#01Sep 4, 2026
cs.CV
From Interpretability Methods to Interpretable Models
Julien Colin, Nuria Oliver, Thomas Serre
More than a decade in, explainable AI (XAI) for computer vision has assembled a mature toolbox: attribution, feature visualization, concept-based, and circuit-based methods. Yet almost all of the field's effort has gone into building and comparing these methods, and little into the question they were meant to answer---how interpretable are our models, and are we making progress as they evolve? We argue for shifting the field's focus from methods to models, along two complementary lines. One is already within reach: existing tools let us characterize and compare what different models represent and compute. The other is harder, and largely neglected: whether a model can actually be understood by the humans who rely on it---the independent evaluators on whom trust and certification depend, not the experts confirming what they already expect. It can only be measured, not inferred. We review why the toolbox is mature enough to support both, survey the thin body of work comparing models, draw a parallel to systems neuroscience, and close with a model-centric XAI agenda.
#02Sep 4, 2026
cs.CV
Reflection-aware Generative Novel View Synthesis
GeonU Kim, Shin Dong-Yeon, Tae-Hyun Oh
We propose Ref-GeNVS, a training-free, reflection-aware method for generative novel view synthesis (NVS) in mirror scenes. Existing multi-view diffusion models often fail to recognize the mirror in the scene and cannot exploit reflected content for scene generation. To fix this issue without additional training, our key idea is to treat a mirror image as two complementary views. From input images, we estimate the mirror plane and reflect camera poses to form virtual views. Based on this virtual view setup, we propose a two-stage generation method consisting of Mirror-gated attention and Reflection injection, which enables reflection-consistent NVS by explicitly leveraging reflection relationships in a multi-view diffusion model. Ref-GeNVS inherits the strong generalizability of the multi-view diffusion backbone, while it does not require finetuning. On synthetic and real scenes including mirrors, Ref-GeNVS outperforms recent generative NVS methods by generating reflection-consistent and contextually coherent novel views, revealing scene structure visible only through mirrors. Project page: https://kim-geonu.github.io/Ref-GeNVS/
#03Sep 4, 2026
cs.CV
Compact Neural Appearance Models for Efficient Gaussian Splatting
Florian Hahlbohm, Jorge Condor, Linus Franke and 2 more
Explicit primitive-based radiance fields such as 3D Gaussian Splatting typically model view-dependent appearance using low-order spherical harmonics (SH). Although efficient to evaluate, SH coefficients dominate per-primitive storage and memory traffic, while their band-limited basis restricts angular detail. We present a thorough, end-to-end comparison of SH and recent spherical appearance models and introduce an implicit alternative that decodes compact per-primitive latent codes using a tiny shared MLP. We integrate all models into the same optimized pipeline, fusing their forward and backward passes into a differentiable CUDA rasterizer and provide a portable WebGL viewer for laptop and mobile GPUs. Our evaluation across reconstruction quality, memory use, and optimization and rendering performance shows that recent spherical models offer the strongest overall quality-efficiency trade-off. Our neural representation is the most compact model evaluated and, compared to third-degree SH, reduces the per-primitive appearance footprint from 192 to 28 bytes, accelerates optimization by 1.3$\times$, while improving reconstruction quality. We further analyze how appearance parametrization shapes optimization, identifying differences in recovered geometry and the tendency of expressive models to absorb non-static scene content. Together, our framework and analysis provide practical guidance for replacing SH beyond what image metrics alone can capture.
#04Sep 4, 2026
cs.RO
What Matters, When? Diagnosing and Improving Conditional Visual Grounding in Visuomotor Imitation Policies
Vivek Chavan, Pengtao Xie, Yahuan Shi and 3 more
Visuomotor imitation policies can achieve high performance under in-distribution visual conditions yet fail when visually similar objects or receptacles are introduced. We study this behavior as a problem of conditional visual grounding: the visual target required for successful control changes with the manipulation phase and, in more complex tasks, with the observed task state. Using Action Chunking with Transformers (ACT), we systematically introduce distractor objects and receptacles with controlled color and shape similarity and localize failures to picking and placement. We find that distractor sensitivity is specific to both the type of visual similarity and the manipulation stage. Guided by this diagnosis, we evaluate distractor augmentation, phase-dependent attention regularization, and appearance-based visual prompting as complementary interventions for improving target selection while preserving spatial information required for control. These interventions substantially improve robustness in simulation and on a physical UR3e. We further examine the same failure pattern in a pretrained vision-language-action policy on a state-conditioned instrument-handling task, where the observed state of a medical instrument determines the correct destination. Together, the results show that visual distractors can cause incorrect object or destination selection even when the underlying manipulation skill remains intact, and that explicitly improving target selection can substantially recover performance across distinct visuomotor policy-learning regimes.
#05Sep 4, 2026
cs.CV
CrossDepth: Geometry-Constrained Attention for Generalizable Multi-View Surround Depth Estimation
Samer Abualhanud, Max Mehltretter
Reliable 3D understanding of the surrounding environment is a core requirement for autonomous driving. Multi-view surround camera rigs provide broad scene coverage, but the spatially adjacent images typically overlap only minimally. Consequently, the depth of most pixels must be inferred from monocular appearance cues. These cues can appear differently across images and may therefore be interpreted differently by the depth estimation model. We target two main sources of cross-image inconsistency: differences in camera intrinsics and the limited receptive field of each image. We address the former by conditioning the features on per-pixel camera-aware ray embeddings, enabling the network to account for camera-dependent variations in monocular cues. We address the latter by extending each pixel's context beyond its own image through cross-image attention constrained to geometrically plausible regions, derived from the calibrated rig setup. The model is trained in a fully self-supervised manner based on photometric consistency. Evaluations on DDAD and nuScenes show improved overall depth accuracy and cross-image depth consistency over state-of-the-art self-supervised methods under in-domain and cross-domain evaluation. Code is available at https://abualhanud.github.io/CrossDepthPage/.