#01Nov 5, 2026
cs.CV
MIKU: Material Invariance and Knowledge Unification for PBR Generation
Yajie Bao, Jiaye Fu, Youtian Lin and 5 more
High-quality material generation for physically based rendering (PBR) remains challenging because datasets and synthesis pipelines lack standardized representations. Differences in material definitions, rendering conventions, and parameterizations lead to unstable and physically implausible results. We propose MIKU, a unified framework for standardized PBR asset representation and physically consistent material generation across diverse 3D content domains. Its core is a unified processing pipeline that standardizes the workflow from data preprocessing to final texture synthesis, maintaining consistent geometry and texture representations. A normalization scheme harmonizes heterogeneous material parameterizations in a common representation space, enabling robust cross-dataset training and inference. Building on this formulation, we train a novel physically aware diffusion model for PBR texture generation within a two-stage multi-view synthesis framework. First, geometry-aware albedo generation synthesizes multi-view albedo maps under explicit geometric guidance to ensure cross-view appearance consistency. Second, metallic-roughness generation uses the diffusion model to predict physically plausible roughness and metallic maps conditioned on the generated albedo and unified representation. Trained end-to-end on standardized data, the model learns to generate materials that respect category-level material priors and semantic part boundaries. By decoupling representation standardization from appearance synthesis, MIKU substantially improves material generation stability and physical consistency. Extensive experiments demonstrate state-of-the-art texture quality and semantic consistency across object parts, advancing automated material generation for 3D content creation.
#02Nov 4, 2026
cs.CV
PixelSpline: Continuous Space-Time Video Super-Resolution via Endpoint-Anchored Shared Pixel Trajectories
Wanqi Yuan, Nianyi Li
Existing continuous space-time video super-resolution methods often infer motion from only two endpoint frames and model the two motion directions independently, making them vulnerable to ambiguous correspondence and inconsistent trajectories. We introduce a continuous STVSR framework that combines long-context encoding, continuous HR feature lifting, and an endpoint-anchored PixelSpline. Long-range observations provide more reliable endpoint representations, while continuous upsampling constructs detailed appearance features directly on the requested HR grid. PixelSpline explicitly models each pixel's motion as a single continuous trajectory shared by both endpoints. Using this trajectory, our method warps endpoint colors into a coarse intermediate frame and aligns the HR features for residual reconstruction. Experiments across spatial and temporal upsampling settings demonstrate that the proposed framework offers a favorable quality--efficiency trade-off.
#03Nov 5, 2026
cs.CV
Where Do Reported Long-Video QA Gains Come From? A Controlled Audit of Frame Selection, Evidence Injection, and Expert Routing
Shih-Yao Lin
Long-video question answering is usually studied as frame selection: which few frames should a vision-language model see? We introduce VideoRouteAudit, a controlled audit that separates this choice from two alternatives, injecting non-visual evidence and routing to another answering model. It holds the backbone, frame budget, decoding, prompt and grader fixed while varying one decision at a time. On the full Video-MME long bucket (n=900, K=8), no tested selector significantly improves over uniform sampling. The largest selection-only estimate is +1.9 pt (95% CI [-1.2,+5.0]) and our cascade is +1.2 pt [-1.7,+4.1]; all are equivalent to uniform within +/-5 pt. The same contrasts are unstable at the n=200 subset scale commonly used: three of four are up to 3.8x larger, one reverses sign, and resampled 200-item subsets reverse the full-bucket effect's sign in 35.8% of draws. The audit also corrects our own first results. The anomaly-domain "+ASR" arms injected no text, so the pooled +4.7 pt gain was selection plus a development prefix. With transcripts, ASR lowers XD-Violence accuracy by 10.0 pt when appended after the question and not at all when placed before it, and lowers UCF-Crime by 13.0 pt either way; on Video-MME, placing it first adds about 4 pt (7 on Qwen2-VL) to uniform sampling and to the cascade alike (post hoc, unadjusted). Swapping the answering model gives the largest contrast (+15.1 pt on MUSIC-AVQA, +33.3 pt on its worst type), but the same audio-visual expert with its soundtrack silenced keeps 92% of the gain (69% with a mismatched soundtrack), so the contrast is mostly a model swap. Code, per-item predictions and scripts that recompute every statistic are available at https://github.com/mikeslin-ir/long-video-qa-audit.
#04Nov 5, 2026
cs.RO
MessyNav: Zero-Shot Navigation via Manipulation in Messy Environments
Kenneth Llontop, Cherie Ho, Dylan Zhou and 4 more
Real-world environments are messy, with paths often blocked by everyday objects like chairs and toys, requiring robots to perform interactive navigation by manipulating obstacles to clear a path. Existing methods rely on extensive simulation-based learning or per-scene instructions specifying which objects to avoid or manipulate. They struggle to generalize across novel objects, diverse environments, and varied contexts such as a cart of fragile glassware that should be avoided while an empty one can be pushed. We formalize this problem as open-world interactive navigation and present MessyNav, a zero-shot framework based on vision-language models (VLMs). At its core, MessyNav performs explicit VLM-based affordance reasoning before task planning to decide whether to swipe, pick up, or avoid an object and produce a high-level plan. Evaluated on a mobile manipulator across real-world indoor and outdoor environments, MessyNav improves success rate by 27 percentage points (pp) over the strongest baseline in real-robot trials and achieves statistically significant gains in a larger-scale offline evaluation, without task-specific training.
#05Nov 4, 2026
cs.CV
Expanding the Quality-Coverage Frontier with Competitive Flow Matching
Wenxuan Peng, Richard Zhang, Haitian Zheng and 6 more
Flow matching (FM) generators often face a quality-coverage tradeoff. Inference-time techniques such as classifier-free guidance raise quality, but at the cost of coverage. We hypothesize this limitation stems from a basic property of the objective: an intermediate noisy image could correspond to many clean images, yet the model can only predict a single velocity, at best averaging over the multiple possibilities. To mitigate this, we introduce competition among predictions during training. We achieve this by augmenting the predictor with a randomly drawn low-dimensional conditioning code $z$. For each training example, we sample $K$ values of $z$ to produce $K$ candidate velocities that compete to explain the target, and apply the loss only to the best-matching candidate. This winner-take-all objective allows different modes to shape different predictions, rather than being averaged into a single compromise. Furthermore, this term naturally enables a new form of guidance, auxiliary conditioning scaling, which complements traditional guidance methods. Together, these two guidance mechanisms show that our method substantially improves the quality-coverage frontier. We validate on ImageNet-256, using two different testbeds, SiT and RAEv2. Given less than 3% of the original SiT pretraining compute for post-training, at the 67% Recall point, our method reduces $\mathrm{FD}_{r,6}$ from 19.22 to 5.91. On RAEv2, at the 70% Recall point, it reduces $\mathrm{FD}_{r,6}$ from 16.83 to 3.18.