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5 papers

#01Sep 3, 2026

cs.CV

CORE: Improving Compositional Reasoning in MLLM Embedding via Reranker Distillation

Tingyu Song, Mingxin Li, Yanzhao Zhang and 5 more

MLLM-based embedding models remain limited in compositional retrieval, often failing to distinguish scenes containing the same concepts but different attribute-object bindings. Yet the same backbone can resolve such distinctions when used as a cross-attentive reranker, motivating us to distill its compositional judgments into the embedding model. We propose CORE, which synthesizes candidate lists spanning five compositional matching levels and introduces a Rank-KL objective that trains the embedding model to reproduce the reranker's fine-grained ranking. We further introduce a graded evaluation protocol and compare contrastive learning, pairwise CoSENT, and listwise Rank-KL under the same data and tuning budget. Our comparison shows that both CoSENT and Rank-KL use the multi-level supervision more effectively than contrastive learning, with Rank-KL achieving the strongest overall performance. Across three compositional reasoning benchmarks (COLA, SUGARCREPE++, NEGBENCH), CORE-RERANKER-8B achieves an 82.7% total average, outperforming Jina-Reranker by 10.7 points, while CORE-EMBED-8B achieves the best total average (0.666) among all evaluated embedding models. The improvements transfer to the MCMR benchmark without sacrificing retrieval performance on COCO and Flickr30K.

#02Sep 3, 2026

cs.CV

DSAQuant: Denoising-Stage-Aligned Quantization-Aware Training for Video Generation

Shuaiting Li, Zelin Gao, Haibin Shen and 3 more

Video diffusion models (VDMs) have achieved impressive progress in text-to-video generation, but their high memory and computational costs hinder practical deployment. Quantization-aware training (QAT) is an effective solution for compressing and accelerating advanced generative models without runtime overhead at inference. However, existing QAT methods suffer from a distinctive challenge in VDMs: while they often preserve prompt semantics, global layout, and coarse motion, the quantized model severely degrades visual details, texture fidelity, and sharpness. In this paper, we trace this degradation to the timestep-agnostic design of conventional quantization pipelines, which overlooks the stage-wise functionality of video denoising. In VDMs, early denoising steps mainly establish global structure and motion, whereas middle and late steps refine local appearance and high-frequency details. Based on this insight, we propose DSAQuant, a Denoising-Stage-Aligned Quantization-aware training framework for VDMs. During training, Denoising-Stage Oriented Supervision preserves teacher distillation in early steps for stable structure planning, while shifting later steps toward target-driven optimization to enhance detail reconstruction. During inference, Denoising-Stage Gated Guidance disables CFG in the final denoising steps to prevent it from amplifying quantization-induced errors into high-frequency artifacts. Extensive experiments on the Wan and CogVideoX families under W4A4 and W3A3 settings show that DSAQuant consistently outperforms the SOTA QAT baseline, improving the VBench average score by up to 6.60 under aggressive W3A3 quantization while preserving strong text-video alignment. These results demonstrate that effective VDM quantization requires not only reducing quantization error, but also aligning quantization training and inference with the stage-wise nature of video diffusion.

#03Sep 3, 2026

cs.CV

TAP-Path: Task-Adaptive Structural and Token Pruning for Efficient and Trustworthy Pathology Foundation Models

Mehedi Hasan, Ashfak Yeafi, Md Khairul Islam

Pathology foundation models improve transferable representation learning for histopathology, but recent gains often rely on encoders with hundreds of millions of parameters and high inference cost. We propose TAP-Path, a task-adaptive compression framework that directly restructures a pretrained Virchow2 encoder rather than distilling it into a separate student. TAP-Path combines validation-driven transformer-block selection, physical removal of redundant blocks, input-adaptive patch-token pruning, multi-depth feature recovery, and a lightweight gated task head. The final model retains 24 of 32 transformer blocks and 70% of patch tokens after pruning, reducing encoder parameters by 24.96% (631.24M to 473.70M) and analytical encoder compute by 35.20% (340.13G to 220.40G FLOPs). Across three task-head optimization seeds, TAP-Path achieved $87.98 \pm 0.067%$ test accuracy, $81.26 \pm 0.49%$ balanced accuracy, and $82.38 \pm 0.48%$ macro-F1 on a 32-class histopathology benchmark, compared with 86.89% for full Virchow2 and 87.67% for UNI2-h. TAP-Path achieved a Brier score of $0.1800 \pm 0.0005$ and failure-detection AUROC of $0.9047 \pm 0.0060$. A validation-only rare-aware objective improved rare-class balanced accuracy in a secondary operating analysis. Frozen external evaluation on 433 CPTAC samples yielded $91.22 \pm 0.83%$ accuracy and $91.10 \pm 0.81%$ balanced accuracy. These results show that task-adaptive structural and token sparsification can improve the accuracy-efficiency trade-off of large pathology foundation models while preserving reliability under internal and external evaluation.

#04Sep 3, 2026

cs.CV

WorldReward: Reward Modeling for Camera-Conditioned World Models

Yibin Wang, Zehan Wang, Junshu Tang and 13 more

Camera-conditioned world models generate interactive videos in which commanded actions should induce the expected scene changes while appearance, geometry, and temporal dynamics remain coherent. Existing rewards assess these requirements separately: geometry-based rewards estimate trajectory execution but cannot judge the visual quality of the executed motion, whereas image-based rewards measure frame quality without capturing action execution or temporal dynamics. We posit that a vision-language model (VLM) offers a shared reasoning space for relating actions to their visual outcomes. However, judging a complete long video against its full action sequence creates a lengthy, noisy context in which short-lived local action evidence can be missed or diluted. We present WorldReward, a VLM-based pairwise preference reward model that unifies action-consistency and visual-quality evaluation for camera-conditioned world models. WorldReward decomposes paired videos into action-aligned chunks, organizes each chunk into structured visual evidence, and aggregates chunk-level decisions by voting into separate video-level action and visual-quality preferences. To train it, we construct a large-scale reasoning-augmented preference dataset using structured judgments generated by a frontier VLM and refined through tool-based agent auditing and targeted human review. We further introduce WorldReward-Bench, a human-annotated benchmark measuring reward-model agreement with human preferences across action consistency, appearance quality, and motion quality. WorldReward achieves the highest agreement on all three dimensions, exceeding GPT-5.5 by 3.42, 1.45, and 3.56 percentage points, respectively. When used for RL post-training of HY-WorldPlay 1.5, it consistently improves both action execution and visual quality across short- to long-term horizons.

#05Sep 3, 2026

cs.CV

Stable and Scalable Bundle Adjustment of Holistic 3D Structures

Shaohui Liu, Rémi Pautrat, Daniel Barath and 3 more

Bundle Adjustment (BA) is a cornerstone of 3D computer vision and has benefited from decades of advances in sparse optimization and numerical methods. It was originally developed for jointly optimizing camera intrinsics, poses and sparse 3D points. While extensions incorporate lines and other primitives, integrating richer geometric structures such as parallelism, coplanarity, or wireframes often introduces significantly increased computational cost and reduced numerical stability. In this paper, we propose a unified framework that extends bundle adjustment to jointly optimize geometric features and higher-order relations. We first introduce a taxonomy that distinguishes scalable geometric features with direct 2D measurements (e.g., points and lines), from groups encoding higher-order relations (e.g., coplanarity, parallelism, etc.), where we show that groups can be modeled as camera-like entities within the bundle adjustment framework. Building on this formulation, we propose that both group constraints and cross-feature relations (i.e., point-line associations) can be expressed through 2D reprojection measurements. By formulating group-induced and cross-feature reprojection errors, we preserve the sparsity structure of classical point-based BA under Schur elimination, while avoiding direct 3D regularization that degrades the conditioning and stability. Experiments on both real-world and synthetic datasets demonstrate runtime performance comparable to classical point-only bundle adjustment, while producing significantly richer 3D structures and improved geometric accuracy.