#01Nov 9, 2026
cs.SE
Feeling Easier, Working Harder: Cognitive Load in AI-Assisted Code Comprehension
Maryangela White, Maximilian Rose, Matthew Buckman and 3 more
Software developers spend significant time reading and understanding code, increasingly supplemented by generative AI. While these tools aim to reduce the difficulty of reading code, interacting with them introduces a dual-task environment that may impose extraneous cognitive load that is challenging to capture. This study investigates how access to generative AI affects developers' real-time cognitive workload, code comprehension performance, and self-perceived code comprehension strategies. We conducted a 3x2 within-subjects study with 20 novice CS students reviewing Java code snippets of varying lengths with or without AI assistance, followed by an AI-unassisted comprehension quiz. Cognitive workload was continuously captured using a Detection-Response Task (tDRT) during both reading and quiz phases, and compared to post-quiz NASA-TLX and SEQ scores. AI assistance significantly increased objective cognitive workload, raising tDRT reaction times by 11.2%, yet participants' perceived workload remained unchanged. Code comprehension scores were high under both conditions, with no evidence that AI assistance improved comprehension at the difficulty levels evaluated; a ceiling effect limited power to detect benefits on harder tasks. Qualitatively, participants reported trusting the AI conditionally -verifying its output against their own reading for more complex snippets, but directly trusting it for simpler code- and, while many felt their reading process was unchanged, a notable subset shifted toward skimming or reading the AI's explanations in place of the code itself. These findings reveal that developers do not accurately perceive the cognitive resources they expend when managing AI tools. This study provides evidence of added cognitive effort associated with using generative AI, pointing towards a need to account for this dual-task penalty in software engineering tools and education.
#02Nov 9, 2026
cs.RO
Grasp-Taxonomy Conditioning as a Mode Switch for Dexterous Grasping of Climbing Holds
Rumi Loghmani, Abraham George, Amir Barati Farimani
Dexterous grasping in robotics relies on distinct hand configurations depending on object geometry. We introduce BetaGrasp, a 3D diffusion policy that conditions a DP3-style point-cloud policy on a four-class grasp label (crimp, sloper, pinch, and jug), running on a Franka arm with a 16-DoF LEAP hand. We also introduce a climbing-hold benchmark: a spring testbed whose ratchet gives a slip-force reading in newtons. In our analysis the policy's point-cloud encoder did not separate the four holds, so the scan alone gave it little to choose a grasp from. Without the label (a DP3-style baseline), simulated rollouts from the robot's reset pose all end in a jug grasp, whatever the hold (25% correct grasp type, versus 94% for BetaGrasp). The label works as a switch for which grasp the policy performs. On 80 paired hardware trials, BetaGrasp raises average slip force from 9.6 N to 14.3 N, and grasps slipping fully off the hold drop from 44% of trials to 10%.
#03Nov 9, 2026
cs.SD
MUTE: Multi-Level Alignment Uncoupling Against Talking-Head Exploitation for Voice Protection
Donghyun Kim, Jin Hong, Seungmin Kim and 3 more
Talking-head generation models, which synthesize realistic facial animations from audio, are increasingly vulnerable to misuse in multimodal deepfake scenarios. Protecting such systems remains challenging, as talking-head models fundamentally rely on precise audio-visual alignment, while effective audio protection methods remain largely underexplored. In this work, we propose MUTE, an audio protection framework that uncouples the underlying audio-visual alignment through a multi-level strategy. Specifically, MUTE combines (1) Alignment-level Disruption, which directly perturbs cross-modal attention to disrupt structural alignment, and (2) Representation-level Degradation, which perturbs temporal audio embeddings to degrade their representations. To improve robustness, perturbations are constrained in the STFT domain to high-energy regions, making them resistant to post-processing, denoising, and adaptive attacks. An optional speaker-level objective further mitigates potential bypass via TTS-based resynthesis. Extensive experiments demonstrate that MUTE consistently degrades lip synchronization across both white-box and black-box talking-head models while preserving perceptual audio quality. The proposed method remains effective under real-world transformations and can be combined with image-based approaches to provide stronger multimodal protection. The source code and project page are available at https://github.com/jindl465/MUTE.
#04Nov 9, 2026
cs.CV
SAFE-Hair: Scalp-Anchored Fields for Exportable Single-View Hair Reconstruction
Yucheng Wang, Zedong Wang, Yuetong Wu and 2 more
Single-view 3D hair reconstruction has progressed rapidly, but many methods optimize for visual plausibility rather than producing strand assets that can be directly used in grooming, editing, or simulation pipelines. We propose SAFE-Hair, a framework that reconstructs explicit strand grooms from a single portrait by decoding hair from persistent follicles in a canonical scalp-UV domain. Given a fitted template head, SAFE-Hair projects self-supervised image features onto the scalp, uses a conditional Rectified Flow model to generate latent scalp fields, and decodes occupancy, segment directions, length allocation, and total length at a fixed set of scalp follicles. This representation enforces scalp-rooted strand identities by construction and enables direct export with follicle IDs and guide-family metadata. We further introduce attachment, collision, and bending priors to improve geometric validity without per-subject test-time optimization. To evaluate both reconstruction fidelity and asset usability, we introduce HairBench-3D, a benchmark built from public 3D hair assets with standardized alignment, rendering, resampling, and metrics for geometry, direction consistency, invisible-region completion, silhouette agreement, and collision. SAFE-Hair improves Chamfer distance from 3.74 mm to 3.28 mm, F-score from 77.9 to 81.7, invisible-region F-score from 66.1 to 69.8, and penetration ratio from 4.8% to 3.9% over the strongest baseline.
#05Nov 9, 2026
cs.LG
Reward-Estimated Hypergradient for Bilevel Reinforcement Learning with Black-Box Follower
Shigeki Kusaka, Mikoto Kudo, Takumi Tanabe and 2 more
Hypergradient (HG) methods for bilevel reinforcement learning (RL) typically assume a white-box follower whose reward is known. In practice, however, the leader rarely knows the follower's reward function and can only observe its trajectories. We address this black-box setting and propose Reward-Estimated Hypergradients (RE-HG), which recovers the follower's reward from these trajectories via inverse RL (IRL). Yet IRL identifies the reward only up to potential-based shaping, a transformation that leaves the follower's behavior unchanged but biases the HG. We prove that, for linear rewards, this bias cancels when IRL estimates are aggregated across sufficiently diverse dynamics, which the leader's own updates naturally supply. To handle finite samples, RE-HG truncates small eigenvalues of the aggregated feature covariance, restoring the identifiable subspace and stabilizing the estimation. Experiments show that RE-HG estimates gradients aligned with a white-box Oracle and achieves comparable performance; empirically, the truncation also suppresses HG explosions, letting RE-HG avoid local optima that trap the Oracle in sharp reward landscapes.