#01Nov 4, 2026
cs.CV
LongBanana: An Expert-Verified Benchmark for Long-Context Multi-Reference Image Synthesis
Haoxiang Cao, Yuxuan Zhang, Penghui Du and 16 more
We introduce LongBanana, to our knowledge the first expert-designed and expert-verified benchmark for long-context multi-reference image synthesis in the age of agent-driven image generation. The task requires retrieving dispersed visual evidence, rejecting distractors, binding entities and relations, and composing one coherent final image from multiple references. LongBanana contains 90 carefully designed tasks organized by a 3-by-3 taxonomy; each task includes about 32 reference images, 20 constraints, and 50 evaluation items, yielding 4,670 expert-specified atomic evaluation items in total. Its graph-grounded evaluation design instantiates each task with reference images and an entity-relation graph, then converts node, edge, and whole-graph obligations into checklist items for Content Fidelity, Relational Binding, and Global Constraint Satisfaction. Reviewed expert labels include a 15% double-labeled subset with 89.4% exact agreement and 0.83 quadratic weighted kappa. We further introduce LongBanana-Gen, an agent-harness framework for long-horizon image generation; experiments show that minimal agent harnesses improve over direct generation, while a ReAct-Plan-Exec-Reflect (RPR) workflow yields harness-dependent gains by strengthening evidence grounding and repair. Together, LongBanana provides an auditable testbed for measuring dense visual evidence use and a shared target for developing stronger agent-driven image-generation systems. Code and data are available at the project page: https://long-banana.com/.
#02Nov 4, 2026
cs.CV
CounterFactual Retrieval for Evidence-Aware Individual Animal Identification
Ankit K. Upadhyay, Aleksandr Algasov, Ekaterina Nepovinnykh and 5 more
Automated identification of individual animals is moving from small curated studies toward shared benchmarks and reusable foundation models. This progress is useful, but current evaluation leaves the evidence behind a match unresolved, i.e., high retrieval accuracy does not show whether a model used animal features or identity-correlated shortcuts. We address this with Counterfactual Foreground Retrieval (CFR), an evidence-aware evaluation protocol. CFR evaluates the same query-gallery task under different views: full image, foreground-only, and shortcut-only. The full-image measures standard retrieval performance; the foreground-only measures foreground-supported retrieval; and shortcut-only view measure how much identity signal is recoverable from background, or silhouette. This turns a retrieval score into an evidence profile: how well the model performs on the original images, how much of that performance remains when only the animal is visible, and how much identity signal remains recoverable when the animal is removed. We release around 0.5M masks for 34 datasets and code for mask generation and CFR evaluation.
#03Nov 4, 2026
cs.CV
Procedural Adversarial Learning
Jack Nugent, Jia Deng
For many computer vision tasks, neural networks can be trained to produce a low average error, yet they still fail on seemingly simple scenes. Reducing these failures requires first finding them, but they may not be in a fixed dataset. We study procedural adversarial learning (PAL), a framework of minimax training and adversarial evaluation which searches the input space of a procedural generator for difficult instances. The procedural generator is an interpretable program mapping a low-dimensional vector of control parameters (e.g. layout, lighting, pose) to a rendered image and its label. We introduce the Simple-PAT algorithm, which uses zeroth-order optimization in the procedural generator's parameter space to propose adversarial training samples that are generated on demand. We also create PAL-Dojo, a collection of efficient procedural generators for surface normal estimation, image segmentation, and human pose estimation. Against a cross-model black-box adversary with 50M aggregate queries, Simple-PAT reduces worst-case error by a geometric mean of 3.15x compared to standard training and 2.63x compared to the strongest robust training baseline. Code is available at https://github.com/princeton-vl/procedural-adversarial-learning.
#04Nov 4, 2026
cs.RO
Perceptive Humanoid Motion from Simulation
Siyuan Hu, Abulikemu Abuduweili, Yue Meng and 5 more
Humanoid robots have the potential to automate a wide range of physical tasks. Progress toward generalist humanoid autonomy, however, remains constrained by a data bottleneck: mapping pixels and free-form language to low-level joint commands requires paired supervision, and no corpus of such data exists at sufficiently large scale. Some approaches rely on human teleoperation and wearable capture devices, which require at least an hour of human time to produce an hour of data. We present HALO, a humanoid autonomy system powered by a pipeline that synthesizes vision-language-motion data across a thousand procedurally generated homes. The corpus scales with compute rather than human labor. HALO acquires a repertoire of physical skills, including sitting on chairs, navigating to named objects, stepping sideways through half-open doors, crouching and crawling beneath tables, and pushing boxes. It orchestrates these skills to solve composite, long-horizon tasks. Without ever seeing a real home during training, HALO transfers zero-shot to the physical world, achieving a 91% success rate across 360 trials in six unmapped real-world environments. See https://apple-aiml-research.github.io/ml-halo/ for code and videos.
#05Nov 4, 2026
cs.CV
VA-TDM: A Unified View for Improving Few-Step Diffusion Models by Velocity Adversarial Distillation
Yihong Luo, Tianyu Pang, Tianyang Hu
Few-step distillation offers efficient generation with diffusion and flow models, but preserving quality with only a few sampling steps remains challenging. Distribution-matching methods via score distillation provide a strong foundation, yet they rely on accurately tracking the student's changing distribution. At intermediate generation steps in few-step sampling, student-score estimation can be difficult, and commonly used estimators may describe a different distribution from the one used to update the student. Flow matching allows a more flexible approach to supervision through velocity fields constructed from the student's sampling process. Building on this perspective, we introduce Velocity Adversarial Distillation (VAD), which uses a learned critic to compare student and teacher fields and turn their disagreement into feedback for learning. VAD unifies score distillation, Fisher-based matching, and moment matching, also explaining existing heuristic MMD updates and delivering new training objectives. We further develop VA-TDM, which follows trajectory distribution matching: providing supervision for partial denoising along the student trajectory. Beyond this, VA-TDM combines transition-aware online velocity learning and dual-form VAD supervision across intermediate student transitions. Extensive results show that VA-TDM is powerful for learning few-step generators, achieving state-of-the-art four-step performance in both text-to-image and text-to-video generation across various backbones and scaling effectively to 33B MiniMax-H3. In particular, our VA-TDM-H3 notably outperforms the few-step Fast-H3 and is closer to the original many-step H3 according to human preference.