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5 papers

#01Aug 28, 2026

cs.CV

Synth-JDoc: Synthesizing a Japanese Document Image Dataset for OCR with Diverse Layouts and Embedded Images

Keito Sasagawa, Shuhei Kurita, Daisuke Kawahara

The ability of Large Vision Language Models (LVLMs) to read text within document images is crucial, as it enables various applications such as Document Visual Question Answering. To enhance the text-reading capabilities of LVLMs, high-quality OCR datasets are essential. This need is particularly critical for Japanese documents, which often feature vertically written text alongside horizontally written text. Current LVLMs demonstrate considerably lower performance on vertically written Japanese text than on horizontally written text, necessitating specialized OCR datasets to bridge this gap. However, manually constructing OCR datasets is expensive and difficult to scale. Alternatively, constructing datasets by extracting text from existing document images using OCR models introduces challenges, such as text recognition errors and the prerequisite of sourcing document images. To address these issues, we construct an OCR dataset by synthesizing document images directly from text. Leveraging HTML and CSS, we generate multi-column documents that incorporate both vertical and horizontal writing styles. Furthermore, to ensure the visual realism of the documents, we embed images generated by text-to-image models within the layout. Additionally, to foster model robustness, we apply noise and degradation filters to the synthesized document images. In our experiments, we compared the performance of models fine-tuned on our synthetic dataset against baselines fine-tuned on synthetic datasets from prior work and those generated by a high-performance text-to-image model. Evaluation results demonstrate that our synthetic dataset is the most effective approach for improving LVLM performance on reading vertically written Japanese text. Our dataset and code are publicly available (https://github.com/llm-jp/synth-jdoc).

#02Aug 28, 2026

cs.CV

WALDO: One-Shot Exemplar-Conditioned Object Detection in Cluttered Scenes

Kishor Datta Gupta, Ahmed Rafi Hasan, Md. Mahfuzur Rahman and 2 more

Locating a specific object instance in a cluttered scene using a single reference image and a short description, and reporting when that instance is absent, large vision-language models usually address this task. We ask whether the same capability is available far more cheaply, from representations already learned by a world-model pretraining objective. We present WALDO, a one-shot exemplar- and language-conditioned detection head with 3.4M trainable parameters that reads frozen V-JEPA 2.1 features to jointly predict object localization and target presence, with no gradient on the backbone. Because exemplar-conditioned supervision is scarce, we synthesize training episodes from instance annotations, mining exemplars from ground-truth boxes and constructing absence cases that exclude the referenced instance while leaving same-category distractors in view. This is easy to get wrong: in the obvious implementation, crop size alone predicts the label, and a head trained on it reaches 0.9998 absence AUROC without ever consulting the exemplar, and we report the negative controls that close the shortcut. On 35 held-out cluttered scenes, WALDO achieves a 0.461 catalogue AP@50, compared to 0.306 for a prompted Grounding DINO baseline under an identical scorer. Substituting DINOv3 for V-JEPA under a matched 576-token grid drops within-category absence AUROC from 0.880 to 0.726 and instance AP@50 from 0.201 to 0.141, isolating the pretraining objective rather than input resolution as the source of the gain. Instance-level Success@1, however, reaches only 0.190 against a 0.190 category-chance floor: world-model features transfer to localization precision and absence detection but not to instance identity.

#03Aug 28, 2026

cs.CV

GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image

Semin Kim, Haechan Shin, Jongyoo Kim

Existing monocular full-body 3D human-object interaction (HOI) methods do not combine explicit finger-level grasp optimization with category-agnostic object reconstruction. Despite plausible body-object configurations, their fingers may float from or penetrate objects instead of forming a grasp. We present GraspHOI, the first framework that reconstructs a full-body 3D HOI from a single image while explicitly optimizing finger articulation against the reconstructed object. GraspHOI recovers object geometry directly, without predefined meshes or a fixed category vocabulary. It reconstructs the body, hands, and object separately, aligning them in metric camera space via depth-based registration and image-space alignment. Occlusion-aware palmar correspondences seat the object against the grasping hand, and contact-aware optimization refines arm and finger articulation to form surface contact without excessive penetration. Across four benchmarks and six baselines, GraspHOI improves relative human-object placement, hand accuracy, and contact plausibility. Full pipeline code will be released.

#04Aug 28, 2026

cs.CV

GeoFF3D: Coordinate-Anchored Feed-Forward Reconstruction for Large-Scale UAV Mapping

Xiang Yang, Yongli Wang, Yunsheng Zhang

Existing feed-forward 3D reconstruction methods typically process a bounded number of images and recover cameras and geometry in local or internally normalized frames. Extending them to large-scale UAV mapping requires scalable multi-chunk processing and reliable aggregation, while full Sim(3) alignment can become unstable for near collinear trajectories. We present GeoFF3D, which combines a coordinate-anchored model with a spatial large-scale reconstruction framework (SLRF). The model uses georeferenced camera translations and optional geometric priors to predict camera poses and dense point maps directly in a gravity-aligned Z-up metric frame. SLRF partitions images into spatially overlapping chunks, propagates shared-view priors, and aggregates local reconstructions hierarchically, while remaining applicable to different bounded-view models. Across nine aerial mapping blocks, GeoFF3D achieves the best average reconstruction quality, improving F@5 from 0.829 for Pi3X + SLRF to 0.877. On long UAVScenes sequences, it reaches 0.848, compared with 0.687 for Pi3X + SLRF and 0.451 for the strongest evaluated SLAM/streaming baseline. GeoFF3D reconstructs 2,000 images in approximately five minutes, demonstrating scalable and robust large-scale UAV reconstruction.The code is available at https://github.com/yanxian-ll/GeoFF3D.

#05Aug 28, 2026

cs.CV

GeBDA: Building Damage Assessment as Text-Based Sequence Prediction

Olivier Dietrich, Krishna Sapkota, Konrad Schindler and 1 more

Conventionally, Building Damage Assessment (BDA) is tackled either with dedicated network architectures or by fine-tuning geospatial image foundation models. In this work, we ask whether a general-purpose Vision-Language Model (VLM) can localize buildings and grade their damage through autoregressive sequence generation alone. We cast BDA as predicting a variable-length set of bounding boxes, each specified by its coordinates and a damage label. Our preliminary implementation, based on the open Gemma model, achieves promising damage mapping results from only bi-temporal satellite images and a suitable text prompt.