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5 papers

#01Aug 27, 2026

cs.IT

Knowledge Distillation Driven Semantic NOMA with GAN Refinement for 6G Robotic Vehicle Networks

Qifei Wang, Zhen Gao, Li Qiao and 4 more

To achieve sustainable intelligent mobility, 6G-empowered robotic vehicles (RVs) require high-fidelity visual perception under stringent bandwidth and energy constraints. Semantic communication offers a spectral-efficient solution but suffers from severe interference in uplink non-orthogonal multiple access (NOMA) RV networks. To address this, we propose a knowledge distillation-driven and generative models-enhanced NOMA framework for robust and green RV communications, named KDG-SemNOMA. First, we develop a ConvNeXt-based deep joint source-channel coding (DeepJSCC) architecture with an enhanced attention feature (AF) module for dynamic channel adaptation. Second, to mitigate interference without inference overhead, an orthogonal transmission teacher model guides the NOMA student model via a two-stage knowledge distillation strategy. Finally, to address the over-smoothing artifacts of pixel-wise optimization, we introduce a channel-conditional GAN (cGAN). By explicitly taking the Stage-I initial reconstruction and channel states as conditional inputs, this module refines coarse outputs into high-fidelity images with realistic textures. Experiments on FFHQ-256 demonstrate that KDG-SemNOMA significantly outperforms state-of-the-art methods in both pixel-level accuracy and perceptual fidelity.

#02Aug 27, 2026

cs.CV

DINOcular: Self-Supervised Visuospatial Representations

Farkhat Almukhamedov, Sami Azirar, Hermann Blum

We introduce a self-supervised framework for learning joint visuospatial representations from RGB-D observations. While modern vision foundation models are trained almost exclusively on RGB images, many embodied systems have access to explicit depth sensing, which provides geometric information that monocular inputs cannot recover. Our method integrates depth-derived geometric priors with a visual backbone through inter-patch and intra-patch fusion, enabling the model to encode both appearance and spatial structure efficiently. The resulting representation shows promising improvements on 3D awareness while preserving semantic transfer: it outperforms prior methods of comparable scale on multiple 3D geometry benchmarks, and remains competitive when probed for standard RGB-D semantic segmentation tasks.

#03Aug 27, 2026

cs.CV

EditaLive! Unified Character Video Editing for Live Streaming

Zhiyuan Li, Chi-Man Pun, Peng-Tao Jiang and 2 more

Conventional video editing primarily focuses on scene-level content, whereas live streaming places greater emphasis on the human subject. However, directly applying existing video-editing methods to human-centric live streaming remains challenging, as they may introduce facial-expression inconsistencies and typically depend on multiple offline inference steps, making them unsuitable for real-time interaction. We propose EditaLive, a novel framework for real-time streaming character video editing. In detail, we start from a pretrained image animation model (Wan-Animate), which naturally decouples appearance from motion, and repurpose it as the base model for instruction-based human-centric video editing by reference frame editing and video reconstruction via the collected CharEdit-50K dataset. Besides, we adapt the model from offline bidirectional to causal streaming generation, and design an aligned self-rollout distillation strategy that compresses the model into a two-step sampler, where fixed RoPE and align forcing reduce training--inference discrepancies, and first-frame preserved sparse attention filters redundant historical information to mitigate appearance drift. Extensive experiments demonstrate that EditaLive delivers state-of-the-art editing performance with faithful preservation of facial expressions and low-latency real-time streaming inference.

#04Aug 27, 2026

cs.CV

Magpie: Real-Time World Renderer for Interactive Games

Xiaoyu Zhan, Xinyu Wang, Xiaohong Zhang and 6 more

Modern game development relies heavily on conventional graphics pipelines. High-quality visual content requires modeling, material authoring, animation, lighting, effects, and runtime optimization, making asset production expensive and extending the development cycle of game prototypes. Recently, video foundation models are beginning to change film and video production, but games differ from linear media, they require not only continuous and realistic imagery, but also stable and reproducible gameplay rules, object states, and interaction outcomes. We present Magpie, a real-time generative world-rendering system for interactive games. Magpie separates gameplay execution from visual generation. Designers define scenes and rules in a game engine. At runtime, the Game Engine resolves player actions and maintains world state, while an independent Render Server generates visual output from white-box frames produced by the engine. Magpie provides a system-level implementation path for applying generative models to real-time game rendering. It preserves gameplay designability and reproducibility, and reduces the dependence of early game prototypes on complete visual assets.

#05Aug 27, 2026

cs.CV

Successive Capacity Growth: Task-Complexity-Driven Width and Depth Expansion for Vision Transformer Encoders in JEPA World Models

Frederik Berenz

Joint-Embedding Predictive Architectures (JEPAs) for world modeling typically employ fixed-size Vision Transformer encoders that are over-provisioned for simple tasks and under-provisioned for complex ones, with significant redundancy across attention heads. We propose Successive Capacity Growth (SCG), a method that starts from a minimal encoder (1 head, 2 layers, 283K parameters) and grows incrementally in width (adding attention heads for low-level semantic capacity) or depth (adding transformer blocks for higher-order semantic abstraction), driven by a task-agnostic test-and-verify mechanism that exploits function-preserving expansion to safely trial architectural changes and roll back if they do not improve prediction loss. The Sketched Isotropic Gaussian Regularizer (SIGReg) ensures that all learned semantic dimensions remain statistically independent and aligned with the predictive objective, preventing collapse even as the architecture grows. On a 60-dimensional multi-object dynamics task, SCG naturally triggers depth expansion, improving prediction loss by 20.3% over the fixed small baseline with 56 times greater parameter efficiency than scaling to the fixed large model; on a 2D navigation task, a single width expansion yields even an 23% improvement over the fixed large model. Across all three tested environments of increasing complexity, the adaptive encoder matches or exceeds the fixed small baseline, with zero false-positive expansions and bit-exact function preservation (ratio = 1.0, absolute difference = 0.0). The take-away is that JEPA world model encoders need not be pre-allocated at maximum capacity - they can grow successively as the task demands, achieving significant compute and data efficiency while maintaining representation quality.