#01Nov 6, 2026
cs.CL
Language as Trait, Politeness as Strategy: Controlled Tests of Linguistic Effects in LLM Social-Deduction Agents
Yuchen Li, Lisa Liu, Runqi Zou and 3 more
Large language model (LLM) agents coordinate through conversation, and the same message can be phrased in simpler or more complex language, bluntly or politely. We test whether such differences change how other agents judge and act, using the LURK Werewolf framework, which separates each utterance's speech-act predicate from its natural-language realization. We rewrite only the realization, check that the game content is preserved, and replay each game day from saved checkpoints against a re-sampled control. We vary linguistic range consistently across a speaker's messages and politeness strategy per utterance. Across 30 games and 4,335 replays, neither manipulation changes the trust other agents place in the speaker, and no effect on votes or night actions survives correction for multiple comparisons; the largest uncorrected effect is that shifting range away from a neutral paraphrase changes about 4 percentage points more of the other players' votes. In natural play, 88% of face-threatening speech is bald on-record regardless of role.
#02Nov 6, 2026
cs.AI
CPU-ARC: Agentic Reasoning Caching for on-CPU Reasoning Reuse
Peter Belcak, Greg Heinrich, Saurav Muralidharan and 2 more
Large language models reinvent the wheel all the time. They conflate task-solving with the execution of the solutions, which forces them to solve every problem from scratch. We show that once a task has been reasoned through, the application of its solution to a new problem instance can be done very efficiently and with little involvement from language models. We introduce agentic reasoning caching, a method for constructing robust CPU-executable agentic reasoning caches (ARCs) from LLM reasoning traces. ARCs show on-par performance with frontier LLMs across a range of difficult mathematical and scientific tasks, are fully explainable, continually trainable, robust to input perturbations, and 16-291x cheaper to invoke than the source model.
#03Nov 6, 2026
cs.CV
FlowMoP: Stochastic Multi-Person Motion Prediction
Aadya Agrawal, Ho Kei Cheng, Alexander Schwing
Predicting the future motion of multiple people is inherently stochastic: the same observed history admits many plausible continuations depending on intent, coordination, and social context. Yet the dominant paradigm in multi-person 3D motion prediction remains deterministic, with existing methods producing a fixed number of outputs per agent. In contrast, we present a conditional flow matching framework that jointly generates diverse future motions for multiple agents, modeling both global trajectories and root-relative poses. A B-spline reparameterization compresses the generative state space while enforcing temporal smoothness, and a dual-stream transformer conditions each agent's predictions on observed neighbor motion for interaction-aware forecasting. Our method achieves state-of-the-art performance on CMU-Mocap (UMPM) and 3DPW, outperforming deterministic baselines on joint position error, pose error, and final displacement error despite producing a full predictive distribution. We additionally establish the first motion prediction baseline on WorldPose, a large-scale professional soccer dataset, where social conditioning demonstrably concentrates predictive uncertainty along interaction-constrained directions.
#04Nov 6, 2026
cs.AI
Assessing the Impact of Retrieval-Augmented Generation on Algorithmic Problem-Solving
Gabriel Souza Baggio, Gabriel Machado Lunardi, Guilherme Medeiros Machado and 3 more
Competitive programming problems pose distinctive challenges for Large Language Models, as they demand not only proficient code generation but also advanced algorithmic reasoning. This study presents a Retrieval-Augmented Generation approach specifically designed to enhance the capacity of Large Language Models to address such problems. Our approach integrates an embedding-based retrieval mechanism and a similarity search algorithm to identify analogous problems within a knowledge database, employing a dynamically adjusted threshold to mitigate retrieval noise. We conducted an evaluation using the CodeContests dataset, focusing on the test split problems that exhibit similarity to instances from the training split. The experimental framework considered three conditions: (i) problems provided solely with their original descriptions, (ii) problems supplemented with randomly selected examples from the training split, and (iii) problems augmented with similar examples retrieved through the proposed method. In addition, we incorporated a Min-K membership inference analysis to examine whether the generated code solutions were influenced by potential memorization of training data within the evaluated Large Language Models. This complementary perspective enables a deeper understanding of model behavior by distinguishing genuine generalization through retrieval from implicit recall of pretraining samples. Performance was assessed using both pass rates and the CodeForces Elo rating of the problems. The results provide empirical evidence that similarity-based retrieval substantially enhances Large Language Models performance in competitive programming scenarios, offering an scalable framework for improving code generation in algorithmic problem-solving contexts.
#05Nov 6, 2026
cs.LG
Scaling Graph Similarity Learning with Graph Neural Networks
Ahmet Tüzen, Helge Langseth, Kjetil Nørvåg
Graph similarity computation is an important task in graph mining with many real-world applications, such as chemical compound analysis, program dependence comparison, and social network analysis. The problem is computationally challenging: Graph Edit Distance (GED) and Maximum Common Subgraph (MCS), which quantify the distance between graphs and identify their largest shared subgraph, respectively, are NP-hard to compute exactly. To address these computational challenges, Graph Neural Networks (GNNs) have been applied to this problem. However, existing GNN-based approaches have primarily focused on small-scale graph datasets, while scalability to larger scales remains underexplored. In this work, we propose FiLSim, a scalable GNN-based framework, and investigate whether a simplified GNN pipeline can maintain competitive performance on standard benchmarks while scaling to large graphs. We additionally propose a sequential graph-editing strategy to construct large-scale graph datasets with reliable GED labels to evaluate scalability. The proposed framework is evaluated on four benchmark datasets and four newly created large-scale datasets, demonstrating its effectiveness and scalability. FiLSim remains accurate on graphs with more than 150{,}000 nodes, where the baseline methods run out of memory or fail to learn, and scores all test pairs within seconds on a single GPU.