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ML papers to read today.

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5 papers

#01Oct 21, 2026

cs.DC

The End of Consensus Research?

Clément Burgelin, Rachid Guerraoui, Zicong Hong and 5 more

Consensus is a fundamental problem in distributed computing and at the core of state machine replication (SMR). Despite decades of active human research, discovering practical low-latency solutions to the problem is still open, as it requires combining protocol knowledge, correctness reasoning, implementation, and experimental evaluation. We report on how AI helped us discover A-greement, a new consensus protocol for geo-replicated state machines that significantly outperforms state-of-the-art solutions. Averaged across six deployments with 5 or 9 replicas, A-greement reduces the mean latency of a geo-distributed key-value store over the fastest baseline by 12.2% and 33.3% on write-heavy and read-heavy workloads, respectively, and matches the fastest baseline on read-only workloads. A-greement combines lease-authorized local reads, direct client learning for leader-ordered writes, and a fast fixed-quorum per-key write path, selected according to network topology and workload. At the heart of our discovery lies AI-greement, an agent harness for the "autonomous" discovery, implementation, experimentation, and verification of candidate protocols. AI-greement integrates (1) a concept-oriented protocol knowledge base, (2) a modular implementation skeleton, and (3) a Lean-based verification framework with reusable safety definitions, reference specifications, and proofs. AI-greement is of independent interest: its Lean formalization uncovers several previously unreported vulnerabilities in existing consensus protocols, and it provides guidelines on how domain-specific harnesses can turn general-purpose coding agents into effective tools for (distributed) computing research. Yet we argue that human consensus experts remain essential before, during, and after the search: agents reshape the researcher's role rather than end consensus research.

#02Oct 21, 2026

cs.RO

PhysiCalWorld: In-Context Physics Calibration for World Models

Yunhao Luo, Wentao He, Yinpei Dai and 5 more

Existing world models typically perceive a scene through current visual frame or a narrow history window. However, these observations may not reveal the physics properties that determine transition dynamics, such as an object's mass distribution, joint damping, or surface friction. Without calibrating these physics factors for world models, predictions tend to regress toward an empirical prior and induce severe drift in novel test scenes. To this end, we propose PhysiCalWorld, which calibrates action-conditioned world models to the instance-specific dynamics via in-context prompting, without fine-tuning or analytical physics modeling. Our method encodes an exploratory interaction clip collected within the test scene into a compact physics descriptor token, which grounds subsequent predictions in the scene's actual physical behavior. PhysiCalWorld is trained end-to-end with the latent prediction loss alone, without physics labels. At inference time, the descriptor token is extracted once and can be reused across rollouts with negligible compute overhead. We evaluate PhysiCalWorld across four environments covering diverse physics variations and show that it substantially improves rollout prediction accuracy and visual planning success rate. The learned descriptors also form a physically structured latent space and generalize beyond the physics ranges seen during training.

#03Oct 21, 2026

cs.CL

Environment Duels: A Microcosm of LLM Co-Evolution

Shibo Jin, Zhiqiu Xu, Yiling Zou and 2 more

Through a tangle of real-world interactions, from synthetic training pipelines to data shared on the open web, frontier LLMs absorb what their predecessors and competitors create. How well does each model play its role in this ecosystem, as a creator and as a solver? We introduce Environment Duels, a dynamic agentic benchmark that evaluates both capabilities on interactive environments. Each model writes environments, each with a privileged hint, aiming for tasks that capable solvers fail without the hint and pass with it. Across nine frontier LLMs, solving and authoring prove to be distinct skills: the strongest solvers are not the strongest authors, while smaller models learn more from how others played and write the hardest environments and the most useful hints. Beyond the scores, the pairwise interactions form a microcosm of how models affect one another. Head-to-head outcomes are transitive and so yield a stable ranking; independent authors converge on the same designs; and in a reinforcement-learning study with Qwen3.8-27B, the learner's hint lift on an author's environments tracks how much training on those environments improves it on held-out reasoning and agentic benchmarks, whether the environments are its own or another model's. Each of these patterns has a counterpart in how models shape one another outside the duel. By staging these interactions under controlled conditions, Environment Duels offers a window onto how LLMs teach, challenge and learn from one another. Code is available at https://github.com/LLM-Duels/EnvDuels.

#04Oct 21, 2026

cs.RO

Multimodal Embodied Agents: A Unified Capability-centric Perspective from Computer-Use to Robot-Use

Yanzhe Chen, Ziyi Yang, Jifeng Zhu and 14 more

Multimodal agents (MMAs) sustain interaction through reasoning, memory, tools, and feedback, most visibly as computer-use agents, while robotic systems (RSs) couple sensing and actuation under physical dynamics. We define multimodal embodied agents (MMEAs) as goal-directed systems that couple multimodal task reasoning with physical action and revise decisions from the resulting feedback. This raises a central question: what changes when a multimodal agent moves from computer-use to robot-use? We introduce PAPAV, a unified capability-centric framework of five recurring functions: Perceive the current state, Anticipate action effects, Plan a feasible course, Act through an interface or body, and Verify the outcome. Defined by function rather than architecture, these capabilities let PAPAV identify what all three share and then compare MMEAs with MMAs and with RSs. Five physical constraints, from partial observability to unverifiable outcomes, leave fewer choices fixed in advance and less room to reverse errors. Across 64 benchmarks, explicit evaluation centers on Act; only 5 assess Anticipate and 3 assess Verify, leaving both largely hidden behind task success. These constraints also frame the open challenges we identify. PAPAV therefore provides a common basis for designing reliable physical agents and measuring progress across all five capabilities rather than task success alone.

#05Oct 21, 2026

cs.RO

SP-HLM: Sparse-Pose-Driven Motion Generation and Whole-Body Control for Humanoid Loco-Manipulation

Zhaohui Yang, Quanbao Lin, Chengqi Shi and 9 more

Humanoid loco-manipulation requires an effective interface between high-level task policies and whole-body control. Existing interfaces typically rely on a single action representation for both task intent and whole-body coordination. This may burden the high-level policy or leave one aspect underspecified. We present SP-HLM, a framework built on a sparse-pose-driven interface. The interface combines five task-critical body poses with a learned latent motion prior to represent spatial intent and whole-body coordination in complementary forms. SP-VLA, a vision-language-action model, first predicts task-relevant sparse poses and finger joint positions from multimodal observations and language instructions using asynchronous action-chunk inference. Given these sparse targets, SP-MGM, a motion generation model trained through two-stage distillation, reconstructs coordinated full-body motion in real time. A pretrained motion encoder maps this motion to a compact latent representation. SP-GMT, a general motion tracker, then integrates the explicit sparse targets with this implicit motion prior for whole-body control. Experiments in simulation and on a real humanoid robot demonstrate improved motion tracking, whole-body coordination, and loco-manipulation success over existing approaches. Additional results and videos are available on our \href{https://sp-hlm.github.io/}{\textcolor{blue}{project page}}.