#01Oct 19, 2026
cs.CV
Manga2Animate: An Agentic Framework for Faithful Manga Animation with Script and Storyboard Planning
Sheng-Wei Zhang, Hsi-An Chen, Yan-Ting Liou and 3 more
Adapting existing manga into coherent animation that stays faithful to the source is a valuable yet challenging task. Existing methods either access the manga mainly through text, losing its characters and art style, or feed manga pages directly into video generation models, which misinterpret the manga's structure and produce incorrect storylines. In this paper, we propose Manga2Animate, a multi-agent framework that grounds every stage of generation in the source manga. We decompose the task into two intermediate representations, an animation script and a visual storyboard. Each representation is produced by a creator agent and reviewed against the source panels by a paired reviewer agent. We tailor representation-specific selection and dual-level feedback to progressively refine both before synthesizing the final animation. Extensive experiments and a user study demonstrate that Manga2Animate produces animations more faithful to the source manga and more consistent across shots than state-of-the-art approaches. Project page: https://annchenn.github.io/Manga2Animate/
#02Oct 19, 2026
cs.CV
CaptionFuse: Training-Free Composed Product Retrieval Via VLM Intent Captioning and Weighted Embedding Fusion
Zhao Gao, Mina Metias, Mohamed Noordeen Alaudeen and 1 more
Composed Image Retrieval (CIR) retrieves products matching a reference image modified by natural language---a core capability for eCommerce search. Existing training-free methods fuse CLIP embeddings via arithmetic, but we identify a fundamental limitation: user text modifications are attribute-sparse---a user who types ``make it red with shorter sleeves'' specifies what to change but not what to keep (the floral pattern, the V-neck, the fit-and-flare silhouette). We introduce language-space fusion: a Vision-Language Model (VLM) jointly interprets the reference image and modification to generate a visually grounded product-title caption---e.g., ``Red floral fit-and-flare dress with short sleeves and V-neck''---that fills in the missing attributes from the image. Our method, CaptionFuse, requires no task-specific training and is model-agnostic. A controlled experiment confirms that attribute content--- not linguistic style---drives the gains: imperative and descriptive captions with identical attributes achieve equal R@10, while both outperform raw modifications by +6.5 points.
#03Oct 19, 2026
cs.CV
BrushOff: Stroke-Based Re-rendering as a Watermark Removal Attack on Painting
Hao Chen, Junnan Xu
Invisible watermarks are used to mark who owns a painting. We show that a simple attack removes the most robust one we test. The attack redraws the watermarked painting with brush strokes, using a pretrained stroke-based renderer. We call this attack BrushOff. It needs no training, no knowledge of the watermark, and no generative model. We test four watermarks on 500 paintings from five styles. VINE, a recent watermark built to survive image editing, survives all 14 conventional distortions we test, with at least 97.8% detection. Repainting lowers its detection to 1.8%, while the output keeps a no-reference quality score close to that of the clean paintings. Diffusion regeneration can also remove VINE, but at the same removal level it moves the image twice as far from the painting in DreamSim distance, and it changes what the painting shows. Because the renderer draws a countable number of strokes, we can control the attack strength step by step. Finally, we test what kind of signal survives. A simple probe that stores bits in the relative brightness of neighboring regions survives repainting, while a probe that uses absolute brightness does not. The same probe fails under diffusion regeneration, while VINE fails under repainting. Robustness to these two attacks is therefore a separate property, and benchmarks should test both.
#04Oct 19, 2026
cs.CL
RefCraft: Benchmarking Visual-Reference-Conditioned Agentic Generation through Web Development
Yuchi Wang, Rongyao Fang, Weihao Yu and 7 more
Beyond basic tool use and coding skills, effectively incorporating visual references into agentic generation is equally essential for applying AI agents to real-world productivity tasks. We study this crucial capability through webpage development, a practical and readily evaluable setting in which existing benchmarks remain largely idealized: they typically focus on reconstructing visual targets or generating webpages from textual instructions alone, overlooking the more common workflow of developing from visual examples. Specifically, we introduce RefCraft, a benchmark comprising 300 realistic multimodal webpage-development tasks that combine natural-language instructions with screenshots from one to five reference webpages. Agents must selectively interpret and utilize these references while rendering, visually inspecting, and iteratively refining their outputs. We evaluate the resulting open-ended artifacts using independently verifiable keypoints and complementary programmatic and VLM judges. Across nine frontier (M)LLMs, the strongest system achieves an overall score of only 52.12 out of 100, revealing that visual-reference-conditioned agentic generation remains a substantial challenge for current models in practical webpage-development settings.
#05Oct 19, 2026
cs.CV
VideoMaMa++: Temporally Consistent Video Matting via Preserve-and-Refine Token
Sangbeom Lim, Seoung Wug Oh, Heeji Yoon and 2 more
Diffusion-based video matting has recently emerged as a leading approach, leveraging video diffusion priors from internet-scale pretraining to achieve strong zero-shot generalization from limited synthetic data. However, the heavy compute of these diffusion backbones limits inference to a short chunk of just 6 to 24 frames, so even ordinary videos span multiple chunks. Because each chunk is matted independently from coarse mask guidance, existing methods fail to maintain consistency across chunk boundaries, producing flickering edges and discontinuous transparency. We address this with a mask-guided diffusion-matting framework built on two ideas. The RGB and mask conditioning are represented as separate token streams that interact through full spatio-temporal self-attention, letting the model adaptively combine fine RGB texture with coarse mask layout rather than committing to a fixed channel-wise fusion. On top of this, we propose a novel pair of learnable embeddings, the preserve token and the refine token, that act as a per-frame conditioning interface and enable a sliding-window inference scheme in which already-generated mattes are propagated across chunk boundaries for local temporal consistency, complemented by a globally shared reference anchor at every chunk to prevent error accumulation in long sequences without any additional training. Across standard video matting benchmarks and in-the-wild long footage, our framework outperforms prior diffusion-based methods in both fine-detail accuracy and temporal consistency, and uniquely maintains consistency across chunk boundaries on long videos.