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5 papers

#01Nov 6, 2026

cs.CL

Compaction, decay and reinforcement in a two-tier conversational memory: a paired evaluation against retrieval-augmented generation

Osamudiamen Edogun, Joshua Obigwe, Irfan Mehmood

A conversational agent that remembers has to decide what to keep. Retrieval-augmented generation keeps the transcript and searches it; the alternative is to compact each turn into atomic facts and search those. We compare the two on LoCoMo, with both arms answering all 1,985 questions in one window, against the same stores, with the same generator and judge, and both predictions on one row, which licenses McNemar's exact test on the 512 questions where they disagree. On the four categories comparable work reports, compaction scores 71.4 per cent against 64.6, a lead of 6.8 points (p = 5.5e-08) at 34 per cent fewer prompt tokens. On all five, including the adversarial set comparable work drops, the lead falls to 2.0 and stops being significant, because the baseline leads adversarial by 14.6. That loss has a structure. Our lead falls as the reference answer demands more source wording, 9.6 points ahead at one or two reference words and 3.1 behind past eight, with token overlap moving the same way, so the judge is not the cause. Compaction keeps what a fact asserts and discards how it was said, so it wins where the answer is a value and loses where it is a phrasing. We also report four negative results with their power calculations.

#02Nov 6, 2026

eess.IV

AdaptivePnP: Fast Auto-Tuned Plug-and-Play for Deconvolution

Haley Duba-Sullivan, Emma J. Reid, Charles A. Bouman and 1 more

Plug-and-play (PnP) methods reconstruct images by alternating a data-fitting step with an image denoiser. Their performance depends on two parameters: the step size $γ$ and the measurement noise level $σ$. In practice, $γ$ is often tuned by grid search over validation images and must be retuned whenever the problem setting changes, and $σ$ is assumed known or estimated separately. We propose AdaptivePnP, a PnP framework that jointly estimates $σ$ and $γ$ at every iteration from the data-fitting residual. To do so, we apply the PnP virtual model to the data-fitting proximal map and show that the residual is zero-mean Gaussian with covariance parameterized by $γ$ and $σ$. However, when one parameter is much larger than the other, the residual carries little information about the smaller one and using the maximum likelihood (ML) estimator can degrade the PnP iterations. We therefore introduce the identifiable maximum likelihood (IML) estimator, which restricts the ML estimator to an identifiable window in which the normalized Cramér--Rao bound of every parameter is bounded by a user-specified tolerance. For the virtual model, this window is an interval of ratios $ρ= γ/σ$, so computing the IML estimate reduces to a one-dimensional search over $ρ$. We apply AdaptivePnP to two standard PnP methods, yielding algorithms that require neither a tuned $γ$ nor a known $σ$. On image deblurring and super-resolution, AdaptivePnP matches or outperforms PnP baselines tuned with the true $σ$. Code is available at https://github.com/hdubasullivan/AdaptivePnP.

#03Nov 6, 2026

cs.IT

How far does a hash-only sender go? A pre-registered map of sender memory versus bits for short text messages

Marcelo Samoilenko

Can a sender that only computes hashes, with a language model only at the receiver, transmit short human text more cheaply than a classical sender trained on the same domain? We answer with one pre-registered run on 1,000 English user utterances from Taskmaster-1. The primary endpoint is the cost per message to deliver 100% of the messages (hash bits, plus a 2-byte negative acknowledgement and the raw text when the first attempt fails), paired against an in-domain PPM order-1 sender. The hash-only sender delivered 857 of 1,000 messages on the first attempt and cost 192.8 bits per message, 18.4 bits more than PPM order 1 (95% bootstrap interval 10.9 to 26.3); by the pre-registered rule it spends more and is not equivalent within one byte. As secondary results we map measured sender memory against bits. The hash-only sender (8,190 B on a host build, keyed BLAKE2b tag included, as in every method) was the cheapest point in bits from 8,190 B up to, but excluding, PPM order 1 at 24,844 B, 45 to 46 bits below smaz2 and Unishox2; from PPM order 1 upwards, in-domain senders spend fewer bits, except order 2 pruned to 16 KiB. In airtime it loses to PPM order 1 on all five links priced, to Unishox2 on four, and to raw text with a tag on two, because each failure costs an acknowledgement frame and a fallback frame. A wider receiver search recovers half of the failures and makes the cost 7.7 bits lower than PPM order 1, at about three minutes of receiver time per failure, and still loses in airtime on four of five links. We report the measurement as a delimitation, with every deviation of the run.

#04Nov 6, 2026

eess.IV

Super-resolved digital terrain models for GEDI geolocation correction: agreement with airborne LiDAR DTM-based corrections at the beam level, not the footprint level

Natsuki Yuda, Shinichiro Shirota

The Global Ecosystem Dynamics Investigation (GEDI) mission measures three-dimensional forest structure with a LiDAR aboard the International Space Station. GEDI observations have geolocation errors of about 10 m, which cause misalignment with other remote sensing data and reduce the accuracy of downstream tasks. Matching GEDI ground elevations against high-resolution digital terrain models (DTMs) from airborne LiDAR is one way to correct these errors, but such DTMs exist in few regions. To widen this method's applicability, we super-resolved a more widely available low-resolution DTM and used it for the matching. Our question is whether a super-resolved DTM yields the same correction as a 1 m-resolution airborne LiDAR DTM and, if not, why. In steep forests of western Japan, we super-resolved an existing 10 m-resolution DTM to 1 m. Improving its accuracy required fusion with a global 30 m-resolution DTM from a different source. Using the resulting DTM, we corrected GEDI observation positions first by a single shift per ground track, then per observation. For most tracks, the shifts nearly matched those from the airborne LiDAR DTM, likely because DTM errors canceled out across many observations. Per-observation corrections, however, did not match. At a single observation, the error does not cancel out and is too large for the correction. This error likely originates mainly from the input DTM. Therefore, even without a 1 m-resolution DTM, a roughly 10 m-resolution DTM, fused with a global DTM and super-resolved to 1 m, should yield track-wise corrections nearly matching those from a 1 m-resolution DTM.

#05Nov 6, 2026

cs.LG

Computer-Use Agents Are Embodied Generalists

Pranjal Aggarwal, Sean Welleck

In many areas of AI, general-purpose models have increasingly replaced handcrafted methods and specialized architectures. We argue that embodied AI is poised for a similar shift. Our key claim is that embodied tasks can be formulated as interaction with digital software. Specifically, we build software that renders an agent's view of a physical environment on a screen and provides controls for acting in it. A computer-use agent (CUA) can then perform embodied tasks through the same screenshots and keyboard and mouse actions that it uses to operate ordinary software. Using a single CUA design and changing only the software, our entries win first-, second-, third-, and sixth-place prizes across four ECCV workshop competitions, without any competition-specific agent tuning. These results suggest that the skills CUAs learn on software, such as visual grounding, precise clicking, and exploration, already carry over to embodied tasks, giving CUAs a far broader scope in embodied AI than previously realized. We therefore advocate that computer-use agents can be embodied generalists. Further, we advocate that, by following the training strategy that made computer-use agents general, embodied AI can converge on a single general model as well, ushering in a new era of general embodied AI. Website: https://pranjal2041.github.io/cua-embodied