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5 papers

#01Aug 28, 2026

cs.CV

LayerRecall: A State-Conditioned Memory Router for Long-Horizon Consistency in Video Generation

Yixuan Ding, Jiahao Kong, Wei Huang and 2 more

Autoregressive video diffusion enables scalable long-video generation by producing chunks from a bounded recent context. While recency-based caching preserves local continuity, it evicts historical cues needed when subjects, objects, scenes, or attributes reappear. Existing memory mechanisms expose models to nonlocal history, but access alone does not ensure effective use. Our analysis reveals that video DiT layers exhibit distinct preferences for current, recent, and distant context, suggesting that long-range memory requires deciding both what to retrieve and where to use it. We introduce LayerRecall, a current-conditioned, layer-selective memory router that retrieves relevant historical K/V states and injects them only into backbone-specific memory-sensitive layers while preserving local attention elsewhere. To reduce reliance on scarce high-quality long-horizon videos and explicit memory-allocation labels, we further propose Cross-Horizon Prediction Matching (CHPM), which uses a privileged long-context reference to supervise the bounded-memory router in prediction space. Across 100 multi-shot evaluation prompts, LayerRecall achieves the best overall results on MemoBench and MovieBench while matching its backbone on VBench-Long, demonstrating stronger long-range recovery without sacrificing local continuity. Qualitative analyses further reveal memory-guided self-correction, whereby initially mismatched local attributes return to their historical appearance without resetting ongoing motion or scene structure. Additional analyses show cross-backbone portability and negligible inference overhead.

#02Aug 28, 2026

cs.CV

FUSED: Forensic-Semantic Mixture-of-Experts for AI Inpainting Detection and Localization

Anton Nuzhdin, Marcel Worring, Ivona Najdenkoska

Diffusion-based inpainting models modify only a localized part of an image, while many AI-image detectors rely on global artifacts and do not localize. These artifacts vary across generators, limiting detector transfer under distribution shifts. Recent work shows that restoring the authentic pixels outside the inpainted region removes these cues and can degrade pretrained detectors. To address this, we present FUSED, a unified framework for the joint detection and localization of AI-generated inpainting. FUSED combines low-level forensic cues with high-level semantic features using a sparsely-gated Mixture-of-Experts architecture, enabling the model to adaptively prioritize the most relevant signal for each token. For each input, FUSED predicts both an image-level manipulation score and a pixel-level mask of the inpainted area. On the OpenSDID cross-generator benchmark, FUSED achieves the best average detection and localization, with the largest gains on unseen generators. The same model transfers directly to the held-out AutoSplice and CocoGlide benchmarks, more than doubling localization performance. Evaluating each held-out benchmark with and without the global generator artifact further shows that all evaluated methods, ours included, partly read the artifact as evidence of manipulation, and FUSED remains the strongest under both conditions. Code and pretrained models are available at https://github.com/AntonNuzhdin/FUSED.

#03Aug 28, 2026

cs.CV

How Far Can 5,500 Hours of Driving Take You? A Scaling Law Analysis of Video Diffusion Models

Victor Besnier, Anh-Quan Cao, Elias Ramzi and 5 more

Video generation for autonomous driving cannot follow the web-scale route: driving data is expensive to collect, bound by privacy requirements, and cannot be scraped at will, so models must make the most of a fixed corpus. We present a systematic scaling-law study of video diffusion models trained from scratch on driving data: a family of models from 1M to 9B parameters, trained at different exposures on up to 5,500 hours of driving. Validation loss follows consistent power laws in both model size and training exposure, answering the questions that shape a training budget: whether compute is better spent on longer training or on a larger model, and whether more data is needed. Loss improves much faster with training exposure than with model size, making longer training the most effective way to improve a fixed model under limited compute. However, larger models continue to achieve lower asymptotic loss, so compute-optimal scaling still favors increasing model size when sufficient compute and data are available. Guided by these laws, we train a 9B-parameter model, to our knowledge the largest video diffusion model trained from scratch on driving data: it sets a new open-source state of the art for driving video generation, as measured on nuScenes. Our code and pretrained models are available at https://github.com/valeoai/VATIX. NATIX is separately releasing the underlying driving data in stages.

#04Aug 28, 2026

cs.CV

GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image

Semin Kim, Haechan Shin, Jongyoo Kim

Existing monocular full-body 3D human-object interaction (HOI) methods do not combine explicit finger-level grasp optimization with category-agnostic object reconstruction. Despite plausible body-object configurations, their fingers may float from or penetrate objects instead of forming a grasp. We present GraspHOI, the first framework that reconstructs a full-body 3D HOI from a single image while explicitly optimizing finger articulation against the reconstructed object. GraspHOI recovers object geometry directly, without predefined meshes or a fixed category vocabulary. It reconstructs the body, hands, and object separately, aligning them in metric camera space via depth-based registration and image-space alignment. Occlusion-aware palmar correspondences seat the object against the grasping hand, and contact-aware optimization refines arm and finger articulation to form surface contact without excessive penetration. Across four benchmarks and six baselines, GraspHOI improves relative human-object placement, hand accuracy, and contact plausibility. Full pipeline code will be released.

#05Aug 28, 2026

cs.CV

SignRR: Retrieve and Refine Real Motion for Sign Language Production

Fidel Omar Tito Cruz, Angie Sanchez Marquina, Summy Farfan and 1 more

Sign language production (SLP) aims to generate continuous signing motion from spoken language, often through gloss-to-pose generation. Prior work mainly follows two paradigms. Generative models synthesize motion from a learned prior or from noise, without reference to an observed signing instance, making rare hand configurations and signer-specific articulation difficult to preserve. Retrieval-based methods reuse real, well-articulated motion segments, but concatenating segments from different signers and co-articulation contexts can introduce rhythm and style inconsistencies across the full sequence, not only at segment boundaries. These limitations suggest a complementary solution: use retrieval to provide realistic articulation, and use learned refinement to impose the global coherence that retrieval alone lacks. We therefore propose retrieve-and-refine, a paradigm that starts from real retrieved motion and refines it into a globally coherent signing sequence rather than generating motion from scratch. Our framework, SignRR, initializes motion from a dictionary of real sign segments and refines the full sequence with a part-aware Residual VQ-VAE, where residual quantization preserves fine hand articulation and temporal length differences are handled in the latent space. Experiments on PHOENIX14T and CSL-Daily show that SignRR achieves state-of-the-art back-translation performance while maintaining competitive pose quality.