#01Jul 28, 2026
cs.RO
HiFi-UMI: Learning Deployable Manipulation Policies from High-Fidelity UMI Data Alone
Simple AI, :, Yuteng Wei and 16 more
Learning deployable manipulation policies is bottlenecked by the scarcity of data that is both high-fidelity and scalable. Real-robot teleoperation is accurate but costly to scale; robot-free UMI capture scales readily, and current practice uses the resulting data mainly for pre-training, adding a small real-robot "anchor" at post-training. We ask whether raising the fidelity of robot-free UMI data, rather than shrinking the real-robot fraction, can remove that anchor. We present HiFi-UMI, a portable UMI data-production system co-designed for trajectory accuracy, inter-gripper relative pose, synchronization, and field of view: head-mounted offline stereo-inertial SLAM, native rather than reconstructed relative pose, a shared microsecond GPIO trigger, and two wide-angle cameras per hand covering ~200 degrees. It reaches 3 mm workspace-local end-effector accuracy without external tracking infrastructure. Using this corpus, we demonstrate zero-robot post-training: a policy post-trained solely on HiFi-UMI demonstrations deploys directly on a real robot and matches in-domain teleoperation across three backbones spanning the vision-language-action and world-action-model families, with success-rate differences of -2.5, +3.1, and -0.6 percentage points on StarVLA-QwenPI, OpenPI-pi_0.5, and LingBot-VA; the strongest policy reaches 85% on a precision insertion task, even though the teleoperation baseline is collected in the evaluation scene and no HiFi-UMI trajectory is. Pre-training on 4,000 hours from the same corpus lowers action error on ten unseen tasks by 41% and, on StarVLA-QwenPI, raises real-robot success by a further 18.1 percentage points. We open-source HiFi-UMI-2K, 2,000 hours of microsecond-synchronized, ultra-wide-FoV demonstrations, each automatically reconstructed and validated through simulation replay, as a large-scale, high-fidelity resource for the robot-learning community.
#02Jul 28, 2026
cs.CV
VetClaw: An Edge-Cloud Multimodal Agentic System for Veterinary Disease Screening
Syed Mhamudul Hasan, Anas AlSobeh, Hussein Zangoti and 1 more
We present VetClaw, an edge-cloud multimodal agentic system for early veterinary disease screening. VetClaw uses a camera module as an edge sensing device and sends captured images, together with optional symptom descriptions, to a server-hosted vision-language model for zero-shot disease classification. The system separates agent interaction from workflow orchestration: OpenClaw provides scheduling, tool access, user interaction, and notification services on the edge device, while LangGraph manages the stateful screening workflow, including input validation, image transmission, model invocation, safety checks, conditional routing, failure handling, and structured logging. This design moves beyond static image classification by enabling the system to collect visual evidence, invoke external models, apply deterministic safety rules, and generate diagnostic-support alerts. Results show that image-only VLM prediction remains limited, whereas symptom-guided and multimodal inputs improve zero-shot classification performance. Thus, VetClaw transforms a static prediction model into a coordinated, safety-aware system that can use tools, manage workflows, handle failures, and escalate uncertain cases.
#03Jul 28, 2026
cs.CV
Knowledge-Guided Multimodal Reasoning over Interacting Streams for Video-Level Ambivalence and Hesitancy Recognition
Podakanti Satyajith Chary, Barath Parthiban, Pranesh Velmurugan and 2 more
Ambivalence and hesitancy (A/H) are conflicting affective states that precede the delay or abandonment of health behaviour change. Recognition of A/H at the video level is difficult, since the signal arises from disagreement across and within facial, vocal, linguistic, and bodily modalities, and manifests differently across individuals. The proposed PRISM-AH (Predictive Reasoning over Interacting Streams for Multimodal Ambivalence/Hesitancy Recognition), is a framework that treats A/H as a multimodal conflict that unfolds over time. Frozen vision, audio, and text encoders are aligned into short time windows and passed to a lightweight streaming model that scores cross-modal dissonance, predicts each next window to expose a hesitation surprise signal, discovers behaviour prototypes, and is conditioned on participant metadata. Dense window-level annotations supervise the model as an auxiliary objective, and the decision threshold is calibrated for macro F1. A knowledge-guided large language model then reasons over structured evidence using the expert cue taxonomy of the dataset, and its verdict is fused late only when validation performance improves. On the labelled public test partition of 525 videos, PRISM-AH attains a macro F1 of 0.6133, compared to the reported zero-shot baseline of 0.2827. The reasoning gain is validated to transfer from validation to the larger test partition.
#04Jul 28, 2026
cs.CV
LaP-Forensics: Latent-Pixel Consistency Guided Multimodal Reasoning for Deepfake Detection
Can Wang, Yuhao Wang, Yushe Cao and 2 more
Recent generative models can produce images with few obvious visual artifacts, weakening detectors and explanations that rely only on surface appearance. We present LaP-Forensics, a multimodal framework that augments RGB semantics with reconstruction-based forensic evidence. A frozen Stable Diffusion DDIM inversion-reconstruction model provides a fixed reconstruction reference, and its residual map measures local compatibility with that reference. Independent projectors encode the RGB image and residual map before a structured Where-What-Why model predicts a textual analysis and an artifact mask.Supervised fine-tuning is followed by Group Relative Policy Optimization (GRPO), whose reward combines mask overlap with output-structure and evidence-reference terms. These text-side terms encourage the model to refer to the consistency map but do not constitute a verifier of free-form textual truth. A separate image-level head fuses RGB and DDIM-residual class features. Experiments show cross-generator detection on UniversalFakeDetect and competitive artifact localization on the official SynthScars benchmark. Controlled cue-construction, inversion-horizon, component, reward-term, and counterfactual analyses support the utility of the residual stream under the evaluated settings, while free-form textual faithfulness and reliability under post-processing remain open limitations.
#05Jul 28, 2026
cs.CV
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA
Carlos Celemin, Benedict Wilkins, Adrián Barahona-Ríos and 2 more
In this work, we study the use of Vision-Language Models (VLMs) for anomaly detection in an agent-driven game Quality Assurance (QA) pipeline focusing on geometry clipping. In this evaluation, a custom exploration agent navigates a game level to collect visual observations, while the automatic annotation pipeline provides frame-level clipping labels. This setup allows us to evaluate recent VLMs on a controlled anomaly detection task without manual annotation. We benchmark six recent VLMs (Gemini, GPT, Qwen, Gemma, Llama, and Ministral) under a zero-shot prompting setting and analyse their sensitivity to four prompt variants. Our results show that while the VLMs can capture visual cues associated with geometry clipping, they all produce substantial false positives on visually ambiguous frames such as near-contact geometry and partial occlusions. Gemini-3.1-Flash achieves the best overall accuracy and is the most robust to prompt variation, while open-source models exhibit large precision--recall swings depending on the prompt design. These findings suggest that current VLMs are best suited as high-recall candidate filters within multi-stage QA pipelines rather than as standalone bug detectors.