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5 papers

#01Jul 28, 2026

cs.AI

Falling Behind Drives Unsafe Development in an Idealised AI Race Experiment

Elias Fernández Domingos, The Anh Han

Technological races create tension between speed and safety: actors may gain by moving faster than competitors, even when risky development is harmful. This is prominent in debates about artificial intelligence (AI), where competitive pressure is often argued to incentivise riskier, less safety-conscious development. We study this using a framed behavioural experiment based on an idealised AI race, in which paired participants repeatedly chose between Safe and Unsafe development under an uncertain time horizon. Unsafe development gave faster progress and higher immediate payoffs but accumulated private risk up to a treatment-specific maximum of 10\%, 60\%, or 90\%; the race's competitive structure was held constant, and only this maximum risk varied. Neither the pre-registered comparison between risk levels nor the role of elicited risk preferences was supported by the data. Instead, exploratory analyses motivated by the task's repeated structure show that Unsafe behaviour is shaped less by risk preferences than by the evolving strategic state of the race: participants are more likely to choose Unsafe after their opponent does so, being ahead reduces Unsafe play while falling behind increases it, and first-round choices predict later behaviour. To interpret these effects we introduce a reduced evolutionary model with four strategies -- Always Safe, Always Unsafe, Conditionally Safe, and Conditionally Antisocial Safe -- which reproduces the treatment effect and shows how conditional Unsafe behaviour can be favoured by competitive race dynamics. Together, the experiment and model show that unsafe development can emerge from early behavioural momentum, opponent behaviour, and fear of falling behind, rather than from risk preferences alone, suggesting policy should focus on reducing competitive pressure and promoting cooperation in AI development rather than only individual risk.

#02Jul 28, 2026

cs.AI

Penelope: Localized Latent Recurrence for Efficient Structured Reasoning

Yutong Chen, Shouqian Shi, Xinran Liu and 5 more

Complex structured reasoning tasks often require additional computation, yet current language models obtain it mainly by increasing parameter scale or by serializing intermediate steps as chain-of-thought (CoT) tokens. The former raises training and deployment costs, while the latter ties reasoning computation to autoregressive output length. We introduce Penelope, an efficient latent-reasoning framework for pretrained decoder-only Transformers that localizes recurrent computation to a selected decoder interval. The lower decoder prefix is evaluated once to construct a problem-conditioned boundary memory, which is then iteratively refined through time-modulated GRU dynamics and recurrent readout states before answer generation. A progressive CoT-to-latent curriculum transfers visible reasoning into this internal recurrent path, allowing additional computation to be allocated in latent space without repeatedly executing the complete decoder or generating a long intermediate trace. Experiments on open-source structured-reasoning benchmarks show that, at validation-selected latent budgets, Penelope attains competitive accuracy relative to established latent-reasoning models while reducing measured inference latency. These results show that latent refinement can be localized to a narrow decoder interval, reducing repeated full-decoder execution without generating a long visible reasoning trace and providing a practical accuracy-efficiency tradeoff for decoder-only Transformer models.

#03Jul 28, 2026

cs.RO

SAM3D-Guided Object-Centric Representation Alignment for Vision-Language-Action Models

Zonghe Liu, Shanyuan Jie, Xiaoquan Sun and 4 more

Vision-Language-Action (VLA) models have shown strong potential for general robot manipulation, but most existing models rely on 2D visual-language backbones and lack fine-grained 3D understanding of target objects, especially under occlusion, pose variation, scale changes, and precise spatial interaction. We propose an object-centric 3D representation alignment framework built upon $π_0$, using SAM3D as a frozen 3D teacher to provide target-object 3D priors during training. Specifically, we localize task-relevant objects with object recognition models, generate corresponding object masks, and use SAM3D to extract dense object-level 3D representations, which are aligned with intermediate visual features of $π_0$. This enables the policy to internalize target-object 3D information while preserving the original RGB-language-to-action inference pipeline without requiring depth, point clouds, masks, SAM3D, or additional 3D modules at test time. Simulation experiments show consistent improvements, achieving 99.1\% on LIBERO and an average length of 4.11 on CALVIN. Real-world experiments further demonstrate that our method is particularly effective in long-horizon manipulation scenarios where the robot must focus on different target objects across multiple subtasks.

#04Jul 28, 2026

cs.AI

Messier: A High-Resolution Corpus for Cross-Benchmark Agent Evaluation

Stefan Krsteski, Charlotte Meyer, Guillaume Allegre and 2 more

Evaluating AI agents in interactive environments is hindered by fragmented tasks, scaffolds, verifiers, and scoring rules. Existing efforts focus on narrow settings, remain limited in scale, or require costly reruns, leaving much of the empirical record incomparable. We introduce Messier, a unified corpus of 957,253 records that span 30 benchmarks, 714 agents, 11,891 tasks, and 74,205 verifiers. Messier consolidates public benchmark scores and supplements them with five-agent runs across six underrepresented professional and scientific domains, including a recent legal benchmark. Each record is standardized by model, scaffold, environment, task, verifier, and aggregation rule, with SOC/NAICS classifications for occupational and industry analysis. Using this corpus, we show frontier progress is uneven across benchmark types, with "function calling" saturated, "programming" improving the fastest, and "enterprise workflows" remaining the most challenging. Furthermore, counterfactual rescoring shows that strict all-pass aggregation in multi-verifier tasks can obscure progress and artificially alter agent rankings. From these standardized records, we derive capability scales that align with Epoch's Evaluation Capability Index rankings at Spearman \r{ho} = 0.81 and can be specialized by domain, occupation, action space, or verifier type. Messier provides a foundational, reusable infrastructure for agent capability scaling, benchmark auditing, and fine-grained analysis of evaluation failures.

#05Jul 28, 2026

cs.RO

$π\mathbf{R}^2$: Reactive Real-time Flow Policies

Sungjae Park, Shubham Tulsiani

Generalist manipulation policies increasingly take the form of action-chunking flow policies built on large pretrained backbones. Such chunks run open-loop, so the policy cannot react to sensory input arriving mid-execution, sacrificing \emph{reactivity}. Replanning more often would restore it, but the perception-to-action pipeline (a large backbone plus multiple denoising steps) is too slow: this \emph{latency} forbids frequent replanning and leaves committed actions stale, making such policies ill-suited for dynamic, closed-loop control. We present $π\mathbf{R}^2$, which makes these policies reactive and real-time while retaining large backbones, expressive multi-modal policies, and multi-action prediction. Built on the per-position noise schedule of diffusion forcing, $π\mathbf{R}^2$ contributes two ideas. First, it splits conditioning into a fast channel (proprioception, fresh every tick) and an asynchronously updated slow channel (vision-language features), so the policy reacts to proprioception within a chunk while tolerating stale vision. Second, a latency-adaptive flow schedule treats in-flight actions as inpainting conditioning and emits actions in one denoising step per call, letting one trained model adapt to varying hardware latency. Requiring minimal modification to existing architectures, $π\mathbf{R}^2$ can be finetuned from a pretrained policy: applied to GR00T-N1.7 on a real xArm6+XHand platform, it replans closed-loop roughly $4\times$ faster than the base policy (~$25$Hz on an A5000 GPU), acting on a fresh observation every $40$ms. Across simulation and real-world manipulation tasks, $π\mathbf{R}^2$ improves the success rate by up to $23\%$ in simulation and $30\%$ in the real world over the strongest baseline. Project page: https://pi-r2-flow.github.io/