#01Nov 5, 2026
cs.LG
User Embeddings are Superpositions of Interpretable Behavioral Modes
Jonathan Kozaczuk, Zheng Dong, Noyan Evirgen and 7 more
User embeddings are central components of modern recommendation, personalization, and behavioral modeling systems. Though these embeddings can compactly encode rich behavioral information, they are inherently dense and opaque, limiting interpretability. To address this gap, we argue that user embeddings can be understood as sparse superpositions of interpretable behavioral modes. This structure is directly predicted by generative models of user behavior for linear embeddings and extends approximately to deep-learning representations by the superposition hypothesis. Superimposed modes can naturally be recovered by sparse dictionary learning methods, such as sparse autoencoders (SAEs), and recovered modes can be automatically named and queried in natural language. We validate mode recovery against known ground truth on synthetic data, where SAEs recover modes better than classical sparse baselines, including on transformer-encoded embeddings. We then apply the method to classical and transformer-based user embeddings from two real-world datasets. We also show how the corresponding natural-language labels enable zero-shot audience retrieval and characterization over embeddings never trained on text. The framework is post-hoc and model-agnostic, requiring no modification to the upstream embedding system.
#02Nov 5, 2026
cs.LG
Spectral and Subspace Dynamics of LoRA in Supervised Fine-Tuning and Reinforcement Learning
Chenruo Liu, Zihan Wang, Yijun Dong and 1 more
Low-rank adaptation (LoRA) is commonly used in both supervised fine-tuning (SFT) and reinforcement learning (RL), often under similar optimizer settings. Yet, how the different dynamics of the two stages manifest in the low-rank increment that LoRA optimizes remains unclear. Tracking the singular spectrum and subspaces of LoRA updates on mathematical reasoning tasks, we find that RL concentrates the spectrum at every learning rate, while SFT expands it at moderate learning rates; moreover, RL rotates the singular subspaces much faster than SFT at small learning rates. Interpolating between SFT and RL one ingredient at a time, we pinpoint group-mean baseline subtraction as the source of both contrasts. A quadratic multi-index model updated via LoRA unveils the underlying mechanism: group-mean baseline subtraction tilts the balance between two competing forces, coherent fitting and gradient noise, toward spectral concentration and faster subspace rotation, while forcing the risk-favorable learning rate to be low. Guided by these dynamics, we tailor LoRA updates to each stage: in SFT, we flatten the spectrum of the full update to spread adaptation across singular directions, whereas in RL, we flatten the part of the update outside the current LoRA increment span to promote subspace rotation. Experiments on mathematical reasoning tasks across multiple models show that the respective configurations for SFT and RL yield the best performance among the compared methods in most evaluated settings.
#03Nov 5, 2026
cs.RO
Social Humanoid: Socially Responsive Human-Humanoid Interaction
Vongani H. Maluleke, James Ni, Kie Horiuchi and 7 more
Humanoid robots are typically trained as solitary agents, leaving them unable to coordinate physically with human partners who naturally anticipate and adjust to one another. To bridge this gap, we present Social Humanoid, a hierarchical system that generates and executes socially responsive whole-body motion on a 29-DoF Unitree G1 conditioned on a human partner's motion. Its high-level policy performs flexible sequence modeling of human and humanoid motion through a shared tokenized representation, generating reactive humanoid motion and anticipating the partner's motion when they are occluded, while a low-level whole-body tracking controller executes the generated motion on the robot. To train the system, we introduce a two-phase adaptive retargeting procedure that retargets one interaction partner to the robot while morphing the other partner to preserve contact dynamics, reachability, and relative body scale. We apply this procedure across five motion-capture datasets to produce a new Human-Humanoid Interaction (HHI) benchmark of 260 hours of human-humanoid interactions. Our results demonstrate that Social Humanoid produces coordinated, human-aligned behavior across diverse interaction types in simulation and the real world. Project page: https://von31.github.io/social-humanoid/
#04Nov 5, 2026
cs.LG
Discovering Learning Rules that Shape Others
Hong Jun Lee, Ziyan Wang, Jun Wang and 2 more
In general-sum games, self-interested learners can reach outcomes that are poor for everyone, which has motivated methods that shape the opponent's learning. Methods like Learning with Opponent-Learning Awareness (LOLA), which differentiates through the opponent's learning process, and Model-Free Opponent Shaping (M-FOS), which uses model-free optimisation methods for long-horizon opponent shaping, have enabled mutual cooperation and exploitation of learners. However, these methods require access to the opponent's parameters, policy, rewards or learning rule during deployment. In single-agent reinforcement learning, update rules discovered by meta-learning have achieved state-of-the-art results (e.g. DiscoRL). These rules are separate from the policy they train and read only the agent's own experience. We hereby extend this framework to general-sum settings by introducing Discovered Update Rule for Opponent Shaping (DUOS). To the best of our knowledge, this is the first method to discover an update rule for an agent in general-sum games. DUOS meta-trains the rule to maximise the agent's expected return over its lifetime, and updates an inner network using the agent's own experience. We show that our discovered rule exhibits behaviour consistent with opponent shaping without reading opponent policies or parameters, and ranks 1st in normalised mean score and 1st in self-play among tournament entrants.
#05Nov 5, 2026
cs.LG
A Hidden Markov Preference Model for Online Prediction of Adversary Actions
Angel Daruna, Michael Cogswell, Tixiao Shan and 3 more
A defender anticipating an attacker needs a probability distribution over the attacker's next action from information available before that action occurs. Two structures complicate this: the attacker's behavioral regime persists and can switch within an episode, and each action combines an operation with state-dependent arguments whose feasible values change over time. We capture both with a hidden Markov model whose latent state is the active regime and whose regime-conditioned action law is defined on a feasibility-masked tree of executable actions. The same likelihood forms the next-action distribution and updates the regime belief once the action is seen, and a partially observed prefix contributes its resolved local factors. Estimation separates into convex logistic fits that Baum-Welch reuses when regimes are unlabeled. We derive a reach-weighted nodewise KL expression for regime information, a sequence-wise log-loss bound for switching regime paths, and a uniform fallback guarantee. On the CAGE 2 cyber defense benchmark the filtered latent state is worth 0.8 nats per step, and after a controller switch the loss begins to fall in three steps against ten for a recurrent baseline.