#01Oct 19, 2026
cs.RO
Where is Physical RSI capability from? An Observational Scaling Law of LLM-as-policy
Zekai Li, Jiayi Yu, Jinlu Zhang and 8 more
In this paper, we systematically investigate the mechanisms, scaling behavior, and generalization of physical Recursive self-improvement. We introduce PhysRSI-eval to quantify physical RSI through a five-axis metric: First-Attempt Performance, Efficiency, Success, Budget and Improvement from failure. Different VLMs are evaluated on 18 manipulation tasks under a fixed interaction budget. The analysis of experimental results motivates the Physical Barrel Hypothesis: different capabilities may constrain different parts of improvement. The five-axis metrics also distinguish systems with close public benchmark averages and show that high scores need not come with early or efficient gains. We study observational scaling from two perspectives: predicting the relative performance of VLM agents from their public capabilities, and forecasting later progress from early physical feedback. Together, these analyses ask how quickly and how far an agent can improve. Moreover, we conduct workspace interventions and then analyze what improvement leaves behind. Removing history reduces late-round success, frozen workspaces remain useful on unseen layouts, and three cross-task cases achieve success earlier. The results suggest that scene-specific adaptation and reusable experience can coexist.
#02Oct 19, 2026
cs.LG
Text-to-Image Generative Modeling Without Language Pretraining
Keshigeyan Chandrasegaran, Yue Zhao, Armin W. Thomas and 5 more
Modern text-to-image (T2I) systems use internet-scale language pretraining for text-conditioned image generation. We ask whether language pretraining is necessary for strong T2I generation. We introduce Halcyon, a family of early-fusion multimodal autoregressive models pretrained entirely from scratch on GPIC, a dataset of 100M image-text pairs. Halcyon-0.52B outperforms LlamaGen-XL/8 (48.0 vs. 63.3 gFD) with 18.2$\times$ less pretraining compute. Further, Halcyon-1.6B outperforms JiT-T2I-XXL/8++ (35.3 vs. 41.0 gFD) with 275$\times$ less pretraining compute. Controlled experiments show that text-only pretraining does not improve T2I generation. Halcyon also learns image captioning by replacing caption dropout with I2T supervision, maintaining competitive T2I generation quality under the same pretraining budget. We show that strong T2I systems can be trained from scratch without internet-scale language pretraining. Code and models are available at https://cs.stanford.edu/~keshik/halcyon
#03Oct 19, 2026
cs.CV
V-JEPA Hand: Simple, Accurate and Fast 3D Hand and Camera Trajectory Recovery from Egocentric Videos
Ruicheng Li, Qixiu Li, Yu Deng and 3 more
Egocentric video supports diverse applications, including robot learning, augmented reality, and human activity understanding. Recovering metric 3D hand trajectories from such video requires estimating both hand motion and camera egomotion to express the hands in a consistent reference frame. Many existing pipelines recover hand and camera motion in separate stages, combining hand detection, hand reconstruction, camera tracking, and trajectory refinement. We present V-JEPA Hand, a simple feed-forward video model that jointly reconstructs bilateral hand motion and camera motion from egocentric clips. It uses a self-supervised V-JEPA 2.1 encoder to extract spatio-temporal features from full-frame video and a query-based predictor to decode these features into per-frame hand poses, hand presence, and camera motion. We use the predicted camera motion to express the hand trajectories in a common world frame. The model accepts known focal lengths or predicts them when unavailable. It reconstructs each clip in a single forward pass. We train both components end to end in a single stage on a mixture of diverse pseudo-labelled videos and high-precision 3D annotations. A single model achieves the lowest coverage-aware mean per-joint position error (MPJPE) among comparable baselines on ARCTIC, HOT3D, and EgoStandard. It also yields lower world-frame trajectory errors than the compared SLAM-based pipelines. Ablations support the benefits of video pretraining, temporal context, and mixed supervision. V-JEPA Hand achieves a forward-pass throughput of 93.4 FPS on a single RTX A6000. Project page: https://qft-333.github.io/V-JEPA-Hand-Page/.
#04Oct 19, 2026
cs.CV
PVBench: Quantifying Physical Plausibility in Video Generation with Object-Level Physical Measurements
Kaiwei Chen, Moran Li, Zhenye Gan and 5 more
Recent video generation models produce visually compelling outputs, yet their physical plausibility remains poorly measured. Physical plausibility asks whether generated objects obey geometry, kinematics, dynamics, and conservation laws. Existing benchmarks rely on coarse visual-language model judgments or target embodied world models rather than video generation itself. We introduce PVBench, a physical video benchmark that quantitatively measures the plausibility of generated videos across 46 dimensions organized into seven domains, spanning: i) instruction and semantic fidelity, ii) behavioral and causal consistency, iii) perceptual and temporal quality, iv) geometric and spatial consistency, v) material properties and field states, vi) kinematic and spatiotemporal persistence, vii) and mechanical plausibility with conservation laws. PVBench comprises 600 carefully crafted prompts, of which 30% involve physical embodied agents such as robot arms, humanoids, quadrupeds, and multi-agent systems. For challenging physically tractable dimensions, it pairs each with specialized vision models that derive verifiable, physically grounded measurements, such as object-level 6D pose, metric scale, surface normals, kinematics, and numerical conservation-law residuals. It thus avoids relying solely on subjective scoring, while supporting both text-to-video and image-to-video generation. Finally, we validate the agreement between automatic metrics and human judgments through human evaluation. Meanwhile, we evaluate mainstream open-source and closed-source models and present several insights. By releasing the benchmark, prompts, and calibration protocol, we aim to foster physically grounded video generation.
#05Oct 19, 2026
cs.CV
Can It Actually Work? Synthesizing Functional CAD Mechanisms
Wenqian Zhang, Yangyi Huang, Zigeng Xu and 2 more
While LLM agents can generate visually plausible CAD assemblies, these designs often fail to fulfill their intended physical functions. We study functional CAD design, a setting where agents interpret underspecified requests to construct and iteratively revise mechanisms that satisfy functional requirements in physical simulation. Verifying these requirements is nontrivial: different candidate mechanisms may realize the same function through entirely different components, controls, and operating sequences. To bridge this gap, we propose FunCAD-Harness, a framework that translates abstract requirements into candidate-specific physical tests and uses simulation feedback to guide design revisions. To systematically evaluate this capability, we introduce FunCADBench, a benchmark spanning 46 mechanism families with interdependent and multi-step operations. Experiments across frontier LLM agents show that FunCAD-Harness exposes subtle mechanical failures invisible to visual inspection, substantially improving functional success rates over standard simulation-augmented baselines. Ultimately, our work marks a step toward CAD agents capable of translating human intent into working mechanisms.