#01Aug 28, 2026
cs.CV
Non-Uniform Quantisation for 3DGS Compression
Bert Van hauwermeiren, Patrice Rondao Alface, Adrian Munteanu
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, yet its high bitrate requirements pose significant challenges for storage and transmission. To enable practical applications and ensure interoperability within the 3DGS ecosystem, standardised compression formats are essential. In this paper, we propose a novel non-uniform quantisation scheme specifically tailored for 3DGS models. Our approach adapts to the underlying data distribution by applying importance-weighted quantisation and eliminating post-voxelisation redundancy through importance weighted merging. Extensive evaluations on benchmark datasets demonstrate that our method achieves state-of-the-art compression performance. Furthermore, the proposed scheme is compatible with any point-cloud-based representation and is intended as a formal contribution to the upcoming MPEG 3DGS compression standardisation activities.
#02Aug 28, 2026
cs.CV
GeoFF3D: Coordinate-Anchored Feed-Forward Reconstruction for Large-Scale UAV Mapping
Xiang Yang, Yongli Wang, Yunsheng Zhang
Existing feed-forward 3D reconstruction methods typically process a bounded number of images and recover cameras and geometry in local or internally normalized frames. Extending them to large-scale UAV mapping requires scalable multi-chunk processing and reliable aggregation, while full Sim(3) alignment can become unstable for near collinear trajectories. We present GeoFF3D, which combines a coordinate-anchored model with a spatial large-scale reconstruction framework (SLRF). The model uses georeferenced camera translations and optional geometric priors to predict camera poses and dense point maps directly in a gravity-aligned Z-up metric frame. SLRF partitions images into spatially overlapping chunks, propagates shared-view priors, and aggregates local reconstructions hierarchically, while remaining applicable to different bounded-view models. Across nine aerial mapping blocks, GeoFF3D achieves the best average reconstruction quality, improving F@5 from 0.829 for Pi3X + SLRF to 0.877. On long UAVScenes sequences, it reaches 0.848, compared with 0.687 for Pi3X + SLRF and 0.451 for the strongest evaluated SLAM/streaming baseline. GeoFF3D reconstructs 2,000 images in approximately five minutes, demonstrating scalable and robust large-scale UAV reconstruction.The code is available at https://github.com/yanxian-ll/GeoFF3D.
#03Aug 28, 2026
cs.CV
Video Generative Models as Geometry Learner
Haosen Yang, Jifei Song, Zhensong Zhang and 2 more
Recent generative approaches to geometry estimation adapt pretrained image diffusion models and treat the task as image-conditioned generation. Leveraging off-the-shelf image diffusion models, they either (i) train task-specific geometry models (for depth and surface normal estimation) independently, losing the opportunity of exploring the intrinsic correlation of these geometric targets, or (ii) jointly fine-tune modified image diffusion backbones (e.g., altered self-attention), which typically demands substantial labeled data. To overcome these limitations in a principled fashion, we repurpose pretrained video generative models as a unified and data-efficient framework for geometry estimation, formulated innovatively as a next-frames prediction task. Our method, GeoNeXt, inherits naturally structured knowledge and richer priors from the video model, while further adapting them for joint modeling of images and geometry targets (image <-> geometry), enabling more data efficient and effective learning of geometry. Extensive experiments validate our method for zero-shot monocular depth and surface normal estimation across diverse datasets, outperforming both previous task-specific and unified generative competitors while using substantially less training data. Notably, our method rivals discriminative state-of-the-art approaches trained on over 100x more data and even standouts on several benchmarks.
#04Aug 28, 2026
cs.CV
Lossy Event Compression: From Event Stream Distortion to Task Performance
Zahra Rezaee, Catarina Brites, João Ascenso
Event cameras generate asynchronous, sparse data streams with microsecond temporal resolution, but in moderate-to-high motion scenes they can produce as many as hundreds of millions of events per second, creating significant bandwidth and storage challenges. Lossy compression is therefore essential for practical deployment, yet existing event stream distortion metrics fail to reliably predict compression-induced degradation at the task level, forcing codec optimization to rely on expensive task-specific evaluations. To address this gap, this paper introduces two fundamentally different event compression pipelines: i) an aggregation-based pipeline that converts the event stream into polarity-based histogram frames for compression with the conventional image codec JPEG 2000, and ii) a frame-free point cloud-based pipeline that codes events natively as 3D points using the octree-based codec G-PCC. Both pipelines are then assessed within a unified task-driven evaluation framework that relates event stream distortion to downstream application performance across four representative tasks: i) video reconstruction, ii) object detection, iii) optical flow estimation, and a delay-sensitive task iv) asynchronous feature tracking under a reference-relative protocol. Building on this framework, five classification-based distortion metrics are applied to event compression for the first time, to the best of the authors' knowledge, and benchmarked against existing event stream metrics. Experimental results demonstrate that the proposed metrics reliably predict compression-induced task degradation across different coding frameworks. This demonstrates that event stream distortion assessment can be an efficient alternative to repeated task-specific evaluation, providing direct guidance for the development and optimization of future event data coding solutions.
#05Aug 28, 2026
cs.AI
Physics-Guided Flow Matching for CT Image Reconstruction
Davide Evangelista
Deep generative models have recently emerged as powerful priors for solving ill-posed inverse problems in CT, with diffusion-based approaches achieving state-of-the-art reconstruction performance. However, diffusion models typically rely on stochastic sampling procedures, long inference trajectories, and carefully tuned noise schedules, which can limit computational efficiency and numerical stability, especially at high spatial resolutions. In this work, we investigate Flow Matching as an alternative generative prior for CT reconstruction. We train a high-resolution Rectified Flow Matching model on 256x256 chest images from the Mayo Clinic Low-Dose CT dataset. To mitigate overfitting and limited anatomical variability, we employ a two-stage training strategy consisting of an initial phase with strong, anatomically informed data augmentation, followed by a fine-tuning phase with reduced or no augmentation to refine structural fidelity. The resulting model is capable of generating high-quality and anatomically coherent CT-like images, serving as a strong learned prior. We then evaluate multiple reconstruction methods specifically designed for Flow Matching models, including Plug-and-Play Flow, FlowDPS, Flower, and Flow-Priors (ICTM), and compare them against state-of-the-art diffusion-based reconstruction algorithms such as DDRM, DPS, and DiffPIR. Experimental results across several CT inverse problem settings show that Flow Matching-based approaches consistently outperform diffusion-based methods in terms of PSNR, SSIM, and perceptual quality, while requiring fewer sampling steps. Finally, we publicly release the trained Flow Matching model and accompanying code to facilitate reproducibility and future research. Overall, this work demonstrates that Flow Matching provides a stable, efficient, and effective alternative to diffusion models for high-resolution CT image reconstruction.