#01Sep 4, 2026
cs.CV
From Interpretability Methods to Interpretable Models
Julien Colin, Nuria Oliver, Thomas Serre
More than a decade in, explainable AI (XAI) for computer vision has assembled a mature toolbox: attribution, feature visualization, concept-based, and circuit-based methods. Yet almost all of the field's effort has gone into building and comparing these methods, and little into the question they were meant to answer---how interpretable are our models, and are we making progress as they evolve? We argue for shifting the field's focus from methods to models, along two complementary lines. One is already within reach: existing tools let us characterize and compare what different models represent and compute. The other is harder, and largely neglected: whether a model can actually be understood by the humans who rely on it---the independent evaluators on whom trust and certification depend, not the experts confirming what they already expect. It can only be measured, not inferred. We review why the toolbox is mature enough to support both, survey the thin body of work comparing models, draw a parallel to systems neuroscience, and close with a model-centric XAI agenda.
#02Sep 4, 2026
cs.CV
Learning Spatial-Spectral Refinement and Calibrating Complementary Observations for Hyperspectral Image Super-Resolution
Liqian Yang, Xingchi Chen, Xinfeng Gui and 2 more
Hyperspectral and multispectral image fusion (HMIF) aims to reconstruct a high-resolution hyperspectral image (HR-HSI) by combining the fine spatial details of a high-resolution multispectral image (HR-MSI) with the rich spectral information of a low-resolution hyperspectral image (LR-HSI). Recent advances in implicit neural representations (INRs) have enabled flexible coordinate-based modeling for HMIF; however, existing INR-based approaches may not fully capture fine-grained spatial structures and rich spectral dependencies. Moreover, the LR-HSI and HR-MSI are primarily incorporated through degradation-consistency constraints, leaving their complementary information underexploited. To address these limitations, we propose Two-Stage Reconstruction with Implicit Tensor Neural Representation (TSR-ITNR), a unified self-supervised framework integrating representation refinement and observation-guided calibration. In Stage 1, TSR-ITNR learns an implicit Tucker representation and refines its low-rank spatial coefficient tensor and spectral basis to better capture fine spatial structures and interband correlations. A fixed pretrained denoiser further provides a deep prior for the preliminary reconstruction. In Stage 2, parameter-free calibration derives complementary and noninterfering corrections from both observations to recover information insufficiently captured in Stage 1. Theoretical analysis establishes the geometry-preserving property of spectral refinement and the orthogonal complementarity of calibration. Extensive experiments on multiple benchmark datasets demonstrate strong quantitative, visual, and spectral reconstruction performance without ground-truth HR-HSI supervision. Beyond conventional reconstruction metrics, we further assess the effectiveness of TSR-ITNR using downstream semantic segmentation accuracy.
#03Sep 4, 2026
cs.CV
MEOX: Compact Multimodal Mixture-of-Experts for Earth Observation
Mohanad Albughdadi
Recent advances in Earth Observation representation learning accommodate heterogeneous sensors and missing observations, often through larger architectures. We present MEOX (Multimodal Earth Observation with eXperts), a multimodal masked autoencoder with a 2.939 million-parameter encoder and 3.115 million parameters in total. Sensor-specific adapters, explicit validity signals, and a shared sparse-expert block preserve modality-dependent processing before a learned patch-wise fusion. Four metadata tokens then accompany a single spatial sequence through fourteen further encoder blocks. Shared expert projections with private low-rank residuals constrain parameter growth, while rotary attention supports downstream spatial grids different from pretraining. The model is pretrained on 1.228 million MMEarth64 samples using modality-balanced masked reconstruction and structured sensor dropout. Frozen transfer is evaluated on six GEO-Bench tasks at both 64 and 224 pixels. The model reaches 64.42% mean intersection-over-union on cashew segmentation at 64 pixels and 90.56% average accuracy on EuroSAT at 224 pixels, exceeding the corresponding reported CSMoE results. BigEarthNet finetuning reaches 72.95% micro-average precision. Routing diagnostics distinguish expert participation, spatial dependence, modality association, and functional contribution. A held-out WorldCover probe measures a 0.64-percentage-point benefit from metadata, while retrieval separates same-sensor semantics from cross-sensor alignment. These results demonstrate sensor-flexible representation learning and strong task transfer using a compact parameter budget.
#04Sep 4, 2026
cs.CV
Measured Sliders: Learning Continuous Controls from Differentiable Image Measurements
Yijia Chen, Boyu Wei, Xuanhua Yin
Continuous sliders are useful only when coefficient changes produce predictable image changes. Yet most diffusion sliders derive their axes from text or learned representations, leaving their scales disconnected from observable image properties. Consequently, we cannot tell in advance which attributes are learnable, compare control strengths directly, or anticipate interference when multiple controls are combined. We propose Measured Sliders, a framework that defines continuous controls through closed-form differentiable image measurements. A common measurement space unifies the pipeline. Before training, an observability test identifies usable supervision. During training, a measurement-guided objective learns target movement while suppressing non-target changes. After training, decoded calibration expresses controls in comparable units of realized image change. Multiple LoRA branches are stored in one checkpoint and composed without training on joint activations. Across SDXL and FLUX.1-dev, the resulting controls are ordered, selective, and composable. On 553 prompts, lighting direction reaches rho = 0.995 and 98.9% monotone sweeps. A five-attribute checkpoint achieves average selectivity 2.59, compared with 1.50 for the strongest baseline, and preserves every requested direction in 96.7% of pair and 86.1% of triple compositions. The observability test also separates every subsequently successful measurement from the failed candidate. Overall, image-space measurement provides a common basis for learning, diagnosing, calibrating, and composing continuous generative controls.
#05Sep 4, 2026
cs.CV
WorldSculpt: Generating Compositional Worlds from Grounded Videos
Muyao Niu, Jixuan He, Ruihan Yu and 9 more
We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of individual object meshes placed in a shared world frame, as required by downstream applications such as gaming, AR/VR, simulation, and robotics. This task is challenging in densely cluttered scenes, where objects heavily occlude one another and each view reveals only a fraction of their geometry. Geometry-based approaches typically reconstruct the scene as a single representation and leave incomplete geometry in occluded regions, while existing compositional methods with generative priors are largely limited to relatively simple scenes. We show that complex scenes with hundreds of objects can instead be generated compositionally by adapting a strong single-object 3D generative prior to multi-view observations. We instantiate this paradigm with Pixal3D, extending it with a multi-view conditioning pathway that grounds object generation in multiple posed observations. Although the model is finetuned entirely on single objects in canonical space, it generalizes to large scenes with severe occlusion without any scene-level training, demonstrating the feasibility and scalability of this paradigm. We further introduce UE-MeshyScene, a photorealistic benchmark of densely cluttered scenes with hundreds of objects, per-object annotations, and ground-truth meshes. Across single-object, controlled multi-object, and UE-MeshyScene evaluations, our method consistently outperforms prior approaches, with larger gains as scene complexity and occlusion increase. Finally, we demonstrate broader applicability by converting generated 3DGS worlds, such as Marble and HY-World 2.0, into compositional mesh scenes.