#01Sep 3, 2026
cs.CV
DSAQuant: Denoising-Stage-Aligned Quantization-Aware Training for Video Generation
Shuaiting Li, Zelin Gao, Haibin Shen and 3 more
Video diffusion models (VDMs) have achieved impressive progress in text-to-video generation, but their high memory and computational costs hinder practical deployment. Quantization-aware training (QAT) is an effective solution for compressing and accelerating advanced generative models without runtime overhead at inference. However, existing QAT methods suffer from a distinctive challenge in VDMs: while they often preserve prompt semantics, global layout, and coarse motion, the quantized model severely degrades visual details, texture fidelity, and sharpness. In this paper, we trace this degradation to the timestep-agnostic design of conventional quantization pipelines, which overlooks the stage-wise functionality of video denoising. In VDMs, early denoising steps mainly establish global structure and motion, whereas middle and late steps refine local appearance and high-frequency details. Based on this insight, we propose DSAQuant, a Denoising-Stage-Aligned Quantization-aware training framework for VDMs. During training, Denoising-Stage Oriented Supervision preserves teacher distillation in early steps for stable structure planning, while shifting later steps toward target-driven optimization to enhance detail reconstruction. During inference, Denoising-Stage Gated Guidance disables CFG in the final denoising steps to prevent it from amplifying quantization-induced errors into high-frequency artifacts. Extensive experiments on the Wan and CogVideoX families under W4A4 and W3A3 settings show that DSAQuant consistently outperforms the SOTA QAT baseline, improving the VBench average score by up to 6.60 under aggressive W3A3 quantization while preserving strong text-video alignment. These results demonstrate that effective VDM quantization requires not only reducing quantization error, but also aligning quantization training and inference with the stage-wise nature of video diffusion.
#02Sep 3, 2026
cs.CV
Editable Visual Design
Junyan Ye, Wei Liu, Dongzhi Jiang and 9 more
While diffusion base models such as GPT-Image-2 and Nano-Banana exhibit remarkable visual expressiveness, their end-to-end generation inherently yields flattened bitmaps with error-prone text, precluding layer-wise post-editing. Conversely, code-based visual generation via Coding Agents provides precise layout control and decoupled layers, yet remains constrained by a lack of global aesthetic intuition and the difficulty of coding complex visual assets. To address this, we propose Editable Visual Design, a new paradigm driven by a Coding Agent. We designate the VLM as the ``creative brain'' for requirement comprehension, task planning, and aesthetic judgment, while utilizing the image generation model as an on-demand ``visual world simulator'' to synthesize standalone visual assets. Operating under an ``imagine first, then act'' closed-loop workflow, the agent generates isolated assets, writes native HTML/CSS, and iteratively refines the design against visual rendering feedback. Furthermore, Agent Design Replay faithfully reproduces the creative and reasoning trajectory akin to that of professional human designers. Ultimately, the system delivers editable artifacts with decoupled layers and real text, enabling users to perform intuitive mouse dragging and layout adjustments on a graphical user interface. Validations on posters, infographics, and other scenarios show that this paradigm successfully achieves both refined aesthetics and production-grade editability.
#03Sep 3, 2026
cs.CV
Concept of a Sensor Test Environment for Dusty Agricultural Conditions
Peter Buckel, Johannes Hermann, Jonas Wollmann and 2 more
Dust in agriculture presents a significant challenge for autonomous agricultural machinery. Dust can impair the performance of sensors and algorithms. This work, therefore, presents a concept for a proving ground consisting of an indoor and outdoor area. The indoor area comprises a laboratory test bench where dust circulates in a closed system and a test hall where life-size objects can be placed. The outdoor area features dedicated test setups that enable reproducible data to be recorded with and without dust during real-world agriculture work. The proving ground and the setups are visualized in 3D.
#04Sep 3, 2026
cs.CV
Stable and Scalable Bundle Adjustment of Holistic 3D Structures
Shaohui Liu, Rémi Pautrat, Daniel Barath and 3 more
Bundle Adjustment (BA) is a cornerstone of 3D computer vision and has benefited from decades of advances in sparse optimization and numerical methods. It was originally developed for jointly optimizing camera intrinsics, poses and sparse 3D points. While extensions incorporate lines and other primitives, integrating richer geometric structures such as parallelism, coplanarity, or wireframes often introduces significantly increased computational cost and reduced numerical stability. In this paper, we propose a unified framework that extends bundle adjustment to jointly optimize geometric features and higher-order relations. We first introduce a taxonomy that distinguishes scalable geometric features with direct 2D measurements (e.g., points and lines), from groups encoding higher-order relations (e.g., coplanarity, parallelism, etc.), where we show that groups can be modeled as camera-like entities within the bundle adjustment framework. Building on this formulation, we propose that both group constraints and cross-feature relations (i.e., point-line associations) can be expressed through 2D reprojection measurements. By formulating group-induced and cross-feature reprojection errors, we preserve the sparsity structure of classical point-based BA under Schur elimination, while avoiding direct 3D regularization that degrades the conditioning and stability. Experiments on both real-world and synthetic datasets demonstrate runtime performance comparable to classical point-only bundle adjustment, while producing significantly richer 3D structures and improved geometric accuracy.
#05Sep 3, 2026
cs.CV
RARF: Region-Aware Rectified Flows for 3D Brain MRI Inpainting
Tomas Guija-Valiente, Blanca Rodriguez-Gonzalez, Norberto Malpica and 1 more
Medical image inpainting has the potential to improve automated brain MRI analysis by reconstructing healthy tissue within pathological regions. We introduce RARF, a task-agnostic region-aware rectified flow framework for masked data generation. We instantiate the framework for 3D brain MRI inpainting as our submission to the BraTS Inpainting Challenge 2026. RARF restricts the stochastic interpolation process to the inpainting region, while the observed voxels remain fixed and provide patient-specific anatomical context. A three-dimensional neural network receives the partially voided image, with Gaussian noise filling the missing region, together with the inpainting mask and the corresponding timestep. The model is trained using masked flow-matching and reconstruction-consistency objectives, combined with mask-aware preprocessing and data augmentation. During inference, the learned velocity field transports the initial noise toward a plausible reconstruction of the missing tissue, which is then combined with the unchanged observed anatomy. Experiments under the BraTS evaluation protocol show that the proposed approach produces competitive reconstructions while maintaining anatomical consistency. Source code is available at: https://github.com/TomasGuija/rarf.