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5 papers

#01Oct 20, 2026

cs.CV

MindView: Benchmarking Generative Multi-View Spatial Intelligence

Yanbo Wang, Siqi Luo, Siyu Zhang and 9 more

Spatial intelligence has recently been assessed through generative tasks such as spatially grounded image editing, yet language-guided generation of spatially consistent views from partial multi-view observations remains underexplored. We introduce MindView, a benchmark for generative multi-view spatial intelligence with 1,500 samples from 513 scenes across three indoor datasets. Its seven tasks form two families: geometry-dominant tasks specify changes in camera position and orientation, while semantics-dominant tasks require inferring target viewpoints by grounding referred objects and interpreting spatial relations and reference-frame cues. Evaluation of eleven generators reveals substantial room for improvement on MindView. A paired context analysis further shows that all eleven generators obtain lower overall scores under the expanded context setting. These findings motivate us to investigate whether task-specific supervision can improve target-view generation and whether models can use additional multi-view evidence effectively. We therefore fine-tune BAGEL on the MindView training dataset, improving its overall score by 24.3 points and yielding gains across all seven MindView tasks. Beyond these generation gains, the fine-tuned model also yields higher scores on three spatial-understanding benchmarks without training on their annotations, suggesting that learning to generate spatially grounded views may benefit spatial understanding. To improve evidence utilization under expanded context, we propose MindCue, a training-free spatial evidence selector guided by a target-view hypothesis. MindCue reverses the drop in overall score under expanded context and outperforms the standard-context baseline. Overall, MindView provides a concrete testbed for generative multi-view spatial intelligence.

#02Oct 20, 2026

cs.CL

Benchmarking Arabic Dialects for Math Problems

Noor Abo Mokh, Teresa Lynn, Nizar Habash and 5 more

Mathematical reasoning remains underexplored for low-resource languages, including Dialectal Arabic. To bridge this gap, we introduce the DAR-MGSM (Dialectal Arabic Multilingual Grade School Math) Benchmark, the first manually curated benchmark for evaluating mathematical reasoning in Dialectal Arabic. DAR-MGSM consists of math word problems (MWPs) requiring multi-step reasoning and covers five major Arabic dialects alongside Modern Standard Arabic (MSA). The benchmark comprises two parallel versions: translated-only and translated & culturally localized. The latter version adapts entities and references to regional varieties. We evaluate eleven Arabic-centric and multilingual large language models on DAR-MGSM. The results show that the performance generally declines on the localized version, highlighting the challenges introduced by culturally grounded adaptations. However, the magnitude of this effect varies across models, with Arabic-centric models exhibiting different levels of sensitivity to localization. A mechanistic interpretability analysis shows that translated and localized variants of the same MWPs often induce distinct internal reasoning trajectories, even when aggregate accuracy remains similar. Overall, our results show that mathematical reasoning performance depends on both linguistic variety and cultural context.

#03Oct 20, 2026

cs.RO

Industrial ReMEmbR: Scaling Spatiotemporal Memory to Robot Fleets

Jad Yammine, Malek Wahidi, Abrar Anwar and 3 more

Warehouse robot fleets continuously observe operational conditions, but preserving these observations as reusable semantic memory incurs substantial computation, communication, and storage costs. For example, explaining recurring aisle blockages can require reviewing video from multiple robots across several shifts. We present IndustrialRemembr, a shared spatiotemporal memory system that extends NVIDIA ReMEmbR to robot fleets and reduces server-side computation by generating scene descriptions only on demand. On each robot, an NVIDIA Jetson encodes video clips into retrieval embeddings with Cosmos-Embed1, vision tokens with Cosmos3-Edge, and reconstruction latents with the Wan2.2 VAE, without uploading raw camera frames. The encoding models are re-used to detect people in image patches, zeroing them out to support PII abstraction for GDPR-compliant deployments. We split Cosmos3-Edge at its vision-language boundary, placing the vision encoder on the robot and the language decoder on an on-premises server. A Nemotron agent retrieves memories by content, position, and time and queries the decoder using cached vision tokens. This design eliminates caption generation at write time, while cached-token decoding reproduces the unsplit model's output in all 450 tested decodes.

#04Oct 20, 2026

cs.RO

SceneRig: An Agentic System for Simulation-Ready 3D Scene Reconstruction from Single Images

Rundong Luo, Yunong Liu, Di Cao and 4 more

Simulation is a powerful tool for robotics, but building diverse, simulation-ready scenes at scale remains difficult. Reconstructing scenes from single images is a promising alternative, but visual similarity alone is insufficient: objects must also be recovered, accurately placed, and physically grounded. Existing methods that rely on post-hoc physics settling often misplace objects, producing scenes that look correct but behave poorly under manipulation. We present SceneRig, an agentic system that turns a single image into an editable, simulation-ready scene. SceneRig combines geometric, visual, and physical tools to reconstruct a faithful 3D scene. An agent then performs edit-and-validate loops inside a physics simulator to achieve physical stability. Across diverse inputs, SceneRig improves instance segmentation, object-centric appearance, and 3D placement while keeping the reconstructed scenes physically stable. Furthermore, SceneRig is effective for downstream robotics: its scenes predict real-robot policy outcomes more accurately than the baseline method and more reliably support replay of recorded manipulations without trajectory adaptation.

#05Oct 20, 2026

cs.AI

Evolving Agent Interfaces

Saaket Agashe, Yuzhe Yang, Gonzalo Gonzalez-Pumariega and 5 more

Computer-use agents are limited by the interfaces humans give them. An agent may type a spreadsheet cell by cell when a single line of code would do, or print all two thousand lines of a file through a shell to find one function. Both the interfaces and the knowledge of when to use each are built by hand, which cannot keep pace with new applications, workflows, and models. We argue that interface design should itself be an agent capability. We introduce Agent S4, an autonomous computer-use scientist that builds Evolving Agent Interfaces from task experience. A meta-agent examines task agents' trajectories on synthetic training tasks, without success labels, and constructs and revises interfaces and usage knowledge in a repository. Population-based evolution then selects which repositories to develop further by their performance on validation tasks the meta-agent never sees, favoring changes that generalize beyond the seen tasks. On OSWorld V2, Agent S4, with Qwen3.8-27B and the evolved repository of interfaces, sets a new state of the art in open-source computer-use agents, reaching 21.3% binary score, 3.8 times the same model with fixed interfaces. This is above both GPT-5.5 (13.0%) and Claude Opus 4.8 (20.6%), at about 4.3% and 1.5% of their respective costs. On ScienceBoard, the evolved interfaces improve the success rate from 41.4% to 58.6% with the same model. These results suggest that useful interfaces can be evolved from experience, making autonomous interface design a source of improvement complementary to advances in models and harnesses. We open-source our code at https://github.com/simular-ai/agent-s.