ML Reads

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ML papers to read today.

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5 papers

#01Nov 4, 2026

cs.CV

CounterFactual Retrieval for Evidence-Aware Individual Animal Identification

Ankit K. Upadhyay, Aleksandr Algasov, Ekaterina Nepovinnykh and 5 more

Automated identification of individual animals is moving from small curated studies toward shared benchmarks and reusable foundation models. This progress is useful, but current evaluation leaves the evidence behind a match unresolved, i.e., high retrieval accuracy does not show whether a model used animal features or identity-correlated shortcuts. We address this with Counterfactual Foreground Retrieval (CFR), an evidence-aware evaluation protocol. CFR evaluates the same query-gallery task under different views: full image, foreground-only, and shortcut-only. The full-image measures standard retrieval performance; the foreground-only measures foreground-supported retrieval; and shortcut-only view measure how much identity signal is recoverable from background, or silhouette. This turns a retrieval score into an evidence profile: how well the model performs on the original images, how much of that performance remains when only the animal is visible, and how much identity signal remains recoverable when the animal is removed. We release around 0.5M masks for 34 datasets and code for mask generation and CFR evaluation.

#02Nov 4, 2026

cs.CV

From Pixels to Actions - Towards Native Vision-Language-Action Policies

Weichen Fan, Haiwen Diao, Penghao Wu and 14 more

Vision-language-action models are typically built on a simple premise: perception is first compressed by visual encoders, and action reasoning begins only afterwards. Yet manipulation often hinges on precisely the visual signals most vulnerable to this abstraction, e.g., local geometry, boundaries, depth, and subtle state changes. This raises a fundamental question: should action policies inherit a fixed visual endpoint, or directly access evolving visual computation? We introduce NEO-VLA, a structurally encoder-free vision-language-action framework. Images are tokenized by lightweight patch convolutional layers and evolve jointly with language throughout the backbone, allowing a flow-matching action expert to draw from instruction-conditioned visual representations at different depths. This simple change reveals a consistent pattern. Native architectures outperform encoder-based counterparts under controlled comparisons; full fine-tuning reduces but does not erase the gap, and additional scale alone cannot recover it. More strikingly, layer-wise probing shows that the action-critical signals often peak well before the final visual representation. Across diverse manipulation settings and distribution shifts, NEO-VLA consequently achieves stronger and more robust control. Together, these results suggest that embodied control benefits from access to visual representations across the computational hierarchy, rather than a fixed encoder output.

#03Nov 4, 2026

cs.CV

Procedural Adversarial Learning

Jack Nugent, Jia Deng

For many computer vision tasks, neural networks can be trained to produce a low average error, yet they still fail on seemingly simple scenes. Reducing these failures requires first finding them, but they may not be in a fixed dataset. We study procedural adversarial learning (PAL), a framework of minimax training and adversarial evaluation which searches the input space of a procedural generator for difficult instances. The procedural generator is an interpretable program mapping a low-dimensional vector of control parameters (e.g. layout, lighting, pose) to a rendered image and its label. We introduce the Simple-PAT algorithm, which uses zeroth-order optimization in the procedural generator's parameter space to propose adversarial training samples that are generated on demand. We also create PAL-Dojo, a collection of efficient procedural generators for surface normal estimation, image segmentation, and human pose estimation. Against a cross-model black-box adversary with 50M aggregate queries, Simple-PAT reduces worst-case error by a geometric mean of 3.15x compared to standard training and 2.63x compared to the strongest robust training baseline. Code is available at https://github.com/princeton-vl/procedural-adversarial-learning.

#04Nov 4, 2026

cs.CV

Where to Connect? Boosting MLLMs via Dynamic Gated Pathways across ALL ViT and LLM Layers

Yingying Yan, Jiaqi Tang, Wei Wei and 7 more

A central yet under-explored question in Multimodal Large Language Models (MLLMs) is where to connect---how visual information from a hierarchical vision encoder should be wired into the layer-wise semantics of a large language model. Mainstream MLLMs inject a fixed single-layer visual representation into the LLM and treat all LLM layers as a single consumer, ignoring that different layers demand different visual granularities. Recent multi-layer fusion methods either compress hierarchical features on the encoder side or rely on predefined sparse or hierarchical layer-to-layer connections, and therefore stop short of modeling adaptive cross-layer interactions between the ViT and LLM hierarchies. We address this gap with DGP (Dynamic Gated Pathways), a routing mechanism that establishes all-to-all connections between every ViT layer and every LLM layer, with each LLM layer dynamically gating its preference over visual layers conditioned on its own semantic state. Built on top of LLaVA-1.5-7B and 13B, DGP delivers consistent gains over the LLaVA-1.5-7B baseline (e.g., +4.2 on SQA$^{I}$, +3.3 on MM-Vet, +3.1 on VizWiz and LLaVA$^{W}$) and surpasses prior multi-layer visual fusion methods on most benchmarks. Layer-wise routing analyses further show that different LLM layers do select different visual granularities on demand, supporting both the effectiveness and interpretability of the proposed dynamic gated pathways. The code is available: https://github.com/YingyingYan1/DGP.

#05Nov 4, 2026

cs.RO

Dexterous Robotic Hands in the Foundation-Model Era: A Full-Stack Survey of Hardware, Data, Cross-Embodiment Transfer, Learning, and Evaluation

Ji Pei

Dexterous robotic hands are increasingly coupled to large-scale human data and foundation models, yet progress in hardware, representation learning and evaluation is often assessed separately. This survey reviews work from January 2024 to early November 2026, with earlier studies included to establish technical lineages. We organize the literature into five interdependent layers: hardware; data collection and curation; cross-embodiment transfer; learning and foundation models; and evaluation and applications. Human hand-object understanding and tactile sensing provide two cross-cutting perspectives. A system-level architecture, comparative tables and five case analyses connect design choices across these layers. We distinguish within-study experimental comparisons from heterogeneous corpus statistics, vendor specifications and company-reported results. Three conclusions emerge. First, the value of human data depends on kinematic, visual and contact alignment, not recording volume alone. Second, shared action representations and foundation policies do not remove embodiment-specific constraints on force, latency and contact. Third, task completion is insufficient to establish physical correctness or deployment readiness. Evidence remains limited for zero-shot transfer of contact-rich skills between morphologically different hands, long-duration reliability, and cross-sensor tactile generalization. We identify eleven open problems and propose reporting interfaces and controlled comparisons that can make full-stack progress more measurable. The review is a structured narrative synthesis rather than a pooled performance ranking or an exhaustive systematic review.