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5 papers

#01Sep 4, 2026

cs.CV

Compact Neural Appearance Models for Efficient Gaussian Splatting

Florian Hahlbohm, Jorge Condor, Linus Franke and 2 more

Explicit primitive-based radiance fields such as 3D Gaussian Splatting typically model view-dependent appearance using low-order spherical harmonics (SH). Although efficient to evaluate, SH coefficients dominate per-primitive storage and memory traffic, while their band-limited basis restricts angular detail. We present a thorough, end-to-end comparison of SH and recent spherical appearance models and introduce an implicit alternative that decodes compact per-primitive latent codes using a tiny shared MLP. We integrate all models into the same optimized pipeline, fusing their forward and backward passes into a differentiable CUDA rasterizer and provide a portable WebGL viewer for laptop and mobile GPUs. Our evaluation across reconstruction quality, memory use, and optimization and rendering performance shows that recent spherical models offer the strongest overall quality-efficiency trade-off. Our neural representation is the most compact model evaluated and, compared to third-degree SH, reduces the per-primitive appearance footprint from 192 to 28 bytes, accelerates optimization by 1.3$\times$, while improving reconstruction quality. We further analyze how appearance parametrization shapes optimization, identifying differences in recovered geometry and the tendency of expressive models to absorb non-static scene content. Together, our framework and analysis provide practical guidance for replacing SH beyond what image metrics alone can capture.

#02Sep 4, 2026

cs.CV

Few-Shot Video Recognition via Hierarchical Metric Learning

Jiaxin Zhang, Haoran Gao, Xizhan Gao and 3 more

Few-shot action recognition (FSAR) aims to recognize unseen action categories with only a small number of annotated video samples. Recent works typically apply single-prototype supervision at the network output and fail to sufficiently exploit rich cross-frame global spatial information in videos. Even existing multi-level metric schemes only impose parallel prototype constraints on intermediate layers, without progressive supervision along the full feature pipeline, which results in limited generalization ability of the learned class prototypes. Inspired by this, we present a novel method, hierarchical metric learning for few-shot action recognition (HML-FSAR). First, a spatial-enhanced module is developed to capture cross-frame global spatial representations. Combined with temporal MHA, heterogeneous alignment, spatial-temporal feature fusion and dictionary learning modules, it constructs the complete feature processing pipeline. Second, a hierarchical metric learning (HML) strategy is embedded into HML-FSAR. Composed of center metric, alignment metric, contrastive metric, dictionary metric and prototype metric, HML imposes progressive multi-stage complementary constraints from frame-level representations to final class prototypes, so as to jointly optimize feature compactness, heterogeneous spatial-temporal alignment, inter-class discriminability and anti-noise robustness. The proposed HML-FSAR method is validated on five widely-used FSAR datasets, and experimental results fully demonstrate its effectiveness.

#03Sep 4, 2026

cs.RO

RoboSPA: Can VLA Models Go Beyond Simple Scenes and Short-Horizon Tasks?

Zhenxuan Fan, Bo Zhang, Yutong Lin and 9 more

Vision-Language-Action (VLA) models have shown promising progress in language-conditioned robotic manipulation. However, existing datasets and benchmarks mainly evaluate task completion under predefined settings, offering limited insight into model reasoning under increasing spatial and procedural complexity. We introduce \textbf{RoboSPA} (\textbf{Robo}t \textbf{S}patial-\textbf{P}rocedural \textbf{A}ssessment), a large-scale robotic manipulation dataset and benchmark for diagnosing embodied reasoning in VLA models. \texttt{RoboSPA} focuses on two core dimensions, Fine-Grained Spatial Reasoning and Long-Horizon Procedural Planning, covering 10 task categories and 56 base tasks. Each task is instantiated across five difficulty levels, yielding 280 variants with increasing spatial ambiguity and procedural complexity. We collect 527K trajectories across multiple embodiments and diverse scenes. Beyond binary success rate, \texttt{RoboSPA} introduces diagnostic metrics for more detailed evaluation. Experiments on representative VLA models show that current systems still struggle with complex spatial relations, precise low-level execution, and memory-intensive planning. These results establish \texttt{RoboSPA} as a challenging diagnostic benchmark for developing more capable, reliable, and generalizable embodied agents. Our data and code are available at https://github.com/fanzhenxuan/RoboSPA.

#04Sep 4, 2026

cs.CV

Cross-Domain Tracker Adaptation Without Target-Domain Labels via Vision-Language Agents

Daniel Davila, Ravikumar Balakrishnan, Mike Cochran

We present a system that uses a Vision-Language Model (VLM) as a diagnostic agent for adapting a detect-to-track pipeline to a new target domain without access to target-domain labels. Rather than optimizing against annotated metrics, the VLM directly inspects rendered tracking outputs, identifies visual failure modes, and recommends parameter updates through an iterative tuning loop. We first demonstrate that ground-truth-supervised hyperparameter transfer can be brittle. On MOT17->MOT20, applying a source-derived oracle configuration reduces mean HOTA by 0.090, from a target-domain ceiling of 0.357, to 0.267. Without using any target-domain labels, our VLM-based tuner recovers 67.8% of this lost headroom, finishing within 0.029 HOTA of the target ceiling; on the highest-density target sequence, it recovers up to 86.7%. We further show that label-free Bayesian optimization with handcrafted proxy objectives struggles under large domain shifts and can degrade configurations that are already strong. In contrast, the VLM tuner acts selectively: when its visual diagnosis reveals no clear failure mode, it declines to modify the configuration, preserving performance on easy transfers while improving hard ones. Finally, we characterize the conditions under which this approach succeeds, namely, when domain shift manifests through exposed detection-level parameters, versus where it is less effective, such as MOT17->DanceTrack, where the source oracle is already near-optimal.

#05Sep 4, 2026

cs.CV

UniMate: One Unified Model to Animate Diverse Skeletons

Linzhan Mou, Jiahui Lei, Zhiyang Dou and 4 more

Recent advances in automatic rigging now deliver animation-ready 3D assets at scale, yet generating the motion to drive them remains a bottleneck. Existing learned animators are topology-constrained: they rely on category-specific templates or require per-skeleton fine-tuning and reference motions at inference. We present UniMate, a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton retraining. UniMate introduces a topology-aware diffusion transformer, which integrates skeletal topology into attention via three mechanisms: (1) a graph-aware attention bias from pairwise joint relations and geodesic distances; (2) a spectral rotary position embedding generalizing RoPE to arbitrary kinematic trees via the graph Laplacian; and (3) a global topological conditioner attention-pooled from the rest-pose skeleton. We also curate UniML3D, 13,006 motion sequences spanning bipedal, quadrupedal, avian, marine, insectoid, serpentine, and articulated rigid objects with unified canonicalization and text pairing. Trained on this dataset, UniMate outperforms state-of-the-art baselines in quality, generalization, and efficiency, and supports zero-shot cross-topology transfer, in-betweening, expansion, and text-guided editing. Our project page is available at https://linzhanmou.com/unimate/.