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5 papers

#01Nov 6, 2026

cs.CV

Video-Coder: Reinforcing Agentic Coding for Video Generation

Chaoyang Wang, Sicheng Gao, Junan Hu and 7 more

Recent years have witnessed remarkable progress in video generation in terms of visual quality and temporal consistency. However, generating videos with precise spatial structure, coherent motion dynamics, and controllable scene composition remains challenging. In this paper, we introduce Video-Coder, the first attempt to train a code-driven video generation agent, which autonomously writes and executes code to construct a dynamic 3D scene (Draft Video) that provides structure and motion signals to downstream video generators. To support this paradigm, we design a dedicated data pipeline and curate two high-quality datasets, Video-Coder-SFT-6k and Video-Coder-RL-2k, which contain diverse prompts and ground-truth reference videos. We further develop the Video- Coder Harness, a unified interactive environment integrating code execution, 3D scene rendering, and execution feedback for agent training and inference. We then train Video-Coder with SFT fol- lowed by harness-native agentic reinforcement learning with dual reward feedback, which combines execution-based and video-based rewards. Additionally, we design an annealing training strategy that gradually reduces the execution reward over time, allowing the model to rely more on the video reward in the later training stages. Experiments show that Video-Coder achieves significant gains, improving Minimax-H3 by approximately 7 points on PhyGenBench and 24 points on VBench-2.0. We hope this work can serve as an open foundation for coding agents in video generation, and we fully open-source our data, models, and code

#02Nov 6, 2026

cs.AI

Ensemble Methodology for Reference-Free Confidence Estimation in LLM-based Code Summarization

Marco Colombo, Balaji A Jayaram, Sowmyakumari Selvaraj and 5 more

This paper describes an approach and use case to estimate the correctness of LLM-generated COBOL summaries without access to human-authored references. The core intuition is that inter-model agreement on semantics is informative about truth, and that an LLM-as-judge can provide higher-fidelity pairwise assessments than traditional string- or embedding-based metrics. We operationalise this intuition with (i) controlled summary generation from diverse models; (ii) a LLM evaluator that compares pairs of summaries and emits structured judgments; and (iii) a calibrated aggregation rule that combines supportive evidence while penalising only corroborated contradictions.

#03Nov 6, 2026

cs.LG

Computer-Use Agents Are Embodied Generalists

Pranjal Aggarwal, Sean Welleck

In many areas of AI, general-purpose models have increasingly replaced handcrafted methods and specialized architectures. We argue that embodied AI is poised for a similar shift. Our key claim is that embodied tasks can be formulated as interaction with digital software. Specifically, we build software that renders an agent's view of a physical environment on a screen and provides controls for acting in it. A computer-use agent (CUA) can then perform embodied tasks through the same screenshots and keyboard and mouse actions that it uses to operate ordinary software. Using a single CUA design and changing only the software, our entries win first-, second-, third-, and sixth-place prizes across four ECCV workshop competitions, without any competition-specific agent tuning. These results suggest that the skills CUAs learn on software, such as visual grounding, precise clicking, and exploration, already carry over to embodied tasks, giving CUAs a far broader scope in embodied AI than previously realized. We therefore advocate that computer-use agents can be embodied generalists. Further, we advocate that, by following the training strategy that made computer-use agents general, embodied AI can converge on a single general model as well, ushering in a new era of general embodied AI. Website: https://pranjal2041.github.io/cua-embodied

#04Nov 6, 2026

cs.RO

On Agentic Manipulation Policies

Chen Chen, Omid Bagherieh, Naveen Nikamanth Appiah Balaji and 10 more

Recent work on robot manipulation has focused on specialist policies trained on demonstrations. We show that generalist AI models can control manipulators more reliably than specialist policies such as vision-language-action models (VLAs) and world-action models (WAMs). We systematically analyze agentic manipulation policies (AMPs), in which a generalist AI model commands the manipulator directly, adapting its actions as the task unfolds. We present AMP1, a reference harness that runs unchanged across single-arm, bimanual, and mobile manipulation. AMP1 achieves state-of-the-art results on the RoboLab-120 and CaP-Gym benchmarks, with no demonstrations or task-specific training. On RoboLab-120, AMP1 reaches an 85.6\% success rate zero-shot, compared to 49.2\% and 42.9\% for leading VLA and WAM policies. The agent succeeds zero-shot in 104 of 108 real-world trials spanning twelve tasks and three robot instances, reducing failure rates by 20x and 15x relative to strong VLA and WAM baselines. The basic harness supplies no grasping, pushing, or placing skills; the agent develops its own strategies, such as searching for hidden objects, using objects as tools, and calibrating its cameras. With the addition of a persistent memory store, the agent can also learn from experience: an augmented harness with a memory representation that is carried across episodes lowers the failure rate on RoboDojo bimanual manipulation tasks by 4.6x relative to zero-shot deployment. Our analysis suggests that AMPs are substantially more general and robust than specialist manipulation policies, providing a promising foundation for robot manipulation.

#05Nov 6, 2026

cs.CV

FlowMoP: Stochastic Multi-Person Motion Prediction

Aadya Agrawal, Ho Kei Cheng, Alexander Schwing

Predicting the future motion of multiple people is inherently stochastic: the same observed history admits many plausible continuations depending on intent, coordination, and social context. Yet the dominant paradigm in multi-person 3D motion prediction remains deterministic, with existing methods producing a fixed number of outputs per agent. In contrast, we present a conditional flow matching framework that jointly generates diverse future motions for multiple agents, modeling both global trajectories and root-relative poses. A B-spline reparameterization compresses the generative state space while enforcing temporal smoothness, and a dual-stream transformer conditions each agent's predictions on observed neighbor motion for interaction-aware forecasting. Our method achieves state-of-the-art performance on CMU-Mocap (UMPM) and 3DPW, outperforming deterministic baselines on joint position error, pose error, and final displacement error despite producing a full predictive distribution. We additionally establish the first motion prediction baseline on WorldPose, a large-scale professional soccer dataset, where social conditioning demonstrably concentrates predictive uncertainty along interaction-constrained directions.