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5 papers

#01Oct 19, 2026

cs.CV

Foundation Model Driven Optical Flow

Praroop Chanda, Suryansh Kumar

We investigate how frozen pretrained visual and depth representations support dense optical flow when coupled with a supervised matching network. Building on TTSFlow, this paper studies Dense Prediction Transformer (DPT) feature decoding and one coarse-to-fine refinement stage. Our method fuses features from frozen DINOv2 and Depth Anything V2 models and estimates optical flow through a trainable transformer-based matching pipeline. After optical-flow training on FlyingChairs and FlyingThings3D, it achieves 2.37 endpoint error (EPE) on the Sintel training split, Final pass, compared with 2.52 for the FlowSeek (T) configuration reported here. Our RoCo-Spring 2026 entry, RoCo-29.VSAI, obtains a robustness-balanced score of 1.1038, Spring EPE of 1.411, and RobustSpring proxy EPE of 4.739, with a lower balanced score than seven of the twelve listed reference baselines. These results characterize the complete pipeline, which reuses frozen foundation backbones and performs one refinement stage. Code is available at: \url{https://github.com/Visual-and-Spatial-AI-Lab/FFlow}

#02Oct 19, 2026

cs.CV

Mise-en-Video: Fine-Grained 3D Control for Multi-Shot Video Generation

Yingshuang Zou, Xiaoyu Shi, Yawen Luo and 8 more

Recent advances in text-to-video generation have enabled high-fidelity single-shot synthesis, yet practical storytelling creation requires multi-shot videos with both strong inter-shot consistency and fine-grained controllability. Existing multi-shot video generation approaches achieve strong consistency but still fall short in controllability. In this paper, we propose Mise-en-Video (MeV), a highly controllable multi-shot video generation framework that allows video creators to conduct staging the multi-shot in the 3D space and then generate the corresponding multi-shot video. To achieve this, our framework combines a hierarchical attention mechanism for multi-level narrative consistency with 3D-aware layout guidance for precise, per-shot spatial control. To support training and evaluation, we develop standardized annotation pipelines and construct a 160K-video dataset with hierarchical multi-shot texts and oriented 3D bounding boxes. Extensive experiments demonstrate that MeV consistently outperforms strong baselines in video quality, inter-shot consistency, and subject-level controllability.

#03Oct 19, 2026

cs.CV

SpatialScout: Can VLM Agents Actively Explore and Map 3D Scenes?

Zhaoxi Zhang, Hao Liang, Linxuan Wu and 7 more

Spatial intelligence requires agents to actively acquire visual evidence and integrate observations into a coherent representation of the three-dimensional world. Yet spatial question answering offers limited evidence of whether models can construct accurate metric maps through autonomous exploration. We introduce SpatialScout, a benchmark for evaluating vision-language model (VLM) agents on active object-level 3D mapping. SpatialScout comprises 80 diverse indoor scenes containing 3,140 target objects. Given an object inventory, RGB observations, camera calibration, and camera poses, agents control a camera to explore each scene and estimate object centers in a shared coordinate frame. The task requires coordinating viewpoint selection, cross-view association, geometric estimation, and map revision under bounded interaction budgets. Evaluation jointly measures localization accuracy and target coverage through object-scale overlap scores that penalize missing predictions. Experiments with frontier VLMs reveal substantial limitations: the strongest evaluated model, Claude Opus 5.5, achieves a mean overlap score of 41.71%, with 47.23% of targets exceeding an intersection-over-union (IoU) threshold of 0.5 and only 3.25% exceeding 0.9. These results reveal a substantial gap between recovering coarse object layouts and constructing complete, precise metric maps. SpatialScout provides a quantitative testbed for developing agents that build reliable 3D spatial representations through active perception. Code is available at https://github.com/JesseZZZZZ/SpatialScout.

#04Oct 19, 2026

cs.CV

PICA-WAM: Visual Perturbation Invariance via Cross-Appearance Self-Alignment in World Action Models

Yude Zou, Yifei Yao, Guanbo Jiao and 3 more

World Action Models (WAMs) jointly predict future video and generate actions, yet remain sensitive to task-irrelevant visual perturbations, i.e., changes in visual appearance that should not affect robot behavior. We identify a gap in conventional WAM training: video prediction encourages representations to preserve appearance information, while action generation does not explicitly enforce invariance to task-irrelevant appearance. Data augmentation exposes WAMs to such perturbations but does not require perturbed and nominal observations to produce consistent action representations, and alignment with external pretrained features does not guarantee the desired invariance. To address this gap, we propose PICA-WAM, a self-supervised training framework that casts perturbation invariance as an auxiliary cross-appearance self-alignment task for WAMs. An exponential-moving-average (EMA) teacher processes the nominal observation to provide a deeper-layer target, while the online WAM processes a perturbed observation and aligns its shallower-layer action representation to this target through a lightweight projection head. Across four strong WAMs evaluated on RoboTwin 2.0, LIBERO-Plus, EBench, and a real robot, PICA-WAM consistently improves robustness under visual perturbations, preserves nominal performance in simulation, and raises the real robot success rate. PICA-WAM further reduces the sensitivity of video features to task-irrelevant appearance and its propagation into actions, as shown by paired layer-wise diagnostics. Code: https://github.com/YudeZou/PICA-WAM-release

#05Oct 19, 2026

cs.CV

CheckDistill: Adaptive Checklist Distillation for Efficient Distributional Reward Modeling in Image Editing

Yaqi Cai, Zuan Gao, Mengting Chen and 2 more

Reinforcement learning for instruction-guided image editing requires reward models that provide reliable, accurate, and efficient feedback. Direct scalar prediction compresses multidimensional editing preferences, whereas generative evaluators can expose their judgment through explicit reasoning. However, broad scoring criteria do not specify all instance-dependent editing and preservation constraints, and generating long reasoning trajectories is costly for online optimization. We introduce CheckDistill, a pointwise reward modeling framework that internalizes instruction-adaptive checklists. We decompose each editing condition into atomic, independently verifiable requirements and construct four-dimensional scoring labels together with structured verification evidence. After supervised score initialization, a privileged teacher conditions on checklists, item-level judgments, and dimension-level rationales to supervise the student's own scoring trajectories. A reliability-weighted on-policy self-distillation objective adjusts supervision at score tokens according to agreement between the teacher's expected scores and reference labels, while retaining candidate probability weights in a truncated token support. The deployed student directly predicts four score distributions without checklist inputs or explicit reasoning and aggregates their expectations into a scalar reward. CheckDistill achieves aggregate accuracies of 72.30%, 56.67% and 82.90% on MMRB2, MER-Bench and EditReward-Bench, respectively, exceeding the compared open-source baselines on all three metrics.