#01Sep 8, 2026
cs.CV
Task-driven Processing with Coarse-to-Fine Glimpse-based Active Perception
Oleh Kolner, Thomas Ortner, Stanisław Woźniak and 1 more
State-of-the-art vision models process images in their entirety, lacking the ability to selectively zoom in on relevant regions. This limitation is particularly acute in scenarios where processing must be conditioned on a specific task - such as instance detection, which requires localizing a specific object in a high-resolution, cluttered scene. In such settings, critical details are easily lost as images are often resized to match the model dimensions and computational constraints. We introduce Coarse-to-Fine Glimpse-based Active Perception (CF-GAP), a task-driven front-end that enhances high-resolution processing of existing instance detectors. CF-GAP selectively directs a sequence of limited view glimpses across the scene, utilizing task information to iteratively refine focus on the most relevant regions. These localized regions are then processed at high resolution by a downstream instance detector. By avoiding full-image processing and eliminating irrelevant confounding information, CF-GAP improves Average Precision (AP) by up to 20% across various state-of-the-art instance detectors on the HR-InsDet and Robotools benchmarks, while further enabling lightweight detectors to outperform their larger counterparts.
#02Sep 8, 2026
cs.CV
DSE-VTG: Dual-Side Enhancement for Training-Free Video Temporal Grounding
Zhuo Cao, Bingqing Zhang, Sen Wang and 1 more
Text-guided Video Temporal Grounding (VTG) aims to localize the relevant segments in an untrimmed video based on text queries, yet collecting dense temporal annotations and training task-specific models remain costly and brittle under distribution shift. Recent training-free VTG approaches mitigate this issue by directly matching pretrained vision-language representations, but they still face two fundamental information bottlenecks: frame-wise visual encoding overlooks temporal dynamics, while fixed query embeddings cannot resolve query ambiguity. To address these issues, we propose DSE-VTG, a \underline{D}ual-\underline{S}ide \underline{E}nhancement framework that addresses both without any task-specific training. On the visual side, Multi-scale Similarity Fusion (MSF) combines frame- and clip-level similarities into a unified, temporally aware similarity profile. On the textual side, Query-level Test-Time Adaptation (Q-TTA) optimizes a lightweight additive offset to adapt the query embedding to the video at test time, without finetuning the backbone or calling external large language models. Extensive experiments on three standard and two OOD benchmarks show that DSE-VTG achieves state-of-the-art performance among training-free methods. On Charades-STA, it improves mIoU over the strongest prior training-free method by 5.61 points. Under distribution shift, DSE-VTG reaches 50.86 mIoU on Charades-CG Novel-Word, surpassing the strongest supervised baseline by 2.76 mIoU. Our code will be released upon acceptance.
#03Sep 8, 2026
cs.CV
GoDeep: Annotation-Free Open-Vocabulary 3D Scene Understanding via Language-Space Lifting
Thodoris Betsas, Anastasios Doulamis, Andreas Georgopoulos
Open vocabulary 3D semantic segmentation methods typically lift CLIP features into 3D. This embeds points in a joint vision-language space known to behave like a bag-of-words on compositional tasks. Furthermore, even annotation free variants often require a large 3D training corpus and a dedicated 3D encoder per domain. Instead we use a vision-language model purely as a translator. It produces structured, entity-level descriptions of each posed image. These descriptions are grounded, projected, and aggregated directly in a general-purpose, language-only embedding space, with no 3D training corpus or encoder required. On ScanNet++, our pipeline is competitive with strong annotation free baselines trained on ScanNet. On a 5-building cultural heritage benchmark, raw scores initially favor a CLIP-based variant, but a single systematic vocabulary correction reverses this ranking. An effect confirmed by a second, independent correction on a different class, indicating that language-space embeddings track physical content more faithfully. This fidelity extends to genuinely out-of-vocabulary (OOV) objects on ScanNet++ proving that language-space embeddings separate presence from absence objects far more sharply than CLIP-based embeddings do. GoDeep also localize these OOV objects within the scene, all without any 2D-3D annotation. Because every representation remains discrete text, predictions are also explainable at the point level. Finally, exploiting both a heuristic weighting, that favors precise over merely frequent observations and GoDeep's explainability property, we propose an aggregation strategy, as a proof of concept, that favors finer elements localization.
#04Sep 8, 2026
cs.CV
Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout
Zhuoran Zhao, Shengju Qian, Tongtong Liang and 7 more
Autoregressive (AR) video diffusion models have shown great potential in real-time video generation. Recent methods distill pretrained bidirectional video diffusion models into causal AR students through Distribution Matching Distillation (DMD), but the generated videos often suffer from over-saturation and over-smoothing issues, resulting in limited visual quality and realism. The key contributing factor is the mode-seeking behavior of the reverse KL objective in DMD, which can cause the student distribution to collapse onto only a few modes of the teacher distribution. To address this, we propose Mask Forcing, a Dual-Noise Masking Rollout strategy that perturbs the AR student self-rollout to mitigate mode collapse induced by reverse-KL mode seeking. The core idea is to inject cleaner signals into noisy rollout inputs via random masks along spatial and temporal axes during the self-rollout process of AR diffusion distillation. Such perturbations encourage the student rollouts to explore more regions of the teacher distribution, allowing DMD to provide learning signals beyond the modes already covered by the student. Moreover, the cleaner tokens act as denoising guidance for other noisier tokens, improving the intermediate rollout predictions and reducing error accumulation. Extensive experiments demonstrate that our method improves multiple AR video diffusion distillation methods with higher visual quality efficiently, without incorporating real video data or additional post-training stages.
#05Sep 8, 2026
cs.CV
Prior-free relative 6D pose estimation of multiple object instances
Behdad Khodabandehloo, Andrea Caraffa, Davide Boscaini and 1 more
Object 6D pose estimation formulations have progressively reduced reliance on object-specific priors, evolving from explicit 3D models to multi-view object captures to single reference images. We take this progression to its extreme by introducing prior-free relative 6D pose estimation, which lifts the assumption of knowing which object is to be posed within the scene. This novel setting aims to estimate the relative poses of multiple instances of an unknown object within the same image, without requiring CAD models, templates, or reference images. We solve this by formulating a novel method (PROSE) that finds coarse correspondences between object instances using multimodal foundation features, thus requiring no training. We refine these correspondences by imposing cycle consistency across tuples of instances, and leverage the resulting globally consistent correspondences to estimate the relative 6D pose between any pair of instances. To enable systematic evaluation, we design a novel benchmark (PRENCH) built from three multi-instance BOP datasets and enriched with task-specific metadata. PROSE consistently outperforms baselines obtained by adapting state-of-the-art single-image methods to the proposed setting, while requiring neither task-specific supervision nor additional learned components. Project website: https://tev-fbk.github.io/PROSE/