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5 papers

#01Nov 5, 2026

cs.CV

FreePath: Neural Mean Free Path for Image Dehazing

Rongrong Gao, Jingxuan Feng, Wenyu Xu

Single image dehazing requires recovering scene radiance from visual responses that are weakened and veiled by participating media. Existing methods either invert explicit scattering variables, which can be unstable under complex scenes, or learn direct restoration mappings, which often discard the physical organization of haze formation. We present \emph{FreePath}, a neural mean free path framework for image dehazing. Instead of estimating atmospheric parameters, FreePath represents dehazing as feature space path state restoration, inspired by the expected distance a visual response can propagate before interacting with haze. Within a residual encoder and decoder, the Mean Free Path Residual Block learns path and collision fields to guide haze constrained correction, while FreePath State Conservation Integration preserves restored path states during deep feature aggregation. Experiments on paired CDD-11 haze images and real RTTS scenes show that FreePath consistently improves full reference fidelity, no reference perceptual quality, and visual faithfulness over representative dehazing baselines.

#02Nov 4, 2026

cs.CV

Segment What It Can Draw: Querying a Text-to-Image Generator with Its Own Images for Skin Lesion Segmentation

Hongyu Cao, Guangfu Guo, Jinghan Zhang and 3 more

Skin lesion segmentation without annotated masks requires the target to be specified through other cues. Existing approaches rely on dermoscopy-specific rules, annotation-derived model priors, or user-selected regions. A general text-to-image diffusion transformer offers a text interface to the target, but its concept-word attention is unreliable on dermoscopy images: in the model's attention-output space, the word-derived skin-to-lesion direction is poorly aligned with the direction separating real skin from real lesions. We show that the direction derived from generated healthy-skin and lesion images is substantially better aligned. Based on this finding, we propose GENIQ, a training-free method that constructs initial skin and lesion prototypes from generated images and refines them using the most skin-like and lesion-like patches from unlabelled dermoscopy images. It scores test patches along the refined direction and applies a gated threshold to suppress contextual spill-over around small lesions. Without inference-time annotations or additional models, GENIQ achieves Dice scores of 0.85-0.88 on three dermoscopy test sets. It outperforms zero-shot and word-based attention methods on all three sets, and a hand-designed dermoscopy pipeline in Dice and IoU on two.

#03Nov 4, 2026

cs.RO

Perceptive Humanoid Motion from Simulation

Siyuan Hu, Abulikemu Abuduweili, Yue Meng and 5 more

Humanoid robots have the potential to automate a wide range of physical tasks. Progress toward generalist humanoid autonomy, however, remains constrained by a data bottleneck: mapping pixels and free-form language to low-level joint commands requires paired supervision, and no corpus of such data exists at sufficiently large scale. Some approaches rely on human teleoperation and wearable capture devices, which require at least an hour of human time to produce an hour of data. We present HALO, a humanoid autonomy system powered by a pipeline that synthesizes vision-language-motion data across a thousand procedurally generated homes. The corpus scales with compute rather than human labor. HALO acquires a repertoire of physical skills, including sitting on chairs, navigating to named objects, stepping sideways through half-open doors, crouching and crawling beneath tables, and pushing boxes. It orchestrates these skills to solve composite, long-horizon tasks. Without ever seeing a real home during training, HALO transfers zero-shot to the physical world, achieving a 91% success rate across 360 trials in six unmapped real-world environments. See https://apple-aiml-research.github.io/ml-halo/ for code and videos.

#04Nov 4, 2026

cs.CV

Gaussians Can Subtract: Neural Dissolve Fields for Hybrid Scene Rendering

Yiyan Wang, Haohan Liu, Tetsuo Shibuya

Hybrid Mesh-Gaussian rendering combines compact textured surfaces with flexible 3D Gaussian primitives, offering an efficient alternative to purely Gaussian scene representations for structured environments. Existing scene-reconstruction hybrids commonly follow an additive formulation, where Gaussian residuals compensate for errors left by the mesh. However, not every Mesh-Gaussian conflict is caused by missing content: residual geometry errors, occlusion mismatch, texture-projection artifacts, and view-dependent appearance can make the same mesh content consistent in one view but inconsistent in another. We therefore formulate hybrid rendering as a multi-view inconsistency problem and present Gaussolve, a subtract-and-refill framework that selectively dissolves inconsistent mesh content before residual Gaussians refill the revealed regions. We introduce a lightweight Neural Dissolve Field, parameterized by scalar spherical-harmonic Gaussians, to learn where and from which viewing directions mesh content should be dissolved. A continuous transmittance fusion rule progressively exposes residual Gaussians behind the dissolved mesh, preserving their reconstruction gradients and avoiding hard visibility discontinuities. Experiments on structured and semi-structured scenes demonstrate higher visual fidelity with fewer Gaussian primitives and faster rendering. Project page: https://ooosn.github.io/gaussians-can-subtract/

#05Nov 5, 2026

cs.CV

Where Do Reported Long-Video QA Gains Come From? A Controlled Audit of Frame Selection, Evidence Injection, and Expert Routing

Shih-Yao Lin

Long-video question answering is usually studied as frame selection: which few frames should a vision-language model see? We introduce VideoRouteAudit, a controlled audit that separates this choice from two alternatives, injecting non-visual evidence and routing to another answering model. It holds the backbone, frame budget, decoding, prompt and grader fixed while varying one decision at a time. On the full Video-MME long bucket (n=900, K=8), no tested selector significantly improves over uniform sampling. The largest selection-only estimate is +1.9 pt (95% CI [-1.2,+5.0]) and our cascade is +1.2 pt [-1.7,+4.1]; all are equivalent to uniform within +/-5 pt. The same contrasts are unstable at the n=200 subset scale commonly used: three of four are up to 3.8x larger, one reverses sign, and resampled 200-item subsets reverse the full-bucket effect's sign in 35.8% of draws. The audit also corrects our own first results. The anomaly-domain "+ASR" arms injected no text, so the pooled +4.7 pt gain was selection plus a development prefix. With transcripts, ASR lowers XD-Violence accuracy by 10.0 pt when appended after the question and not at all when placed before it, and lowers UCF-Crime by 13.0 pt either way; on Video-MME, placing it first adds about 4 pt (7 on Qwen2-VL) to uniform sampling and to the cascade alike (post hoc, unadjusted). Swapping the answering model gives the largest contrast (+15.1 pt on MUSIC-AVQA, +33.3 pt on its worst type), but the same audio-visual expert with its soundtrack silenced keeps 92% of the gain (69% with a mismatched soundtrack), so the contrast is mostly a model swap. Code, per-item predictions and scripts that recompute every statistic are available at https://github.com/mikeslin-ir/long-video-qa-audit.