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5 papers

#01Aug 28, 2026

cs.CV

How Far Can 5,500 Hours of Driving Take You? A Scaling Law Analysis of Video Diffusion Models

Victor Besnier, Anh-Quan Cao, Elias Ramzi and 5 more

Video generation for autonomous driving cannot follow the web-scale route: driving data is expensive to collect, bound by privacy requirements, and cannot be scraped at will, so models must make the most of a fixed corpus. We present a systematic scaling-law study of video diffusion models trained from scratch on driving data: a family of models from 1M to 9B parameters, trained at different exposures on up to 5,500 hours of driving. Validation loss follows consistent power laws in both model size and training exposure, answering the questions that shape a training budget: whether compute is better spent on longer training or on a larger model, and whether more data is needed. Loss improves much faster with training exposure than with model size, making longer training the most effective way to improve a fixed model under limited compute. However, larger models continue to achieve lower asymptotic loss, so compute-optimal scaling still favors increasing model size when sufficient compute and data are available. Guided by these laws, we train a 9B-parameter model, to our knowledge the largest video diffusion model trained from scratch on driving data: it sets a new open-source state of the art for driving video generation, as measured on nuScenes. Our code and pretrained models are available at https://github.com/valeoai/VATIX. NATIX is separately releasing the underlying driving data in stages.

#02Aug 28, 2026

cs.CV

Lossy Event Compression: From Event Stream Distortion to Task Performance

Zahra Rezaee, Catarina Brites, João Ascenso

Event cameras generate asynchronous, sparse data streams with microsecond temporal resolution, but in moderate-to-high motion scenes they can produce as many as hundreds of millions of events per second, creating significant bandwidth and storage challenges. Lossy compression is therefore essential for practical deployment, yet existing event stream distortion metrics fail to reliably predict compression-induced degradation at the task level, forcing codec optimization to rely on expensive task-specific evaluations. To address this gap, this paper introduces two fundamentally different event compression pipelines: i) an aggregation-based pipeline that converts the event stream into polarity-based histogram frames for compression with the conventional image codec JPEG 2000, and ii) a frame-free point cloud-based pipeline that codes events natively as 3D points using the octree-based codec G-PCC. Both pipelines are then assessed within a unified task-driven evaluation framework that relates event stream distortion to downstream application performance across four representative tasks: i) video reconstruction, ii) object detection, iii) optical flow estimation, and a delay-sensitive task iv) asynchronous feature tracking under a reference-relative protocol. Building on this framework, five classification-based distortion metrics are applied to event compression for the first time, to the best of the authors' knowledge, and benchmarked against existing event stream metrics. Experimental results demonstrate that the proposed metrics reliably predict compression-induced task degradation across different coding frameworks. This demonstrates that event stream distortion assessment can be an efficient alternative to repeated task-specific evaluation, providing direct guidance for the development and optimization of future event data coding solutions.

#03Aug 28, 2026

cs.CV

WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild

Yuhao Bai, Qianqiu Tan, Lilong Chen and 2 more

3D Gaussian Splatting (3DGS) delivers real-time and high-fidelity rendering but remains challenged by unconstrained in-the-wild scenes, where drastic appearance variations and transient objects violate multi-view consistency. Existing methods are fundamentally limited by independent and discrete embeddings that struggle to capture continuous environmental changes or model spatially-varying local illumination. To address these limitations, we propose \textbf{WilLaGS}, a unified framework for robust 3D scene reconstruction and generative appearance synthesis under unconstrained settings. Specifically, we introduce a generative appearance model where a $β$-VAE learns a structured and continuous manifold of global appearance. Conditioned on the latent code, we construct a 3D neural appearance field that generates dynamic Tri-Plane features to encode spatially-varying local illumination effects. Furthermore, to suppress transient artifacts, we present a self-supervised perceptual masking mechanism that leverages a Teacher-Student (EMA) architecture to derive a stable scene consensus, robustly identifying inconsistent regions via perceptual discrepancies. Extensive experiments on multiple datasets demonstrate that \textbf{WilLaGS} achieves state-of-the-art performance in reconstruction quality and novel view appearance synthesis, while maintaining real-time rendering efficiency.

#04Aug 28, 2026

cs.CV

FUSED: Forensic-Semantic Mixture-of-Experts for AI Inpainting Detection and Localization

Anton Nuzhdin, Marcel Worring, Ivona Najdenkoska

Diffusion-based inpainting models modify only a localized part of an image, while many AI-image detectors rely on global artifacts and do not localize. These artifacts vary across generators, limiting detector transfer under distribution shifts. Recent work shows that restoring the authentic pixels outside the inpainted region removes these cues and can degrade pretrained detectors. To address this, we present FUSED, a unified framework for the joint detection and localization of AI-generated inpainting. FUSED combines low-level forensic cues with high-level semantic features using a sparsely-gated Mixture-of-Experts architecture, enabling the model to adaptively prioritize the most relevant signal for each token. For each input, FUSED predicts both an image-level manipulation score and a pixel-level mask of the inpainted area. On the OpenSDID cross-generator benchmark, FUSED achieves the best average detection and localization, with the largest gains on unseen generators. The same model transfers directly to the held-out AutoSplice and CocoGlide benchmarks, more than doubling localization performance. Evaluating each held-out benchmark with and without the global generator artifact further shows that all evaluated methods, ours included, partly read the artifact as evidence of manipulation, and FUSED remains the strongest under both conditions. Code and pretrained models are available at https://github.com/AntonNuzhdin/FUSED.

#05Aug 28, 2026

cs.CV

Abstract4D: A Large-Scale Dataset and Framework for Understanding the Visual Language of Abstract Art

Haowei Zhang, Yuanpei Zhao, Ji-Zhe Zhou and 1 more

Artificial intelligence can classify artistic styles and synthesize images, but it still lacks a model of the visual language that gives art meaning. Abstract painting minimizes object semantics and foregrounds structural cues, making it an ideal testbed for computational perception. We introduce \textbf{Abstract4D}, the largest dataset of abstract paintings to date: more than 120,000 images paired with rich metadata and multi-dimensional prompts that capture each work's perceptual attributes---\textit{form, color, texture, and composition}. Annotations are produced by a hybrid human--VLM pipeline for quality and consistency. Using Abstract4D, we (i) analyze the semantic structure of abstract art through large-scale embedding visualization, uncovering how perceptual relationships organize artistic meaning, and (ii) establish benchmark tasks for classification, cross-modal retrieval, and text-to-image generation to evaluate how AI models perceive and reproduce abstract visual language. Together, these analyses demonstrate how Abstract4D enables both exploration and quantitative assessment of AI's ability to represent and interpret abstract art.