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5 papers

#01Sep 3, 2026

cs.CV

Efficient Semantic Understanding from Digital Foveation

Caterina Caccavella, Vittorio Fra, Andreas Ziegler and 2 more

Dense semantic segmentation allocates computational resources uniformly across the entire image, regardless of scene complexity or task relevance. Inspired by biological vision, we investigate whether semantic understanding can be achieved more efficiently through digital foveated perception. We introduce a lightweight active-vision pipeline that combines saliency-driven fixation selection, high-resolution foveal observations, low-resolution contextual information, semantic accumulation, and adaptive computation. Beyond conventional dense prediction metrics, we use object-level evaluation to measure semantic understanding under sparse observations. On ADE20K-Object, a single foveated observation achieves 95.9% of the baseline Top-1 accuracy and 96.9% of the baseline Top-3 accuracy while requiring only 4.7% of the computational cost. At the scene level, semantic accumulation recovers 90.6% of the baseline object recall while using 58.6% of the computation. These results suggest that substantial semantic understanding can emerge from sparse observations when computation is allocated selectively, highlighting active vision as an efficient alternative to uniform dense processing and motivating evaluation protocols beyond conventional pixel-wise segmentation metrics.

#02Sep 3, 2026

cs.CV

Continuous Actions from Discrete Minds: Latent-Aligned Planning for End-to-End Autonomous Driving

Ruoyu Yao, Yusen Xie, Qingzhao Liu and 5 more

Bridging the gap between the discrete reasoning of Vision-Language Models and the continuous, physics-constrained nature of autonomous driving remains a significant challenge. In this work, we introduce LaPla, a unified Vision-Language-Action (VLA) framework featuring latent-aligned planning to seamlessly ground semantic understanding in precise motion execution. We first design an action tokenizer based on a residual vector-quantized variational autoencoder (VQ-VAE), capturing vehicle kinematics and encoding trajectory features into a structured latent space. Rather than discrete codebook lookups that inevitably introduce quantization errors, LaPla repurposes this representation as a physical prior to bridge the modality gap between high-dimensional semantics and the raw action space. Specifically, given multimodal inputs integrating multi-view images, historical actions, and textual instructions, LaPla incorporates concurrent action queries to causally attend to the multimodal context in a single forward pass, projecting hidden states directly into the pretrained VQ-VAE latent space. The frozen decoder then translates these continuous latents into actions, effectively eliminating quantization errors and ensuring physically plausible trajectories while bypassing time-consuming autoregressive generation. Extensive experiments on the nuScenes benchmark demonstrate that LaPla achieves competitive open-loop performance, reducing long-horizon L2 error by 15.52% compared to state-of-the-art VLA methods. Closed-loop evaluations on the NVIDIA AlpaSim simulator further confirm its superior capability in ensuring smooth driving progress, improving the success rate by 33.34 percentage points with significantly reduced inference latency.

#03Sep 3, 2026

cs.CV

BooM-VVT: Boosting Mask-Free Video Virtual Try-On with Image-Level Pseudo Data

Wei Zhang, Xin Li, Peishu Shi and 4 more

Video virtual try-on (VVT) aims to generate realistic videos of a person wearing a target garment. Recent methods leverage a keyframe-driven video generation paradigm to improve in-the-wild performance, yet they still rely on masks to localize try-on regions, making them vulnerable to large motions and severe occlusions. Although mask-free image-based try-on methods have shown promising results by leveraging large-scale pseudo data, extending this paradigm to videos remains difficult, as constructing video-level pseudo data is prohibitively expensive. Furthermore, coarse keyframe sampling and the scarcity of multi-view try-on data limit existing keyframe-driven methods in maintaining garment consistency and handling diverse try-on tasks. To address these challenges, we propose BooM-VVT, a mask-free VVT framework built upon the keyframe-driven paradigm. To achieve mask-free VVT, we introduce a multi-stage training strategy that leverages image-level pseudo data for mask-free localization learning, substantially reducing the need for costly video-level pseudo data. To improve garment consistency, we propose Garment-Sensitive Keyframe Sampling, which selects keyframes based on garment-relevant body regions to better capture garment appearance. We further introduce Frame-Shared 3D-RoPE to establish spatiotemporal correspondences between keyframes and target video frames for accurate garment-detail transfer. Finally, we construct OmniView, a large-scale multi-view try-on dataset to support reliable try-on video generation under complex camera viewpoints and diverse try-on tasks. Extensive experiments demonstrate that BooM-VVT achieves superior temporal consistency and garment fidelity over existing methods. Project page: https://boomvvt.github.io/boomvvt.

#04Sep 3, 2026

cs.CV

One Editor, Many Edits: A Unified Training-Free Framework for Diverse Video Editing

Adheesh Sunil Juvekar, Onkar Kishor Susladkar, Kiet A. Nguyen and 6 more

Video editing spans diverse editing paradigms, yet achieving high-quality instruction-guided and subject-guided editing within a single unified framework remains challenging. We introduce EditVid, a training-free framework combining sparse causal memory for local coherence, correspondence-based post-attention token injection for long-range identity preservation, and soft latent blending for edit locality. The same framework supports instruction-guided and reference-guided edits, including style transfer, attribute modification, object insertion, part-level editing, and subject replacement. On FiVE, EditVid achieves 78.16 FiVE-Acc, compared with 58.95 for the strongest evaluated training-free baseline, while obtaining competitive results on IVEBench. A user study further shows a 51.8\% overall preference for EditVid over 7 competing methods.

#05Sep 3, 2026

cs.CV

Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States

Kang Liao, Yihang Luo, Xiao-Ming Wu and 7 more

We propose Puffin-World, a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation and reconstruction without relying on external offline modules. To reliably construct and interact with 3D worlds, our framework jointly models three native world states: physics (gravity field and latitude), geometry (depth), and appearance (image), together with a unified Omni-Camera representation that supports diverse tasks and flexible motions. Beyond modeling these states, we introduce a strategy for propagating physical dynamics across future frames. By grounding absolute camera properties in the real world, Puffin-World enables physically consistent and visually stable world generation. We further couple appearance and geometry within a single generative process, jointly synthesizing each future view and reconstructing its underlying geometry. This unified paradigm enables interleaved closed-loop applications requiring synergy across multiple tasks, including mimic and self-calibrated world exploration. To scale Puffin-World to complex scenarios, we construct Puffin-16M, comprising 15 million vision-language-camera triplets and 1 million trajectories featuring various and challenging motions. To foster further research in this area, we released the code, models, and datasets.