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5 papers

#01Aug 28, 2026

cs.CV

ARC-CT: Anatomy-Routed Contrastive Vision-Language Learning for 3D Chest CT

Huseyin Umut Isik, Mehmet Alp Ozaydin, Sila Kurugol and 1 more

Contrastive vision-language learning uses paired chest CT volumes and radiology reports to learn abnormality classifiers without manually annotated labels. However, two characteristics of chest CT challenge conventional global contrastive learning. First, many critical abnormalities are small or anatomically localized, and pooling an en- tire volume into a single embedding may dilute their visual evidence. Second, the standard contrastive objective treats every other scan in a batch as a negative. Because many chest CTs share abnormalities, this objective incorrectly pushes co-positive pairs apart. We propose Anatomy-Routed Contrastive Learning for 3D Chest CT (ARC-CT), a region-aware framework that addresses these limitations using only la- bels extracted from reports by an LLM, with no manual annotations or bounding boxes. ARC-CT combines three components: (1) an Anato- myQFormer localizing evidence via queries constrained by automatically generated organ masks; (2) a label-Jaccard soft InfoNCE objective in- tegrating the standard one-hot target with the label-set overlap of each pair, which reduces false-negative penalties between studies that share clinical findings; and (3) an organ-level alignment loss connecting mask- pooled visual features to organ-specific report text extracted offline with a large language model. ARC-CT achieves a 0.86 mask-free macro AUC across 18 abnormalities using a compact 3D ResNet-18 backbone. Over- all, ARC-CT outperforms both comparable efficient baselines and sev- eral larger transformer models. Our code and weights are available at https://github.com/arc-ct/arc-ct.

#02Aug 28, 2026

cs.CV

Non-Uniform Quantisation for 3DGS Compression

Bert Van hauwermeiren, Patrice Rondao Alface, Adrian Munteanu

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, yet its high bitrate requirements pose significant challenges for storage and transmission. To enable practical applications and ensure interoperability within the 3DGS ecosystem, standardised compression formats are essential. In this paper, we propose a novel non-uniform quantisation scheme specifically tailored for 3DGS models. Our approach adapts to the underlying data distribution by applying importance-weighted quantisation and eliminating post-voxelisation redundancy through importance weighted merging. Extensive evaluations on benchmark datasets demonstrate that our method achieves state-of-the-art compression performance. Furthermore, the proposed scheme is compatible with any point-cloud-based representation and is intended as a formal contribution to the upcoming MPEG 3DGS compression standardisation activities.

#03Aug 28, 2026

cs.CV

Texture Image Classification Using DWT AlexNet Feature Fusion and Deep Neural Networks

Arun D. Kulkarni

Texture image classification plays a significant role in computer vision applications, including industrial inspection, medical image analysis, remote sensing, and object recognition. Handcrafted features can capture local texture characteristics but may have limited capability to represent complex visual patterns. In contrast, deep learning models automatically learn discriminative representations but may not fully exploit the multiscale spatial-frequency information inherent in texture images. This paper proposes a hybrid feature fusion framework, termed DWT_AlexNet_DNN, which combines Discrete Wavelet Transform (DWT) features with deep features extracted using AlexNet for texture image classification.

#04Aug 28, 2026

cs.CV

GeoFF3D: Coordinate-Anchored Feed-Forward Reconstruction for Large-Scale UAV Mapping

Xiang Yang, Yongli Wang, Yunsheng Zhang

Existing feed-forward 3D reconstruction methods typically process a bounded number of images and recover cameras and geometry in local or internally normalized frames. Extending them to large-scale UAV mapping requires scalable multi-chunk processing and reliable aggregation, while full Sim(3) alignment can become unstable for near collinear trajectories. We present GeoFF3D, which combines a coordinate-anchored model with a spatial large-scale reconstruction framework (SLRF). The model uses georeferenced camera translations and optional geometric priors to predict camera poses and dense point maps directly in a gravity-aligned Z-up metric frame. SLRF partitions images into spatially overlapping chunks, propagates shared-view priors, and aggregates local reconstructions hierarchically, while remaining applicable to different bounded-view models. Across nine aerial mapping blocks, GeoFF3D achieves the best average reconstruction quality, improving F@5 from 0.829 for Pi3X + SLRF to 0.877. On long UAVScenes sequences, it reaches 0.848, compared with 0.687 for Pi3X + SLRF and 0.451 for the strongest evaluated SLAM/streaming baseline. GeoFF3D reconstructs 2,000 images in approximately five minutes, demonstrating scalable and robust large-scale UAV reconstruction.The code is available at https://github.com/yanxian-ll/GeoFF3D.

#05Aug 28, 2026

cs.CV

WALDO: One-Shot Exemplar-Conditioned Object Detection in Cluttered Scenes

Kishor Datta Gupta, Ahmed Rafi Hasan, Md. Mahfuzur Rahman and 2 more

Locating a specific object instance in a cluttered scene using a single reference image and a short description, and reporting when that instance is absent, large vision-language models usually address this task. We ask whether the same capability is available far more cheaply, from representations already learned by a world-model pretraining objective. We present WALDO, a one-shot exemplar- and language-conditioned detection head with 3.4M trainable parameters that reads frozen V-JEPA 2.1 features to jointly predict object localization and target presence, with no gradient on the backbone. Because exemplar-conditioned supervision is scarce, we synthesize training episodes from instance annotations, mining exemplars from ground-truth boxes and constructing absence cases that exclude the referenced instance while leaving same-category distractors in view. This is easy to get wrong: in the obvious implementation, crop size alone predicts the label, and a head trained on it reaches 0.9998 absence AUROC without ever consulting the exemplar, and we report the negative controls that close the shortcut. On 35 held-out cluttered scenes, WALDO achieves a 0.461 catalogue AP@50, compared to 0.306 for a prompted Grounding DINO baseline under an identical scorer. Substituting DINOv3 for V-JEPA under a matched 576-token grid drops within-category absence AUROC from 0.880 to 0.726 and instance AP@50 from 0.201 to 0.141, isolating the pretraining objective rather than input resolution as the source of the gain. Instance-level Success@1, however, reaches only 0.190 against a 0.190 category-chance floor: world-model features transfer to localization precision and absence detection but not to instance identity.