#01Aug 28, 2026
cs.CV
LayerRecall: A State-Conditioned Memory Router for Long-Horizon Consistency in Video Generation
Yixuan Ding, Jiahao Kong, Wei Huang and 2 more
Autoregressive video diffusion enables scalable long-video generation by producing chunks from a bounded recent context. While recency-based caching preserves local continuity, it evicts historical cues needed when subjects, objects, scenes, or attributes reappear. Existing memory mechanisms expose models to nonlocal history, but access alone does not ensure effective use. Our analysis reveals that video DiT layers exhibit distinct preferences for current, recent, and distant context, suggesting that long-range memory requires deciding both what to retrieve and where to use it. We introduce LayerRecall, a current-conditioned, layer-selective memory router that retrieves relevant historical K/V states and injects them only into backbone-specific memory-sensitive layers while preserving local attention elsewhere. To reduce reliance on scarce high-quality long-horizon videos and explicit memory-allocation labels, we further propose Cross-Horizon Prediction Matching (CHPM), which uses a privileged long-context reference to supervise the bounded-memory router in prediction space. Across 100 multi-shot evaluation prompts, LayerRecall achieves the best overall results on MemoBench and MovieBench while matching its backbone on VBench-Long, demonstrating stronger long-range recovery without sacrificing local continuity. Qualitative analyses further reveal memory-guided self-correction, whereby initially mismatched local attributes return to their historical appearance without resetting ongoing motion or scene structure. Additional analyses show cross-backbone portability and negligible inference overhead.
#02Aug 28, 2026
cs.CV
Denoising-Aware Temporal Point Cloud Completion for 3D Crop Architecture Recovery and Phenotypic Trait Extraction
Mrudul Mittal, Soumyashree Kar
High-throughput phenotyping depends on accurate 3D reconstruction of plants across growth stages, yet the development and evaluation of temporal completion methods are limited by the lack of datasets with complete geometric ground truth. To address this challenge, we introduce SynthCrop4D, a procedurally generated synthetic dataset of temporally evolving plant point clouds that provides controllable noise, occlusion, and complete plant geometry for benchmarking reconstruction methods. Using this dataset, we evaluate a two-stage pipeline that combines spatial denoising and temporal point cloud completion. First, a denoising module removes structural artifacts from raw laser-scanned point clouds. The resulting data are then processed by an Adaptive Temporal PoinTr model that reconstructs the current growth stage (t) using information from the previous stage (t-1), enabling recovery of regions missing due to self-occlusion. We evaluate the proposed framework on both SynthCrop4D and the real-world Pheno4D dataset (tomato and maize) under settings with and without denoising. Results show that denoising substantially improves reconstruction quality, with the best configuration achieving a Chamfer Distance of 0.0061 on SynthCrop4D (Temporal PoinTr + Mamba-DG) and an F-Score of 0.2080 on Pheno4D (Vanilla PoinTr + Mamba-DG). We further demonstrate the use of completed point clouds for phenotypic trait extraction, including plant height, canopy width, and convex hull volume, obtaining hull-volume MAEs of 0.021 on synthetic data and 0.343 on real data. Together, SynthCrop4D and the proposed pipeline provide a benchmark and methodology for temporal plant reconstruction and high-throughput crop phenotyping.
#03Aug 28, 2026
cs.CV
GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image
Semin Kim, Haechan Shin, Jongyoo Kim
Existing monocular full-body 3D human-object interaction (HOI) methods do not combine explicit finger-level grasp optimization with category-agnostic object reconstruction. Despite plausible body-object configurations, their fingers may float from or penetrate objects instead of forming a grasp. We present GraspHOI, the first framework that reconstructs a full-body 3D HOI from a single image while explicitly optimizing finger articulation against the reconstructed object. GraspHOI recovers object geometry directly, without predefined meshes or a fixed category vocabulary. It reconstructs the body, hands, and object separately, aligning them in metric camera space via depth-based registration and image-space alignment. Occlusion-aware palmar correspondences seat the object against the grasping hand, and contact-aware optimization refines arm and finger articulation to form surface contact without excessive penetration. Across four benchmarks and six baselines, GraspHOI improves relative human-object placement, hand accuracy, and contact plausibility. Full pipeline code will be released.
#04Aug 28, 2026
cs.CV
A comprehensive and trustworthy benchmark of AI methods for change detection in Earth observation
Tadej Tomanič, Alice Baudhuin, Jan Sotošek and 4 more
Change detection in Earth observation (EO) is critical for monitoring land surface transformations, yet recent research in the field is constrained by inconsistent evaluation protocols and a narrow focus on predictive accuracy without regard for computational efficiency. To address this, we present a standardized, open-source benchmark for evaluating state-of-the-art (SOTA) deep learning methods for Earth observation change detection. We conduct a comprehensive analysis of ten representative model architectures, ranging from convolutional networks (CNNs) to vision transformers (ViTs), across ten heterogeneous change detection datasets. We rigorously evaluate these models with identical experimental protocols, comparing models trained from scratch against those utilizing pre-trained weights. Furthermore, we evaluate predictive performance alongside computational efficiency, including parameter counts and inference latency. Our findings reveal that well-optimized classical architectures, such as Siamese U-Nets, frequently outperform more complex contemporary models when computational efficiency is factored in, and that pre-training consistently provides a significant performance boost with no additional inference cost. To ensure complete transparency and reproducibility, all experimental resources, including standardized data splits, training scripts, training logs, and model checkpoints are publicly available and adhere to FAIR principles (Findable, Accessible, Interoperable, and Reusable).
#05Aug 28, 2026
cs.CV
Non-Uniform Quantisation for 3DGS Compression
Bert Van hauwermeiren, Patrice Rondao Alface, Adrian Munteanu
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, yet its high bitrate requirements pose significant challenges for storage and transmission. To enable practical applications and ensure interoperability within the 3DGS ecosystem, standardised compression formats are essential. In this paper, we propose a novel non-uniform quantisation scheme specifically tailored for 3DGS models. Our approach adapts to the underlying data distribution by applying importance-weighted quantisation and eliminating post-voxelisation redundancy through importance weighted merging. Extensive evaluations on benchmark datasets demonstrate that our method achieves state-of-the-art compression performance. Furthermore, the proposed scheme is compatible with any point-cloud-based representation and is intended as a formal contribution to the upcoming MPEG 3DGS compression standardisation activities.