#01Oct 21, 2026
cs.RO
AtomicRL: Atomic Reinforcement Learning for Long-Horizon Robotic Manipulation
Likui Zhang, Zhe Zhu, Zhihao Zhan and 7 more
Vision-language-action (VLA) models have shown promise in robotic manipulation, but imitation learning (IL) alone often struggles to master complex long-horizon skills. Reinforcement learning (RL) offers an effective avenue for further improving VLA policies. However, existing VLA-RL methods typically suffer from delayed and biased credit assignment due to trajectory-level sparse rewards, while imbalanced subtask mastery creates bottlenecks that limit overall performance. To address these challenges, we propose AtomicRL, an RL post-training framework that leverages atomic task structures for reliable credit assignment and adaptive exploration. AtomicRL introduces Semantic-Aware Policy Optimization (SAPO), which uses semantic-aware gating to constrain TD residuals from failed atomic subtasks from propagating across task boundaries, mitigating credit contamination while preserving intra-subtask credit assignment and value bootstrapping. In addition, Bottleneck-Adaptive Target Exploration (BATE) dynamically coordinates task sampling and local exploration incentives based on the mastery of individual atomic subtasks, directing learning toward the remaining bottlenecks. Finally, we develop a Real2Sim2Real pipeline that bridges online RL in simulation with real-world deployment, facilitating practical transfer to physical robots. On LIBERO-LONG, AtomicRL achieves absolute performance gains of 3.6% and 4.0% over PPO across two VLA architectures. On CALVIN ABC-D, it improves full-task performance by up to 9.5% over PPO. Combined with the Real2Sim2Real pipeline, AtomicRL further improves real-world task performance by an average of 21.3%. These results demonstrate that AtomicRL effectively improves the learning efficiency and manipulation performance of VLA policies on long-horizon tasks.
#02Oct 21, 2026
cs.DC
The End of Consensus Research?
Clément Burgelin, Rachid Guerraoui, Zicong Hong and 5 more
Consensus is a fundamental problem in distributed computing and at the core of state machine replication (SMR). Despite decades of active human research, discovering practical low-latency solutions to the problem is still open, as it requires combining protocol knowledge, correctness reasoning, implementation, and experimental evaluation. We report on how AI helped us discover A-greement, a new consensus protocol for geo-replicated state machines that significantly outperforms state-of-the-art solutions. Averaged across six deployments with 5 or 9 replicas, A-greement reduces the mean latency of a geo-distributed key-value store over the fastest baseline by 12.2% and 33.3% on write-heavy and read-heavy workloads, respectively, and matches the fastest baseline on read-only workloads. A-greement combines lease-authorized local reads, direct client learning for leader-ordered writes, and a fast fixed-quorum per-key write path, selected according to network topology and workload. At the heart of our discovery lies AI-greement, an agent harness for the "autonomous" discovery, implementation, experimentation, and verification of candidate protocols. AI-greement integrates (1) a concept-oriented protocol knowledge base, (2) a modular implementation skeleton, and (3) a Lean-based verification framework with reusable safety definitions, reference specifications, and proofs. AI-greement is of independent interest: its Lean formalization uncovers several previously unreported vulnerabilities in existing consensus protocols, and it provides guidelines on how domain-specific harnesses can turn general-purpose coding agents into effective tools for (distributed) computing research. Yet we argue that human consensus experts remain essential before, during, and after the search: agents reshape the researcher's role rather than end consensus research.
#03Oct 21, 2026
cs.RO
SP-HLM: Sparse-Pose-Driven Motion Generation and Whole-Body Control for Humanoid Loco-Manipulation
Zhaohui Yang, Quanbao Lin, Chengqi Shi and 9 more
Humanoid loco-manipulation requires an effective interface between high-level task policies and whole-body control. Existing interfaces typically rely on a single action representation for both task intent and whole-body coordination. This may burden the high-level policy or leave one aspect underspecified. We present SP-HLM, a framework built on a sparse-pose-driven interface. The interface combines five task-critical body poses with a learned latent motion prior to represent spatial intent and whole-body coordination in complementary forms. SP-VLA, a vision-language-action model, first predicts task-relevant sparse poses and finger joint positions from multimodal observations and language instructions using asynchronous action-chunk inference. Given these sparse targets, SP-MGM, a motion generation model trained through two-stage distillation, reconstructs coordinated full-body motion in real time. A pretrained motion encoder maps this motion to a compact latent representation. SP-GMT, a general motion tracker, then integrates the explicit sparse targets with this implicit motion prior for whole-body control. Experiments in simulation and on a real humanoid robot demonstrate improved motion tracking, whole-body coordination, and loco-manipulation success over existing approaches. Additional results and videos are available on our \href{https://sp-hlm.github.io/}{\textcolor{blue}{project page}}.
#04Oct 21, 2026
cs.LG
Loopholing All the Way: Language Modeling with pure Self-Conditioning
Adrien Deschenaux, Nadezhda Ilieva, Justin Deschenaux and 6 more
Recent Diffusion Language Models (DLMs) use Self-Conditioning (SC), or Loopholing, to improve their performance. While SC is traditionally seen as an auxiliary heuristic, its empirical success raises the question: can a continuous generative model be based purely on Self-Conditioning? We answer affirmatively with LAW (``Loopholing All the Way''), which propagates the Expected Embedding under the denoiser's prediction across steps, decoding the tokens once, at the end. On Sudoku, LAW outperforms previous Discrete and Continuous Diffusion Models, including Loopholing Discrete Diffusion. On Maze, LAW is the most accurate from 2 to 64 NFE. After training on TinyGSM and sampling at temperature 1 with 1024 NFE, LAW solves 42.2% of GSM8K problems against 34.5% for uniform Loopholing Discrete Diffusion. Additionally, fine-tuning a pre-trained Uniform Diffusion Model (Duo) with LAW increases its accuracy from 17.2% to 48.1%. Finally, on OpenWebText, LAW pushes the Pareto frontier and approaches Autoregressive Models (ARMs) with 64 NFE. Find our code at https://github.com/ilievanadezhda/law.
#05Oct 21, 2026
cs.LG
Circuits of LLM Classifiers
Hadi Khalaf, Sajani Vithana, Kunal Talreja and 3 more
Language models make it easy to build classifiers by simply prompting a model with the sample to classify. However, their predictions are neither deterministic nor uniformly reliable across samples. How can we combine predictions from different models to improve reliability? We view LLM classifiers as noisy measurement instruments of an underlying target label. Our goal is to maximize average classification accuracy at a given average query cost. To this end, we introduce circuits that organize LLM classifiers into an adaptive sequence of queries and decisions. We then characterize the optimal circuit, obtain the fundamental limits of achievable accuracy, and provide practical insights on realizing the optimal circuit. Across seven classification tasks spanning safety, health, political science, human preference, agent evaluation, decision-making and reasoning, our method improves the cost-accuracy frontier over routing and cascading baselines.