ML Reads

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ML papers to read today.

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5 papers

#01Sep 8, 2026

cs.CV

SeGDeP: Semantic- and Geometric-Aware Decoupled Prompts for Reasoning Segmentation

Linnan Zhao, Xu Liu, Lingling Li and 3 more

Reasoning segmentation converts an implicit linguistic conclusion into a precise mask, requiring both semantic identification and spatial grounding. Existing MLLM-segmenter interfaces either use a special trigger or compress both signals into one context, although they receive different supervision and fail differently. This coupling obscures whether a failure arises from target interpretation or from localization. We present SeGDeP, an explicit what-where interface. A semantic prompt branch and an independent geometric projection path transform resolved MLLM states into semantic features and a DETR-predicted box, which jointly condition a SAM 3 mask decoder. Training first aligns this executable interface, then uses group reward-decoupled policy optimization (GDPO) to balance format, box-IoU, and mask-IoU feedback. SeGDeP-4B reaches 82.7 average cIoU over eight RefCOCO-family splits and 66.0/59.6 gIoU on ReasonSeg val/test while adapting only 0.38% of Qwen3-VL parameters through LoRA. Controlled stage-wise ablations, gradient diagnostics, and prompt interventions further show that the two paths develop complementary semantic and geometric specialization rather than duplicating the same evidence.

#02Sep 8, 2026

cs.CV

Hi-FLoop: Hierarchical State-Feedback Loops for Multi-Timescale World Modeling

Rx Fan, Zhan H

Multi-agent traffic simulation seeks diverse, coordinated, and physically realistic futures from maps and observed history. Long-horizon closed-loop generation must reconcile multiple decision time scales while its context evolves with generated states. Existing methods often unfold long futures from the initial scene and resolve intent, interaction, and motion monolithically, weakening cross-scale consistency and adaptation. We present HI-FLOOP, a branch-consistent multi-timescale state-feedback framework. Eight scene-level Worlds represent joint hypotheses, and all agents share the selected World identity throughout an 8-second rollout. Within the branch, an 8-second Goal anchors intent, a 2-second Preview coordinates interactions, and 1-second Control produces physical motion. Every 0.5-second commit feeds back only its executed prefix as new facts, while unexecuted hypotheses never enter factual memory. Joint Preview Interaction (JPI) induces a sparse directed future graph from Preview and uses conflict probabilities and signed arrival-time differences to gate interaction refinement. For generated-state recovery, a prefix-frozen A-to-B cascade lets frozen Model A generate 0-1 seconds, then transfers typed physical state, admissible context, and the branch index, but no latent state, to an independent Model B for re-encoding and 1-2-second recovery. On the full H-D public-validation split of 955 scenarios, one complete S1 run yields an Overall score of 0.689987 with the official evaluator. Under agent-centric oracle evaluation, HI-FLOOP achieves oracle-minADE@8 of 1.196636 m over the 8-second horizon and 0.526 m over the 6-second horizon.

#03Sep 8, 2026

cs.CV

Point4D: Long-range 4D Motion Reconstruction

Minsik Jeon, Jay Karhade, Deva Ramanan and 1 more

We introduce Point4D, a feed-forward model for 4D reconstruction of long-range video sequences. Point4D is able to reliably infer dense per-point 3D trajectories across multi-hundred-frame videos, unlike existing 4D methods that are limited to short input windows of at most a few dozen frames. A key innovation that enables this is our flexible 3D query-based motion decoder that decouples trajectory prediction from image-plane visibility. The predicted 3D endpoints are then directly re-queried in the next chunk without re-projection or matching. Furthermore, we show that extracting and reusing a visual descriptor from an arbitrary frame where the point is visible leads to better performance than relying solely on the source patch. Overall, Point4D achieves state-of-the-art performance across diverse long-video tracking benchmarks spanning over 200 frames and largely outperforms previous feed-forward 4D method. Project page: https://point-4d.github.io

#04Sep 8, 2026

cs.CV

Spheriverse: 3D Scene Understanding from Spherical Observations in the Wild

Fei Teng, Sheng Wu, Mengfei Duan and 7 more

Spherical observations provide global visual context for 3D scene understanding. However, visual information is encoded in an angular domain, whereas the physical world is represented in Cartesian coordinates. This cross-space representation gap complicates geometric correspondence and semantic evidence aggregation. To delve into this challenge, we introduce Spheriverse, comprising $64,400$ temporally aligned spherical image-LiDAR pairs organized into 644 sequences. The dataset spans diverse scenes, illumination, and weather conditions, with fine-grained semantic classes. We further establish benchmarks for semantic occupancy prediction, semantic mapping, and 3D object detection, evaluating 30+ methods through overall and scene-wise comparisons. For dense prediction, we propose SphereOcc, an occupancy framework that couples spherical geometry modeling with semantic evidence retrieval. Cartesian-Spherical Representation Remodeling (CSRR) incorporates spherical range-azimuth geometry into Cartesian voxel features through region-wise modulation. Spherical Evidence Re-querying (SER) then conditions queries on voxel content and range-height-azimuth geometry to adaptively retrieve relevant semantic evidence from source spherical image features. SphereOcc achieves 13.91% mIoU and 24.65% GeoIoU, outperforming the respective best-performing methods, TPVFormer and SurroundOcc, by 1.70 and 2.10 percentage points. It also ranks first in both metrics across all five scenes, with consistent advantages across the evaluated spatial partitions and reduced fields of view. The established benchmark and source code will be available at https://feit-feiteng.github.io/Spheriverse.

#05Sep 8, 2026

cs.CV

Canonical Color as a Lens into Concept Decodability in Vision Encoders and VLMs

Xiaofu Chen, Stella Frank, Yova Kementchedjhieva

Visual encoders construct a representation of the image input for Vision-Language models. How much conceptual, as opposed to immediately visible, information does this representation contain? We use canonical color as a controlled test case to ask whether vision encoders make canonical-color information linearly accessible, even when color is removed from the input image. We construct a dataset of objects with canonical colors, and probe vision encoders for both color and object identity using color and grayscale images. We find that canonical color remains decodable from grayscale images, and is tied to predicted object identity, indicating a conceptual link. Extending this analysis to full VLMs, we find that VLM post-training can have a surprisingly large effect on color decodability in the vision encoder. Overall, canonical color provides a usefully controllable lens for tracing object-level conceptual semantic information in vision encoders and VLMs.