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5 papers

#01Nov 5, 2026

cs.CV

FreePath: Neural Mean Free Path for Image Dehazing

Rongrong Gao, Jingxuan Feng, Wenyu Xu

Single image dehazing requires recovering scene radiance from visual responses that are weakened and veiled by participating media. Existing methods either invert explicit scattering variables, which can be unstable under complex scenes, or learn direct restoration mappings, which often discard the physical organization of haze formation. We present \emph{FreePath}, a neural mean free path framework for image dehazing. Instead of estimating atmospheric parameters, FreePath represents dehazing as feature space path state restoration, inspired by the expected distance a visual response can propagate before interacting with haze. Within a residual encoder and decoder, the Mean Free Path Residual Block learns path and collision fields to guide haze constrained correction, while FreePath State Conservation Integration preserves restored path states during deep feature aggregation. Experiments on paired CDD-11 haze images and real RTTS scenes show that FreePath consistently improves full reference fidelity, no reference perceptual quality, and visual faithfulness over representative dehazing baselines.

#02Nov 4, 2026

cs.CV

VINO: Revisiting 3D Representation Learning with Volume Transformers

Adrian Kruse, Kadir Yilmaz, Daan de Geus and 2 more

Self-supervised learning has given rise to vision foundation models that learn general-purpose image representations transferable across downstream tasks, yet representation learning for 3D scenes has not achieved comparable success. Motivated by this, we identify key limitations of current 3D representation learning approaches and revisit their core design choices. We first replace the commonly used hierarchical PTv3 backbone with the Volume Transformer, a ViT-like architecture for 3D scenes. We then redesign two core objectives of modern approaches built around student-teacher networks: matching representations across views and predicting masked content from visible context. For the first objective, we separate the roles of teacher and student: the teacher provides clean, consistent targets while the student learns invariance to stronger perturbations. For the second objective, we prevent the student from accessing the masked geometry and instead require it to infer missing representations from visible context only. Finally, we redesign 2D-to-3D knowledge distillation, replacing direct regression of view-dependent image features with view-consistent supervision. Together, these changes form VINO, a framework that learns semantic representations of 3D scenes without labels. VINO substantially improves dense linear probing across indoor and outdoor benchmarks and transfers strongly to out-of-domain settings.

#03Nov 4, 2026

cs.CV

Gaussians Can Subtract: Neural Dissolve Fields for Hybrid Scene Rendering

Yiyan Wang, Haohan Liu, Tetsuo Shibuya

Hybrid Mesh-Gaussian rendering combines compact textured surfaces with flexible 3D Gaussian primitives, offering an efficient alternative to purely Gaussian scene representations for structured environments. Existing scene-reconstruction hybrids commonly follow an additive formulation, where Gaussian residuals compensate for errors left by the mesh. However, not every Mesh-Gaussian conflict is caused by missing content: residual geometry errors, occlusion mismatch, texture-projection artifacts, and view-dependent appearance can make the same mesh content consistent in one view but inconsistent in another. We therefore formulate hybrid rendering as a multi-view inconsistency problem and present Gaussolve, a subtract-and-refill framework that selectively dissolves inconsistent mesh content before residual Gaussians refill the revealed regions. We introduce a lightweight Neural Dissolve Field, parameterized by scalar spherical-harmonic Gaussians, to learn where and from which viewing directions mesh content should be dissolved. A continuous transmittance fusion rule progressively exposes residual Gaussians behind the dissolved mesh, preserving their reconstruction gradients and avoiding hard visibility discontinuities. Experiments on structured and semi-structured scenes demonstrate higher visual fidelity with fewer Gaussian primitives and faster rendering. Project page: https://ooosn.github.io/gaussians-can-subtract/

#04Nov 4, 2026

cs.CV

Expanding the Quality-Coverage Frontier with Competitive Flow Matching

Wenxuan Peng, Richard Zhang, Haitian Zheng and 6 more

Flow matching (FM) generators often face a quality-coverage tradeoff. Inference-time techniques such as classifier-free guidance raise quality, but at the cost of coverage. We hypothesize this limitation stems from a basic property of the objective: an intermediate noisy image could correspond to many clean images, yet the model can only predict a single velocity, at best averaging over the multiple possibilities. To mitigate this, we introduce competition among predictions during training. We achieve this by augmenting the predictor with a randomly drawn low-dimensional conditioning code $z$. For each training example, we sample $K$ values of $z$ to produce $K$ candidate velocities that compete to explain the target, and apply the loss only to the best-matching candidate. This winner-take-all objective allows different modes to shape different predictions, rather than being averaged into a single compromise. Furthermore, this term naturally enables a new form of guidance, auxiliary conditioning scaling, which complements traditional guidance methods. Together, these two guidance mechanisms show that our method substantially improves the quality-coverage frontier. We validate on ImageNet-256, using two different testbeds, SiT and RAEv2. Given less than 3% of the original SiT pretraining compute for post-training, at the 67% Recall point, our method reduces $\mathrm{FD}_{r,6}$ from 19.22 to 5.91. On RAEv2, at the 70% Recall point, it reduces $\mathrm{FD}_{r,6}$ from 16.83 to 3.18.

#05Nov 5, 2026

cs.CV

PSGAgent: Enhancing MLLMs' Dynamic Visual Perception for Panoptic Scene Graph Generation via Agentic Reasoning

Qingyun Liu, Yuankun Liu, Jiaye Feng and 6 more

Panoptic Scene Graph generation (PSG) requires holistic yet fine-grained reasoning over complex relations among objects. However, current Multimodal Large Language Models (MLLMs) applied to PSG suffer from a perception bottleneck: they function as static observers limited by fixed-resolution views. As a result, models often overlook critical relations involving small or peripheral objects and struggle to differentiate ambiguous predicates in complex scenes. To address these limitations, we propose PSGAgent, an agentic framework that enhances visual perception for PSG through a think-act-observe loop. PSGAgent allows MLLMs to dynamically refine their visual perception using two tools: a Region Zoom-In Tool for local exploration of small or boundary relations and a Visual Highlight Tool for relation-focused segmentation that filters out irrelevant contextual noise. To optimize decision-making, we construct a two-stage training pipeline. First, we create a high-quality, error-aware Multimodal Chain-of-Thought (M-CoT) dataset that provides robust supervision for cold-start learning. Then, we design a novel hierarchical reward mechanism integrated with Group Sequence Policy Optimization (GSPO) to enable strategic and adaptive tool usage. Extensive experiments on the PSG benchmark show that PSGAgent achieves SOTA performance, demonstrating strong capability in both holistic and fine-grained scene understanding.