#01Aug 28, 2026
cs.CV
Real-Time Musculoskeletal Surrogates for Pediatric Cerebral Palsy: a Credibility Pilot
Mohammad Arif Ul Alam
Real-time musculoskeletal (MSK) surrogates could support personalized rehabilitation for children with cerebral palsy (CP), but their credibility depends on subject-wise evaluation, low inference latency, and calibrated uncertainty. We develop a subject-conditioned causal neural surrogate using OpenSim-derived static parameters, temporal joint kinematics, true muscle capacities, and training-only perturbations. On a real pediatric CP gait dataset comprising nine children, we use leave-one-subject-out validation on six development subjects and evaluate a frozen configuration once on three locked test subjects. The surrogate accurately reproduces musculotendon lengths (R-square = 0.92 in development validation and approximately 0.95 on locked subjects; nRMSE < 8%) while requiring only sub-millisecond to few-millisecond neural inference, well below a 100 ms interactive-rehabilitation target. In contrast, direct muscle-force estimation remains unstable at this small, heterogeneous scale: pooled metrics can overstate within-subject, per-muscle accuracy. A Monte Carlo credibility pilot further shows that propagating only +/-5% anthropometry and muscle-capacity variation produces severely overconfident nominal 90% intervals (approximately 4% force coverage and below 1% MT-length coverage). These results establish a leakage-free evaluation and credibility framework for pediatric MSK surrogates, while identifying force modeling and epistemic uncertainty as the central next challenges for clinically credible digital twins.
#02Aug 28, 2026
cs.CV
Non-Uniform Quantisation for 3DGS Compression
Bert Van hauwermeiren, Patrice Rondao Alface, Adrian Munteanu
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, yet its high bitrate requirements pose significant challenges for storage and transmission. To enable practical applications and ensure interoperability within the 3DGS ecosystem, standardised compression formats are essential. In this paper, we propose a novel non-uniform quantisation scheme specifically tailored for 3DGS models. Our approach adapts to the underlying data distribution by applying importance-weighted quantisation and eliminating post-voxelisation redundancy through importance weighted merging. Extensive evaluations on benchmark datasets demonstrate that our method achieves state-of-the-art compression performance. Furthermore, the proposed scheme is compatible with any point-cloud-based representation and is intended as a formal contribution to the upcoming MPEG 3DGS compression standardisation activities.
#03Aug 28, 2026
cs.CV
WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild
Yuhao Bai, Qianqiu Tan, Lilong Chen and 2 more
3D Gaussian Splatting (3DGS) delivers real-time and high-fidelity rendering but remains challenged by unconstrained in-the-wild scenes, where drastic appearance variations and transient objects violate multi-view consistency. Existing methods are fundamentally limited by independent and discrete embeddings that struggle to capture continuous environmental changes or model spatially-varying local illumination. To address these limitations, we propose \textbf{WilLaGS}, a unified framework for robust 3D scene reconstruction and generative appearance synthesis under unconstrained settings. Specifically, we introduce a generative appearance model where a $β$-VAE learns a structured and continuous manifold of global appearance. Conditioned on the latent code, we construct a 3D neural appearance field that generates dynamic Tri-Plane features to encode spatially-varying local illumination effects. Furthermore, to suppress transient artifacts, we present a self-supervised perceptual masking mechanism that leverages a Teacher-Student (EMA) architecture to derive a stable scene consensus, robustly identifying inconsistent regions via perceptual discrepancies. Extensive experiments on multiple datasets demonstrate that \textbf{WilLaGS} achieves state-of-the-art performance in reconstruction quality and novel view appearance synthesis, while maintaining real-time rendering efficiency.
#04Aug 28, 2026
cs.CV
Anatomy-Aware Promptable Segmentation with Online Interactive Training for AUTOPET V
Pablo Lozano-Jimenez, Sergio Romero-Tapiador, Ruben Tolosana
We present an anatomy-aware, promptable model for whole-body lesion segmentation in FDG and PSMA PET/CT, developed for the AUTOPET V challenge. The proposed method is built as family of nnU-Net-based models and trained in two stages: i) a pre-training stage that produces a strong initial segmentation, and ii) an online interactive stage that learns to exploit scribble prompts, refining the prediction over successive interactions. Anatomical context is incorporated through organ supervision using a single shared head that predicts lesions and organs from the same features, which reduces false positives arising from physiological uptake. Also as the tracer (i.e., FDG/PSMA) is not provided at inference, we add a tracer classifier based on image processing and a random forest over coronal MIP features, routing each study to a combined FDG+PSMA model or to a PSMA-specific model. Across four-fold cross-validation the organ-supervised model achieves the best and most stable performance, the interactive stage improves the Dice score monotonically with each prompt, and PSMA-specific training yields the strongest tracer-wise results.
#05Aug 28, 2026
cs.CV
Focus Where It Counts: A Salience-Driven Vision-Language Model for Low Vision Assistance
Jiazhao Liang, Hao Huang, Shuaihang Yuan and 8 more
Vision-language models (VLMs) are rapidly progressing and offer promising capabilities for assistive technologies supporting persons with blindness or low vision. However, existing VLMs are primarily designed for general-purpose captioning and do not explicitly model human perceptual priorities, thereby limiting their ability to emphasize the most relevant information in a scene. To address this gap, we propose a salience-driven captioning framework that prioritizes scene elements according to their importance for human-centered assistance. We curate three salience-aware datasets, namely, Salience COCO, Salience Flickr, and Salience VizWiz, with object-level salience annotations designed to reflect the visual information most relevant to low vision users across different environments. Building on these datasets, we introduce Salience-LLaVA, a salience-aware VLM that incorporates salience cues to generate captions in which important elements are mentioned in the order of importance. Our work makes four main contributions. We build salience-aware datasets verified by low vision participants, propose Salience-LLaVA to describe objects in the order of importance, introduce SCMI to evaluate ordering accuracy, and deploy the system on assistive glasses to demonstrate real-world practicality. Code and datasets are available at: https://github.com/topo-focus/Topofocus