#01Aug 27, 2026
cs.CV
KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations
Chenchen Ge, Hanwen Shen, Bowen Jing and 6 more
Physics-integrated 3D Gaussian representations now allow reconstructed deformable objects to be simulated and rendered under explicit material models. Existing pipelines, however, assume that material parameters are known or manually specified, limiting their applicability when these parameters must be inferred from observed object dynamics. We propose KnockGS, an interaction-response PhysicalGS framework that estimates the elasticity and density scales of a 3D Gaussian object from its dynamics under a known applied force. Rather than treating physical simulation only as a forward process, we turn the force-induced response into a calibration signal: temporal response features are xtracted from the observed dynamics, the two material scales are estimated from those features, and the estimate is then frozen and written back into the same simulator so that it can be tested on an interaction it was never fitted to.We evaluate the framework on both parameter recovery and response-level fidelity. The estimated scales are compared against hidden ground truth, and the re-simulated object is measured against the target using 3D particle trajectories, response-curve statistics, and rendered-frame quality. Across five held-out material targets, our method recovers the scales substantially more accurately than response retrieval, global regression, or a fixed default material, and the frozen estimate remains predictive under interactions that differ in direction and in magnitude. Interaction response therefore carries enough information to calibrate material scales in physically grounded 3D Gaussian representations.Our study is a first step toward interactive PhysicalGS systems that calibrate a Gaussian asset whose rendered appearance and simulated response are consistent.
#02Aug 27, 2026
cs.CV
Temporal Sensitivity Analysis of Tessera Embeddings
Julia Guerrero-Viu, Alex López-Cifuentes, Ignacio Pérez-Villar and 1 more
Many Earth Observation applications need land-use/land-cover maps that are both precise and frequently updated, yet the strongest Earth Observation foundation models build their embeddings from a full year of observations. We present a controlled study of the temporal sensitivity of Tessera, one of these leading foundation models, for land-use/land-cover mapping. Keeping the encoder frozen, we recompute its embeddings over varying observation windows, from a full year down to a single day. We use them as inputs to a linear probe and a UNet segmentation head, benchmarking both of them against from-scratch networks on LUCAS, DynamicEarthNet, and PASTIS-R datasets. We show that the value of the embeddings is task-dependent. Where classes are separated by phenology, as for the crop types of PASTIS-R, they reach a mean Intersection-over-Union of $58.3$, about $46\%$ above the best from-scratch model. Where classes are temporally stable (e.g., forests in DynamicEarthNet and LUCAS), embedding-based and from-scratch models match only under full supervision. On both datasets, Tessera embeddings remain markedly more label-efficient. Degradation under shorter temporal windows is gradual and class-dependent. Contracting the window from one year to one month costs $39\%$ of the segmentation accuracy on PASTIS-R but only $5\%$ on DynamicEarthNet. Single-day embeddings still classify land cover in LUCAS at $3.4$ times the chance level. Our study shows that temporal coverage is therefore a tunable cost rather than a fixed prerequisite, opening regimes such as near-real-time mapping and faster land-use/land-cover refresh cycles.
#03Aug 27, 2026
cs.CV
Reconstructing Humans and Objects in Interaction using Large Reconstruction Models
Agniv Chatterjee, Georgios Pavlakos
Estimation of Human-Object Interactions in 3D (3D HOI) is a fundamental problem in 3D computer vision with applications in AR/VR, robotics, and embodied AI. However, reconstructing these interactions in 3D remains challenging due to depth ambiguities, occlusions, and object shape variability. Existing approaches are primarily concerned with reprojection and contact constraints, fitting parametric human models and object templates to 2D images. In this paper, we explore a different avenue. We present MILO, a framework that leverages the visual capabilities of Large Reconstruction Models (LRMs) to recover detailed 3D human-object interactions from a single image. Our key observation is that LRMs provide a powerful geometric scaffold that preserves relative human-object arrangement and proximity cues. This significantly simplifies the reconstruction procedure, reframing the problem as interpreting the LRM mesh: we segment it into human and object components, fit a parametric body model to the human part, and optionally align an object template to the object part (if such a template is available). MILO achieves strong reconstruction accuracy and outperforms existing baselines across multiple benchmarks and interaction scenarios. Our code is available at https://ac5113.github.io/MILO.
#04Aug 27, 2026
cs.CV
Successive Capacity Growth: Task-Complexity-Driven Width and Depth Expansion for Vision Transformer Encoders in JEPA World Models
Frederik Berenz
Joint-Embedding Predictive Architectures (JEPAs) for world modeling typically employ fixed-size Vision Transformer encoders that are over-provisioned for simple tasks and under-provisioned for complex ones, with significant redundancy across attention heads. We propose Successive Capacity Growth (SCG), a method that starts from a minimal encoder (1 head, 2 layers, 283K parameters) and grows incrementally in width (adding attention heads for low-level semantic capacity) or depth (adding transformer blocks for higher-order semantic abstraction), driven by a task-agnostic test-and-verify mechanism that exploits function-preserving expansion to safely trial architectural changes and roll back if they do not improve prediction loss. The Sketched Isotropic Gaussian Regularizer (SIGReg) ensures that all learned semantic dimensions remain statistically independent and aligned with the predictive objective, preventing collapse even as the architecture grows. On a 60-dimensional multi-object dynamics task, SCG naturally triggers depth expansion, improving prediction loss by 20.3% over the fixed small baseline with 56 times greater parameter efficiency than scaling to the fixed large model; on a 2D navigation task, a single width expansion yields even an 23% improvement over the fixed large model. Across all three tested environments of increasing complexity, the adaptive encoder matches or exceeds the fixed small baseline, with zero false-positive expansions and bit-exact function preservation (ratio = 1.0, absolute difference = 0.0). The take-away is that JEPA world model encoders need not be pre-allocated at maximum capacity - they can grow successively as the task demands, achieving significant compute and data efficiency while maintaining representation quality.
#05Aug 27, 2026
cs.CV
PACE: A Unified Condense-and-Extract Paradigm for Fast VLM Inference
Junjie Liu, Shengyuan Ye, Xu Chen
Vision-Language Models (VLMs) demonstrate exceptional visual reasoning capabilities, yet their inference costs escalate rapidly with the proliferation of visual tokens. Existing visual token pruning methods exhibit two fundamental limitations. First, most approaches operate exclusively post-vision encoder, leaving the substantial latency of the visual encoding phase unoptimized. Second, under strict token budgets, these methods often fail to jointly preserve holistic visual contexts and fine-grained details, leading to performance degradation. To address these bottlenecks, we propose PACE (Pixel-Adaptive Condense and Extract), a training-free inference framework that accelerates both the vision encoder and the Large Language Model (LLM) via a unified Condense-and-Extract paradigm. During the Condense stage, an Adaptive Pixel Compressor (APC) evaluates visual information density prior to encoding, adaptively downsampling redundant inputs, curtailing encoder computation while preserving global context and essential visual cues. In the Extract stage, a Dynamic Dual-Attention Extractor (DDAE) selectively retains visual tokens via a fusion of internal visual signals from the encoder and semantic signals from the LLM, safeguarding task-critical details. By integrating PACE into Qwen2.5-VL-7B, the model retains 93.8% of its original performance while utilizing only 10% of the visual tokens, yielding a 3.1x speedup in time to first token (TTFT). Our code is available at https://github.com/jjL357/PACE.