#01Oct 20, 2026
cs.RO
SceneRig: An Agentic System for Simulation-Ready 3D Scene Reconstruction from Single Images
Rundong Luo, Yunong Liu, Di Cao and 4 more
Simulation is a powerful tool for robotics, but building diverse, simulation-ready scenes at scale remains difficult. Reconstructing scenes from single images is a promising alternative, but visual similarity alone is insufficient: objects must also be recovered, accurately placed, and physically grounded. Existing methods that rely on post-hoc physics settling often misplace objects, producing scenes that look correct but behave poorly under manipulation. We present SceneRig, an agentic system that turns a single image into an editable, simulation-ready scene. SceneRig combines geometric, visual, and physical tools to reconstruct a faithful 3D scene. An agent then performs edit-and-validate loops inside a physics simulator to achieve physical stability. Across diverse inputs, SceneRig improves instance segmentation, object-centric appearance, and 3D placement while keeping the reconstructed scenes physically stable. Furthermore, SceneRig is effective for downstream robotics: its scenes predict real-robot policy outcomes more accurately than the baseline method and more reliably support replay of recorded manipulations without trajectory adaptation.
#02Oct 20, 2026
cs.AI
Adaptive Multi-Token Prediction: How far should we go?
Emile Anand, Mohammed Rehan Parwani, Xinyuan Cao
Multi-token prediction (MTP) can accelerate language-model decoding by drafting several tokens and verifying them in a single target-model pass. However, the best speculation horizon changes with context: longer drafts offer greater amortization when reliable, but can waste compute on suffixes discarded after a rejection. Unlike autoregressive drafting, where a stopping rule can decide token by token, MTP must fix the horizon before drafting, as all heads fire in the same forward pass. We therefore formulate horizon selection as an online control problem, using verification feedback to learn how far the draft can be trusted in each context, and introduce Adaptive Multi-Token Prediction (AMTP): a lightweight controller that requires no retraining and leaves the exact verifier unchanged. To guide horizon selection, we characterize the expected number of tokens committed at each horizon via acceptance survival, the probability that a draft prefix is fully accepted. Before each round, AMTP predicts how far the draft is likely to survive and picks the horizon with the highest expected tokens per second, learning freely from every verification pass. Theoretically, we show that any online learner's prediction error translates into throughput regret against the best horizon for each context, and in turn into a bound on wall-clock completion time. With online gradient descent, this regret is sublinear. Across five draft-target pairings built on Llama-3.1-8B-Instruct with Medusa heads, Meta's MTP models, and Qwen3-4B-Inst-2507-MTP, evaluated on AIME 2025 and GSM8K, AMTP decodes up to 4.1x faster than standard decoding and matches or outperforms the fixed window in 8 of 10 settings, with throughput gains of up to 10%.
#03Oct 20, 2026
cs.CL
Large Flow Language Models
Arnav Chavan, Chanhyuk Lee, Udbhav Bamba and 4 more
Continuous flow language models offer a path to parallel generation with tools for control and acceleration unavailable to discrete diffusion, yet effective techniques for building them at the billion-parameter scale remain less established. We present Lafa (Large flow language model), a fast, high-performing flow language model scaled to 8B parameters in a data-efficient manner. Lafa is a blockwise flow model with causal attention on the prefix and bidirectional, asynchronous flow within each block. This design enables efficient training by adapting pretrained autoregressive (AR) models and fast inference via prefix caching and blockwise parallel decoding. We train Lafa at 0.5B, 7B, and 8B scales with fewer than 30B tokens, more efficient than previous diffusion models, and evaluate it on instruction following, reasoning, and coding, where the learned flow matches or surpasses the quality of AR and can be distilled into flow maps for one- and few-step generation. Notably, flow training preserves or even improves pretrained AR capabilities via a multi-token prediction effect, which we leverage in a self-speculative decoding scheme that verifies flow-based drafts autoregressively within a single model. This yields 2.54x the throughput of an AR model at comparable quality, outperforming multi-token prediction and discrete diffusion methods. Our findings show that continuous flows can serve as a scalable foundation for language modeling.
#04Oct 20, 2026
cs.AI
Evolving Agent Interfaces
Saaket Agashe, Yuzhe Yang, Gonzalo Gonzalez-Pumariega and 5 more
Computer-use agents are limited by the interfaces humans give them. An agent may type a spreadsheet cell by cell when a single line of code would do, or print all two thousand lines of a file through a shell to find one function. Both the interfaces and the knowledge of when to use each are built by hand, which cannot keep pace with new applications, workflows, and models. We argue that interface design should itself be an agent capability. We introduce Agent S4, an autonomous computer-use scientist that builds Evolving Agent Interfaces from task experience. A meta-agent examines task agents' trajectories on synthetic training tasks, without success labels, and constructs and revises interfaces and usage knowledge in a repository. Population-based evolution then selects which repositories to develop further by their performance on validation tasks the meta-agent never sees, favoring changes that generalize beyond the seen tasks. On OSWorld V2, Agent S4, with Qwen3.8-27B and the evolved repository of interfaces, sets a new state of the art in open-source computer-use agents, reaching 21.3% binary score, 3.8 times the same model with fixed interfaces. This is above both GPT-5.5 (13.0%) and Claude Opus 4.8 (20.6%), at about 4.3% and 1.5% of their respective costs. On ScienceBoard, the evolved interfaces improve the success rate from 41.4% to 58.6% with the same model. These results suggest that useful interfaces can be evolved from experience, making autonomous interface design a source of improvement complementary to advances in models and harnesses. We open-source our code at https://github.com/simular-ai/agent-s.
#05Oct 20, 2026
cs.LG
Binary Discrete Diffusion: Candidate-Set Diffusion for Logic and Planning Tasks
Rodrigo Casado Noguerales, Dimitri von Rütte, Bernhard Schölkopf and 2 more
Discrete diffusion models iteratively denoise a noisy sequence of categorical data such as text, enabling any-order generation with self-correction and in-filling capabilities. This makes them promising candidates for reasoning, planning, and constrained-generation tasks like coding and math. Yet masked and uniform diffusion erase a token's identity in a single corruption event, so their noisy states cannot explicitly represent partially resolved uncertainty in which several alternatives remain plausible. We close this gap with Binary Discrete Diffusion, a family of continuous-time discrete-diffusion processes whose noisy state is a set of candidate tokens per position, represented as a binary membership vector. Binary diffusion changes candidate sets through additions and removals, allowing information to be lost and recovered gradually while the diffusion state itself represents partial uncertainty. On Sudoku-Extreme, Boxoban, and graph coloring, the symmetric formulation of binary diffusion consistently outperforms strong, well-tuned masked and uniform baselines under matched architectures and controlled training, sampling, and tuning budgets, with its largest gains on the hardest instances, while remaining competitive on language modeling (Text8, TinyStories, OpenWebText). These results support candidate sets as an effective intermediate representation for iterative reasoning and show that the corruption kernel can materially change the computation learned by the reverse model.