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ML papers to read today.

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5 papers

#01Nov 5, 2026

cs.AI

Benchmarking Large Language Models on Heterogeneous Cognitive and Biomedical Knowledge Graphs: The Role of Graph Grounding in Multi-Hop Reasoning and Hallucination Mitigation

Ali Sarabadani, Kheirolah Rahsepar Fard, Tahereh Jeirani

Large language models (LLMs) are increasingly used in biomedical and cognitive neuroscience, but their ability to reason reliably over heterogeneous knowledge graphs (KGs) remains unclear. We benchmark five LLMs (GPT-5.1, Gemini 2.0 Pro, Llama 3, Qwen, and BioGPT) across five KGs: DrugBank, NeuroSynth, Cognitive Atlas, Brain Map, and GDPKG. We introduce a multitier query dataset to evaluate reasoning depth and factual accuracy under KG-aware (graph-grounded) and KG-agnostic conditions. Inter-annotator agreement was substantial, with Cohen's kappa of 0.781 (range: 0.753-0.807) and Fleiss' kappa of 0.77. Results show that general-purpose models, particularly GPT-5.1 and Gemini 2.0 Pro, generally outperform domain-specific models on multi-hop and high-level reasoning tasks, although performance declines as query complexity increases. KG grounding reduces hallucination rates across all evaluated models. Contrary to our initial hypothesis, domain-specific models do not consistently outperform general-purpose models on specialized tasks without graph grounding. These findings highlight the value of combining broad language-model capabilities with structured domain knowledge. We provide practical guidance for selecting LLM-KG integration strategies based on task complexity and computational constraints, and discuss hybrid neurosymbolic architectures for personalized medicine, cognitive disorder diagnosis, and explainable AI.

#02Nov 5, 2026

cs.CL

Measured Coupling for Parallel Decoding in Diffusion Language Models

Tal Oved, Lior Wolf

Diffusion language models can write many tokens per step, but must choose which tokens are safe to commit together. Mean-field decoding penalizes pairs of positions whose predictions look alike. We replace this proxy with the coupling itself: how much committing one token changes the model's confidence at another. Cheap probes inside the main forward pass measure it, with no training or extra model, and it plugs into the same mean-field rule. On three models and four benchmarks, our method needs far fewer steps than mean-field decoding and is faster in most settings, also with a key-value cache, at an average accuracy cost of 1.1 points. Shuffling the couplings or replacing them with a uniform bonus loses this gain.

#03Nov 5, 2026

cs.LG

A Hidden Markov Preference Model for Online Prediction of Adversary Actions

Angel Daruna, Michael Cogswell, Tixiao Shan and 3 more

A defender anticipating an attacker needs a probability distribution over the attacker's next action from information available before that action occurs. Two structures complicate this: the attacker's behavioral regime persists and can switch within an episode, and each action combines an operation with state-dependent arguments whose feasible values change over time. We capture both with a hidden Markov model whose latent state is the active regime and whose regime-conditioned action law is defined on a feasibility-masked tree of executable actions. The same likelihood forms the next-action distribution and updates the regime belief once the action is seen, and a partially observed prefix contributes its resolved local factors. Estimation separates into convex logistic fits that Baum-Welch reuses when regimes are unlabeled. We derive a reach-weighted nodewise KL expression for regime information, a sequence-wise log-loss bound for switching regime paths, and a uniform fallback guarantee. On the CAGE 2 cyber defense benchmark the filtered latent state is worth 0.8 nats per step, and after a controller switch the loss begins to fall in three steps against ten for a recurrent baseline.

#04Nov 5, 2026

cs.LG

Discovering Learning Rules that Shape Others

Hong Jun Lee, Ziyan Wang, Jun Wang and 2 more

In general-sum games, self-interested learners can reach outcomes that are poor for everyone, which has motivated methods that shape the opponent's learning. Methods like Learning with Opponent-Learning Awareness (LOLA), which differentiates through the opponent's learning process, and Model-Free Opponent Shaping (M-FOS), which uses model-free optimisation methods for long-horizon opponent shaping, have enabled mutual cooperation and exploitation of learners. However, these methods require access to the opponent's parameters, policy, rewards or learning rule during deployment. In single-agent reinforcement learning, update rules discovered by meta-learning have achieved state-of-the-art results (e.g. DiscoRL). These rules are separate from the policy they train and read only the agent's own experience. We hereby extend this framework to general-sum settings by introducing Discovered Update Rule for Opponent Shaping (DUOS). To the best of our knowledge, this is the first method to discover an update rule for an agent in general-sum games. DUOS meta-trains the rule to maximise the agent's expected return over its lifetime, and updates an inner network using the agent's own experience. We show that our discovered rule exhibits behaviour consistent with opponent shaping without reading opponent policies or parameters, and ranks 1st in normalised mean score and 1st in self-play among tournament entrants.

#05Nov 5, 2026

cs.RO

Social Humanoid: Socially Responsive Human-Humanoid Interaction

Vongani H. Maluleke, James Ni, Kie Horiuchi and 7 more

Humanoid robots are typically trained as solitary agents, leaving them unable to coordinate physically with human partners who naturally anticipate and adjust to one another. To bridge this gap, we present Social Humanoid, a hierarchical system that generates and executes socially responsive whole-body motion on a 29-DoF Unitree G1 conditioned on a human partner's motion. Its high-level policy performs flexible sequence modeling of human and humanoid motion through a shared tokenized representation, generating reactive humanoid motion and anticipating the partner's motion when they are occluded, while a low-level whole-body tracking controller executes the generated motion on the robot. To train the system, we introduce a two-phase adaptive retargeting procedure that retargets one interaction partner to the robot while morphing the other partner to preserve contact dynamics, reachability, and relative body scale. We apply this procedure across five motion-capture datasets to produce a new Human-Humanoid Interaction (HHI) benchmark of 260 hours of human-humanoid interactions. Our results demonstrate that Social Humanoid produces coordinated, human-aligned behavior across diverse interaction types in simulation and the real world. Project page: https://von31.github.io/social-humanoid/