) over the strongest baseline in real-robot trials and achieves statistically significant gains in a larger-scale offline evaluation, without task-specific training.