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5 papers

#01Sep 3, 2026

cs.CV

Principia: Relational Physics Tests for Video Models

Varun Varma Thozhiyoor, Shivam Tripathi, Venkatesh Babu Radhakrishnan and 1 more

Evaluating physical reasoning in video models is difficult because absolute motion measurements depend on frame rate, object scale, and camera calibration, all of which are often ambiguous or unavailable in generated video. We propose a different approach. When two objects in the same scene obey the same physical law, their motions must satisfy predictable relationships, and these relationships hold independent of calibration. We introduce Principia, a benchmark that evaluates Newtonian physics through relational consistency between paired objects. Principia spans eight phenomena - gravity, restitution, friction, rotational inertia, projectile motion, momentum, pendulum, and mass-spring oscillation - across translational, rotational, collisional, and oscillatory dynamics, using real-world scenes recorded under controlled protocols. We also introduce a calibration-independent consistency score that quantifies physical violation directly in image space. Across thousands of generations from six state-of-the-art video generators, no model exceeds 0.42 on Principia despite all scoring around 0.8 on VBench. Vision-language models are evaluated on their ability to detect relational physics violations, with the best model achieving only 67% accuracy and most performing near chance level.

#02Sep 3, 2026

cs.CV

Stable and Scalable Bundle Adjustment of Holistic 3D Structures

Shaohui Liu, Rémi Pautrat, Daniel Barath and 3 more

Bundle Adjustment (BA) is a cornerstone of 3D computer vision and has benefited from decades of advances in sparse optimization and numerical methods. It was originally developed for jointly optimizing camera intrinsics, poses and sparse 3D points. While extensions incorporate lines and other primitives, integrating richer geometric structures such as parallelism, coplanarity, or wireframes often introduces significantly increased computational cost and reduced numerical stability. In this paper, we propose a unified framework that extends bundle adjustment to jointly optimize geometric features and higher-order relations. We first introduce a taxonomy that distinguishes scalable geometric features with direct 2D measurements (e.g., points and lines), from groups encoding higher-order relations (e.g., coplanarity, parallelism, etc.), where we show that groups can be modeled as camera-like entities within the bundle adjustment framework. Building on this formulation, we propose that both group constraints and cross-feature relations (i.e., point-line associations) can be expressed through 2D reprojection measurements. By formulating group-induced and cross-feature reprojection errors, we preserve the sparsity structure of classical point-based BA under Schur elimination, while avoiding direct 3D regularization that degrades the conditioning and stability. Experiments on both real-world and synthetic datasets demonstrate runtime performance comparable to classical point-only bundle adjustment, while producing significantly richer 3D structures and improved geometric accuracy.

#03Sep 3, 2026

cs.CV

TokenMatch: 3D Mesh Correspondence Transformer with Curvature-Guided Tokenisation

Adeela Islam, Zorah Lähner, Vittorio Murino and 1 more

While data-driven 3D shape correspondence estimation has recently seen substantial progress, robust matching under partial observations and strong non-isometric deformations remains challenging. Existing learning-based approaches often rely on hand-crafted descriptors or template-based representations, whereas recent generative models over functional maps suffer from high inference cost, limited interpretability, and poor generalisation to partial shapes. In response to these limitations, this paper introduces TokenMatch, a new transformer-based unified model for estimating 3D shape correspondences. Our feed-forward approach trained exclusively on BeCoS, a challenging non-isometric partial-to-partial shape-matching dataset, can generalise to matching full shapes without retraining or fine-tuning. TokenMatch uses self- and cross-attention mechanisms to efficiently learn patch-level and point-level relations as well as dense correspondences between shape pairs. Our core insight is that meshes can be adaptively tokenised into patches using shape curvature guidance, enabling effective learning of shape-specific geometric descriptors for correspondence estimation. We evaluate TokenMatch on standard benchmarks for partial and full shape matching, including CP2P, PSMAL, BeCoS, FAUST, SCAPE, and SHREC'19. Our method achieves consistently high performance, in most cases outperforming existing methods for partial and full shape matching in the mean geodesic error and intersection-over-union metrics, while also running faster at sub-second inference speeds.

#04Sep 3, 2026

cs.CV

The Shape of Time: Video-Token Contrast for Temporal Understanding in VideoLMs

Yumeng Shi, Quanyu Long, Yin Wu and 1 more

Seeing frames in order does not mean representing time. Modern VideoLMs receive ordered video streams, yet their main supervision acts on generated text rather than video-token representations where event dynamics should first emerge. This mismatch allows models to learn temporal answers from shortcuts such as objects, scenes, and language priors, without requiring internal video representations to capture event progression. To address this, we propose VT-Contrast, a representation-level temporal counterfactual objective for VideoLMs. Its design asks where temporal supervision should act and what temporal differences it should expose. VT-Contrast supervises selected late-layer last-frame video tokens, where temporal information is expected to be integrated before language generation, and contrasts order-preserving views with same-video reordered counterfactuals graded by Kendall tau distance. It requires no architectural changes, is compatible with diverse VideoLM training tasks, and improves overall performance across temporal understanding benchmarks. Our code is available at https://github.com/ANDgate99/VT-Contrast.

#05Sep 3, 2026

cs.CV

OctWorld: Long-Range World-Consistent Video Generation with Octree-Based 3D Mapping

Zelong Lv, Sicheng Xu, Jianfeng Xiang and 5 more

We present OctWorld, a video diffusion framework with persistent 3D memory for generating explorable, world-consistent, and high-fidelity visual scenes. Given a single image, OctWorld performs stable autoregressive world generation along user-specified camera trajectories. We focus on long-range generation, characterized by extended camera paths and wide viewpoint coverage, where preserving spatial consistency is particularly challenging when previously generated regions are revisited. To address this problem, we introduce OctMap, an extensible and spatially adaptive 3D memory that progressively fuses generated visual observations and their corresponding depth maps into a global representation. OctMap employs TSDF fusion within a dynamic sparse octree whose spatial resolution adapts to image evidence. This design preserves geometric and appearance details across diverse scene scales while maintaining low memory overhead. Experiments demonstrate that OctWorld generates long-range, spatially consistent videos and outperforms prior methods on both existing benchmarks and challenging long-range generation settings. OctMap also provides clear advantages over point-based caches and fixed-resolution TSDF volumes. Project page: https://maxtirerror.github.io/octworldpage/