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ML papers to read today.

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5 papers

#01Nov 10, 2026

cs.CV

A Lightweight Differentiable Method for Real-Time Skin Rendering and Digitization

Mario Marquez-Balduque, Carlos Rodriguez-Pardo, Jorge Lopez-Moreno

Inverse rendering for skin typically relies on offline path tracing to estimate physical properties, which fail to map directly to the approximate shaders utilized in interactive applications, such as game engines. We bridge this gap by directly estimating subsurface scattering parameters tailored for real-time rendering pipelines. We introduce a differentiable Screen-Space Subsurface Scattering (SSSS) framework that enables the joint optimization of spatially varying base textures and scattering distances. To account for local variations in skin thickness, we estimate these parameters across distinct facial regions, generating a blended profile map ready for production runtime engines. Our pipeline utilizes a low-cost, single-light, single-view capture setup designed for accessible and practical appearance acquisition. Optimization is driven by a masked loss function targeting regions where subsurface scattering effects are dominant. We validate our approach on a real-world dataset of $45$ individuals across the Monk Skin Tone Scale, ensuring demographic generalization. Furthermore, we complement this evaluation with synthetic data, a multi-light setup validating our single-light assumption, and a tilted-view configuration confirming angular consistency. Results demonstrate that our method effectively recovers scattering parameters from lightweight inputs, yielding realistic skin appearance directly compatible with standard real-time shaders.

#02Nov 10, 2026

cs.LG

TorchCurves: Differentiable Parametric Curves

Alex Shtoff

We present TorchCurves, a PyTorch library that treats vector-valued parametric curves as learnable primitives. Its central operation maps batches of scalar inputs to points on curves represented in B-spline or Legendre polynomial bases, with differentiation through both inputs and coefficients. Curve coefficients can be optimized jointly with the surrounding model or produced by another network. The library provides trainable modules, reusable basis modules, and a functional interface, supporting applications ranging from continuous feature embeddings to Kolmogorov-Arnold networks and functional regression. Its implementation combines classical evaluation algorithms with vectorized PyTorch operations, emphasizing readability and maintainability without custom hardware kernels. Timing experiments compare curve evaluation against NumPy and SciPy and KAN training against EfficientKAN across a range of problem sizes. The results illustrate where this generality remains computationally practical and where overhead is substantial. Library is available on GitHub at https://github.com/alexshtf/torchcurves.

#03Nov 10, 2026

math.ST

Nonparametric Maximum Likelihood Estimation for Mixtures of Logistic Regressions

Muheng Li, Peize Zhang, Xin Bing

Mixtures of logistic regressions provide a flexible framework for modeling binary responses, extending standard logistic regression to accommodate unobserved heterogeneity while retaining an interpretable regression structure. In this paper, we study such models with an unspecified mixing distribution. We analyze a sieve nonparametric maximum likelihood estimator (NPMLE) and derive nonasymptotic bounds on the estimation error of the resulting mixture regression function under both fixed and random designs. Our results reveal an explicit tradeoff between statistical estimation error and the approximation error induced by the sieve radius, from which we derive convergence rates under several tail conditions on the mixing distribution. For computation, we propose a finite-particle algorithm that approximates the sieve NPMLE by optimizing the locations and weights of a finitely supported mixing distribution. The method offers numerical advantages over existing algorithms and comes with rigorous convergence guarantees. For any fixed dataset, we establish global convergence of the likelihood to the restricted NPMLE value when the number of particles exceeds a finite threshold. When the true mixing distribution is finitely supported, we further establish uniform global convergence guarantees and derive error bounds that separate algorithmic and statistical errors. Our analysis also yields a denoising bound for the mixing distribution and an identifiability result that complements existing results in the literature.

#04Nov 10, 2026

cs.CV

Measuring Robustness and Efficiency in a Connectome-Constrained Fly Visual System Model: Linking an Adversarial and a Perceptual Illusion

Alexandre Garcia-Duran, Alejandro Rodriguez-Garcia, Manuel Molano-Mazón and 3 more

Biological visual systems compute reliably under tight metabolic and wiring constraints, whereas artificial vision systems consume far more energy and can be sensitive to adversarial perturbations. Whether networks with brain-like wiring are more robust at lower computational cost is unclear. We address this by benchmarking a task-optimized, continuous-time recurrent neural network of the fly visual system constrained by its synaptic connectome (FlyNet) against artificial neural networks. We compare it against CNNs, RAFT, and continuous-time recurrent neural networks without detailed connectome constraints (sCTRNN, CTRNN) on a collision-detection task within a differentiable 3D rendering pipeline. FlyNet is adversarially vulnerable but, relative to its compute, more robust to common video corruptions than RAFT, while using up to five orders of magnitude fewer FLOPs. The CTRNNs remain more robust than FlyNet across almost all tested perturbations, suggesting that connectome constraints benefit efficiency, through their low edge count, over robustness. Recurrence improves robustness to white-box attacks in RAFT and temporal context improves robustness to common corruptions. FlyNet's position and velocity representations degrade under adversarial textures but recover under counterfactual textures that restore correct classification while staying equally far from training, ruling out unfamiliar textures as the cause of failure. The reverse-phi illusion similarly disrupts these representations and inverts the same low-level motion statistic as the adversarial textures. Optimizing this input statistic alone, without access to the network, suffices to induce classification failure, attributing both perturbations to the same circuit vulnerability. Connectome-constrained models can thus surface adversarial failure mechanisms as testable hypotheses about biological perceptual vulnerabilities.

#05Nov 10, 2026

cs.AI

ReTrace: Distilling Tool-Using Agents into Planner-Free Workflows

Kaiyuan Hou, Yang Ping Kuo, Indranil Bhattacharya and 6 more

Business process automation runs the same Standard Operating Procedure (SOP) again and again on new inputs. Large Language Model (LLM) agents can follow an SOP written in natural language, but they call an LLM to choose every step of every run, which adds latency and cost at scale. We present ReTrace, which turns an SOP and a few logged agent runs into a reusable workflow in which code, not an LLM, selects the next step. The agent's reasoning, the explanation it writes with each tool call, often states why it took an action; the tool calls alone do not. ReTrace extracts the condition behind each step, merges these conditions across runs into a compact rule document, and generates an executable workflow from it. Only this last stage depends on the platform, so rule documents can be compiled for different orchestration platforms. On $79$ procedures from our production platform, ReTrace workflows reach $93.8\%$ completion, against $96.8\%$ for the agent, at $24\%$ lower cost per task. On $τ^2$-Bench, they reach $75.8\%$ task success (agent: $80.6\%$) and run in $1.3$s instead of $170$s; three rounds of repair on training failures lift $k{=}2$ workflows from $66.7\%$ to $81.2\%$. On eight SOP-Bench procedures, ReTrace without repair trails few-shot generation ($80.6\%$ vs. $83.6\%$), but repair from labeled training failures lifts it to $87.8\%$ at $0.40$s per task, compared to $85.5\%$ in $46.6$s for the agent.