#01Nov 5, 2026
cs.CV
Householder Motion Embedding: Noise Modulation for Motion-Controllable Video Generation
Tao Jun Lin, Jinhong Ni, Ruyi Zha and 4 more
Diffusion models for video generation have achieved remarkable success, yet precise motion control under explicit user guidance remains challenging. Recent noise-warping methods introduce temporal correlations by warping the noise according to the user-provided motion signal. However, standard spatial warping generally disrupts the noise's i.i.d. Gaussian structure, requiring distribution correction, such as Jacobian-based correction, but at a substantial computational overhead. We propose Householder Motion Embedding (HME), which encodes the motion signal into the noise through a sequence of Householder reflections that together form an orthogonal transformation applied to each location's channel vector. HME exactly preserves the spatial Gaussian structure within each frame while introducing cross-frame correlations that promote temporally consistent video. HME is agnostic to the network architecture and integrates directly into standard video diffusion fine-tuning pipelines. Experiments on different scenarios show that HME matches or outperforms the state of the art, while achieving a 2.7x speedup over noise warping. These results demonstrate that channel-space Householder transformations offer a principled and efficient alternative to noise warping for motion-controllable video generation.
#02Nov 4, 2026
cs.CV
SD-LoRA: Training-Time Structural Distillation into LoRA for Few-Shot Vision-Language Adaptation
Mohammed Rahman Sherif Khan Mohammad, Ardhendu Behera, Sandip Pradhan and 2 more
Few-shot adaptation of vision-language models must balance two competing goals: learning fine-grained visual distinctions from very limited supervision and preserving the efficiency that makes frozen CLIP-like models attractive for deployment. Existing lightweight adaptation methods, including prompt tuning, LoRA, and cache-based adapters, typically supervise global image embeddings and therefore underuse token-level structure. Conversely, structure-aware methods exploit local evidence but often introduce additional inference-time computation. We propose SD-LoRA, a structural distillation framework that uses token-level graph reasoning only during training and transfers its effects into a lightweight LoRA-adapted CLIP model. During training, a heterogeneous graph teacher models patch-patch, global-local, and visual-text relations over high-resolution ViT tokens. Rather than retaining this graph at test time, SD-LoRA transfers its structural bias into the shared CLIP-LoRA backbone through implicit distillation and Prototype Predictive Alignment, which aligns graph-conditioned representations with support-derived class prototypes. At inference, the graph teacher is discarded; prediction requires only a single CLIP-LoRA forward pass and a cache-based classifier. Across 11 few-shot benchmarks, SD-LoRA improves over a strong CLIP-LoRA baseline by 2.4/1.8/3.0/2.4/2.0 percentage points in the 1/2/4/8/16-shot settings, respectively, without additional graph computation at test time. Results on base-to-novel generalization, cross-dataset transfer, out-of-distribution robustness, and calibration further show that training-time structural supervision improves both accuracy and transfer reliability. Code is available at https://github.com/MR-Sherif/SD-LoRA.git.
#03Nov 5, 2026
cs.CV
Vis2State: Visual Reasoning through Executable State Abstractions
Sheng Jin, Wentao Liu, Chen Qian
Solving visual puzzles requires both accurate interpretation of visual evidence and reliable computation under task-specific rules. Embedding visual assumptions and task constraints directly in solving code makes the represented problem difficult to inspect and revise independently. We introduce Vis2State, a training-free agentic framework that abstracts visual puzzles into explicit, revisable problem states linking visual inspection and execution. Visual inspection guides state construction and refinement, while generated programs solve the represented problem. The model constructs both the state and the program without predefined puzzle schemas or solving procedures. Inspection and execution feedback allow it to revise the problem representation and solving procedure independently. Vis2State achieves the state-of-the-art performance on four benchmarks. Cross-model evaluation further demonstrates consistent gains. Ablations, error analyses, and fixed-program state interventions further support the effectiveness of the state-centered design. The code will be made publicly available to facilitate future research.
#04Nov 4, 2026
cs.CV
VINO: Revisiting 3D Representation Learning with Volume Transformers
Adrian Kruse, Kadir Yilmaz, Daan de Geus and 2 more
Self-supervised learning has given rise to vision foundation models that learn general-purpose image representations transferable across downstream tasks, yet representation learning for 3D scenes has not achieved comparable success. Motivated by this, we identify key limitations of current 3D representation learning approaches and revisit their core design choices. We first replace the commonly used hierarchical PTv3 backbone with the Volume Transformer, a ViT-like architecture for 3D scenes. We then redesign two core objectives of modern approaches built around student-teacher networks: matching representations across views and predicting masked content from visible context. For the first objective, we separate the roles of teacher and student: the teacher provides clean, consistent targets while the student learns invariance to stronger perturbations. For the second objective, we prevent the student from accessing the masked geometry and instead require it to infer missing representations from visible context only. Finally, we redesign 2D-to-3D knowledge distillation, replacing direct regression of view-dependent image features with view-consistent supervision. Together, these changes form VINO, a framework that learns semantic representations of 3D scenes without labels. VINO substantially improves dense linear probing across indoor and outdoor benchmarks and transfers strongly to out-of-domain settings.
#05Nov 5, 2026
cs.CV
WeLM-Image: A Unified Image Generation Model towards Visual Intelligence
Canmiao Fu, Chen Li, Guohui Zhang and 13 more
We present \textbf{WeLM-Image}, a unified image foundation model that integrates multimodal understanding into text-to-image generation, instruction-guided editing, and multi-reference synthesis. Designed for single-GPU deployment in WeChat's large-scale consumer applications, the model processes text, reference images, and target latents as one interleaved sequence. A Mixture-of-Transformers (MoT) backbone combines shared attention with independent understanding and generation parameters to limit optimization interference. Equipping each path with Mixture-of-Experts (MoE) modules provides sparse capacity, with 31.7B stored parameters and approximately 5.4B generation parameters activated per target latent token. A generation-oriented data engine combines a knowledge-grounded visual vocabulary with large-scale visual clustering to balance semantic coverage and editing tasks, while training-time evaluation guides iterative data refinement. Bilingual annotations and verified editing supervision support progressive training up to native 1.5K resolution. We optimize generation and editing separately with rubric- and checklist-based rewards, then consolidate the specialized policies through noise-aware on-policy distillation. In the reported overall comparisons, the 1536-resolution model ranks first among the evaluated open-source models on PRISM-Bench, Qwen-Image-Bench, and UnicBench. MeanFlow-based few-step distillation yields WeLM-Image-Turbo, which generates a $1024\times1024$ image in 4.98\,s on a single NVIDIA H20 GPU using eight guidance-free steps.