#01Jul 28, 2026
cs.CV
GeoMFD: Continual Drone-View Geo-Localization with Geometry-Aware Adapter and Margin-Field Distillation
Zhongwei Chen, Hai-jun Rong, Tao Zhang and 4 more
Existing drone-view geo-localization (DVGL) methods are mainly developed under a static training paradigm, where models are optimized for fixed environments with all training data available in advance. However, this paradigm is difficult to extend to real-world deployment, where drones may encounter diverse environments and require multiple environment-specific models, resulting in additional storage and model-selection costs. Directly adapting a single model to new environments also risks distorting previously learned cross-view embedding geometry and causing forgetting. To address these challenges, we formalize the continual drone-view geo-localization (C-DVGL) setting and propose GeoMFD, a geometry-aware continual adaptation method for DVGL. GeoMFD combines a cold-start bootstrapping strategy (CBS), a geometry-aware adapter (Geo-Adapter), and margin-field distillation (MFD) to balance adaptation and cross-view geometry preservation. CBS initializes a stable embedding space, Geo-Adapter enables environment adaptation through controlled residual corrections, and MFD preserves similarity margins between positive pairs and hard negatives to alleviate cross-view geometry forgetting. Extensive experiments demonstrate that GeoMFD effectively mitigates forgetting and achieves competitive performance with environment-specific DVGL methods using a single continuously updated model.
#02Jul 28, 2026
cs.CV
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA
Carlos Celemin, Benedict Wilkins, Adrián Barahona-Ríos and 2 more
In this work, we study the use of Vision-Language Models (VLMs) for anomaly detection in an agent-driven game Quality Assurance (QA) pipeline focusing on geometry clipping. In this evaluation, a custom exploration agent navigates a game level to collect visual observations, while the automatic annotation pipeline provides frame-level clipping labels. This setup allows us to evaluate recent VLMs on a controlled anomaly detection task without manual annotation. We benchmark six recent VLMs (Gemini, GPT, Qwen, Gemma, Llama, and Ministral) under a zero-shot prompting setting and analyse their sensitivity to four prompt variants. Our results show that while the VLMs can capture visual cues associated with geometry clipping, they all produce substantial false positives on visually ambiguous frames such as near-contact geometry and partial occlusions. Gemini-3.1-Flash achieves the best overall accuracy and is the most robust to prompt variation, while open-source models exhibit large precision--recall swings depending on the prompt design. These findings suggest that current VLMs are best suited as high-recall candidate filters within multi-stage QA pipelines rather than as standalone bug detectors.
#03Jul 28, 2026
cs.CV
Wonder: Video World Model Done Better
Jiacong Xu, Hanwen Jiang, Zhixin Shu and 3 more
We present Wonder, a general-purpose video world model for real-time, camera-controllable world exploration. Given an image or a conditional video, Wonder constructs a playable world where users can navigate interactively by moving the camera, discovering unseen regions, and revisiting previously observed areas in real time and over a long-term horizon. Achieving this capability requires a system-level co-design of control method, memory mechanism, and training strategy. We introduce a novel camera conditioning with a dense coordinate field whose renderings provide spatially aligned motion and orientation cues, allowing the model to interpret camera motion directly as visual evidence. To support fast and precise memory retrieval over a growing generation context, we propose an efficient sparse attention-based memory mechanism, enabling the model to selectively attend to a small set of relevant context tokens at inference time, regardless of actual context length. We further develop several techniques to rectify the self-forcing-style distillation pipeline, improving the student model's ability to respect control signals, as well as maintaining diverse generation modes and long-term memory from the teacher. Together, these components enable Wonder to synthesize diverse, minute-scale videos at 16 FPS while preserving coherent geometry, appearance, and dynamics across long rollouts. Beyond image-to-video generation, Wonder naturally supports video-conditioned generation, allowing existing dynamic scenes to be re-shot in real time.
#04Jul 28, 2026
cs.CV
Face De-Identification: A Domain-Centric Survey from Capture to Processing
Hui Wei, Hao Yu, Guoying Zhao
Face de-identification (De-ID) aims to remove or conceal personally identifiable facial features in images or videos to prevent identity recognition while preserving utility for downstream tasks. With the rising emphasis on data privacy and responsible AI, face De-ID has emerged as an active research area spanning computer vision and privacy-preserving communities. Early approaches, and many contemporary ones, operate in the digital domain by modifying pixel-level or appearance-level features through post-capture processing. Recent advances extend face De-ID beyond post-processing by integrating privacy mechanisms directly into sensors during image acquisition, bridging sensing systems and downstream vision algorithms. In parallel, physical-domain methods explore wearable accessories and materials that conceal identity information in real-world environments prior to capture. In this survey, we present the first unified overview that spans the full data acquisition pipeline, encompassing the physical, sensor, and digital domains. Through this domain-centric lens, we systematically analyze current methodologies, technical progress, and the distinct challenges inherent to each stage. We then review and organize existing evaluation protocols, examining current practices and highlighting the critical need for standardized, comprehensive benchmarks. Finally, we identify key open problems and outline emerging research directions to guide future work in this rapidly evolving field. To support ongoing research, we maintain a project page that organizes relevant literature with collected datasets and open source code: https://github.com/CV-AC/Awesome-FaceDe-ID.
#05Jul 28, 2026
cs.CV
Towards Faithful Sentimental Image Captioning via Evidence-Aware Multi-Agent Reasoning
Tiecheng Cai, Zexian Yang, Chao Chen and 2 more
Sentimental Image Captioning (SIC) requires balancing emotional expression with visual fidelity. Existing methods often struggle with this trade-off, leading to hallucinations due to insufficient local grounding and the lack of sentimental verification mechanisms. To address these limitations, we propose SEA-Cap, a Sentiment-Evidence-Aware Multi-Agent System for faithful and evidence-grounded sentimental image captioning. SEA-Cap incorporates a Sentiment Evidence Miner that extracts structured, local affective cues to shift sentiment control from global attributes to verifiable object-level evidence. Leveraging this evidence, our framework orchestrates a collaborative workflow where a Generator, Hallucination Checker, and Arbitrator iteratively refine captions via a shared blackboard. By explicitly auditing generated content against mined visual evidence, SEA-Cap ensures both sentiment accuracy and factual consistency. Extensive experiments on two benchmark datasets demonstrate that SEA-Cap effectively mitigates hallucinations and achieves state-of-the-art performance.