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5 papers

#01Nov 4, 2026

cs.CV

Sekai: Incremental Event Memory for Generalized Reasoning Video Segmentation

Zhengtao Liu, Jinrong Xu, Shiu-Hong Kao and 2 more

Online reasoning video segmentation (Online RVS) requires a model to segment query-referred objects as a video streams in, using only the frames observed so far. Existing formulations largely assume a fixed target set throughout the video, overlooking a fundamental property of streaming reasoning: as new events occur, the objects that satisfy a query may change over time. To address this, we propose a new task, Generalized Reasoning Video Segmentation (GRVS), where the target set depends on query-relevant events accumulated over the observed video history. As new evidence accumulates, the target set can evolve from empty to one or multiple objects, requiring a model to continuously maintain target validity while localizing the valid objects currently in view. To evaluate GRVS, we build Isekai, a diagnostic benchmark of 60 videos and 197 queries across 11 temporal query families, with 12,569 scoring points whose target sets are causally annotated over time. We further propose Sekai, an online framework with two complementary components: an Event Memory Reasoner (EMR) that maintains query-relevant events and evolving target states in structured memory, and a Memory-Grounded Decoder (MGD) that identifies valid targets from this memory and localizes them in the current frame. Experiments show that Sekai significantly outperforms existing online RVS methods, achieving 50.33 J&F and improving over the strongest baseline by 3.2 points. Code, example annotations, and evaluation scripts are available at https://github.com/zenastangbi/Sekai.

#02Nov 4, 2026

cs.CV

LongBanana: An Expert-Verified Benchmark for Long-Context Multi-Reference Image Synthesis

Haoxiang Cao, Yuxuan Zhang, Penghui Du and 16 more

We introduce LongBanana, to our knowledge the first expert-designed and expert-verified benchmark for long-context multi-reference image synthesis in the age of agent-driven image generation. The task requires retrieving dispersed visual evidence, rejecting distractors, binding entities and relations, and composing one coherent final image from multiple references. LongBanana contains 90 carefully designed tasks organized by a 3-by-3 taxonomy; each task includes about 32 reference images, 20 constraints, and 50 evaluation items, yielding 4,670 expert-specified atomic evaluation items in total. Its graph-grounded evaluation design instantiates each task with reference images and an entity-relation graph, then converts node, edge, and whole-graph obligations into checklist items for Content Fidelity, Relational Binding, and Global Constraint Satisfaction. Reviewed expert labels include a 15% double-labeled subset with 89.4% exact agreement and 0.83 quadratic weighted kappa. We further introduce LongBanana-Gen, an agent-harness framework for long-horizon image generation; experiments show that minimal agent harnesses improve over direct generation, while a ReAct-Plan-Exec-Reflect (RPR) workflow yields harness-dependent gains by strengthening evidence grounding and repair. Together, LongBanana provides an auditable testbed for measuring dense visual evidence use and a shared target for developing stronger agent-driven image-generation systems. Code and data are available at the project page: https://long-banana.com/.

#03Nov 4, 2026

cs.CV

Same Layout, Different Count: What Number Words Do Past Ten in Text-to-Image Models

Liang Yue, Eric A. Vance

Ask SD3.5-Medium for twelve of an object and then, from the same starting noise, for twenty-five. The picture keeps its layout, but the count changes about as much as it would under a new random seed, and in no consistent direction. We study what number words do once a request passes about ten objects, in five open text-to-image models. Holding the object and the starting noise fixed, we change one thing at a time, and people who never see the request count 3,088 of the images. Every model follows the number for small crowds, but only up to a point, its reach: SD3.5-M and FLUX.1-dev stop following it soon after ten, while FLUX.2 [klein] and Qwen-Image follow it loosely up to twenty-five. Beyond SD3.5-M's reach, the coarse part of the starting noise fixes the composition of the picture but not how many objects it holds: redrawing only the noise finer than an eighth of the image keeps the layout as well as a new number does, and already moves the count two-thirds as far. The number word still reaches the denoiser and acts in its first steps, but nothing we tried gives it a clear direction. Shown instead as a noised grid in the starting latent, the count is drawn: people find it in 59% of images, against 4% when it is only told. Past ten, an exact-match score barely separates a model that follows the number loosely from one that ignores it, and a relative-error score can even prefer a constant guess of sixteen. A same-noise test with a few requests per object tells them apart.

#04Nov 4, 2026

cs.CV

Trainspotting: Learning Object-Centric 3D Reconstruction from Found Photos

Hanyu Chen, Noah Snavely

State-of-the-art feedforward reconstruction models perform poorly on in-the-wild object-centric photo collections. They are trained largely on single-session object captures whose images vary in viewpoint while the object and its environment remain nearly fixed. Public photo archives contain a different form of multi-view data. They hold found photos of the same object or design: photos taken independently by many people across years, environments, cameras, and sometimes physical units. In this work, we introduce Trainspotting, a dataset of 12,068 objects and 311,886 photos from Wikimedia Commons. We reconstruct each object to recover camera poses, multi-view stereo depth, and object masks. We categorize the objects into three regimes: objects fixed at one site, objects that move between sites, and designs shared by many physical units. Evaluating recent feedforward reconstruction models on Trainspotting shows that they fail most severely in the last two regimes. Fine-tuning VGGT-$Ω$ on Trainspotting significantly improves camera pose, depth, and 3D geometry on held-out objects. We observe similar improvements on the independent NAVI in-the-wild benchmark, which contains photos of each object in different environments. Performance on conventional benchmarks remains largely unchanged.

#05Nov 4, 2026

cs.CV

Where to Connect? Boosting MLLMs via Dynamic Gated Pathways across ALL ViT and LLM Layers

Yingying Yan, Jiaqi Tang, Wei Wei and 7 more

A central yet under-explored question in Multimodal Large Language Models (MLLMs) is where to connect---how visual information from a hierarchical vision encoder should be wired into the layer-wise semantics of a large language model. Mainstream MLLMs inject a fixed single-layer visual representation into the LLM and treat all LLM layers as a single consumer, ignoring that different layers demand different visual granularities. Recent multi-layer fusion methods either compress hierarchical features on the encoder side or rely on predefined sparse or hierarchical layer-to-layer connections, and therefore stop short of modeling adaptive cross-layer interactions between the ViT and LLM hierarchies. We address this gap with DGP (Dynamic Gated Pathways), a routing mechanism that establishes all-to-all connections between every ViT layer and every LLM layer, with each LLM layer dynamically gating its preference over visual layers conditioned on its own semantic state. Built on top of LLaVA-1.5-7B and 13B, DGP delivers consistent gains over the LLaVA-1.5-7B baseline (e.g., +4.2 on SQA$^{I}$, +3.3 on MM-Vet, +3.1 on VizWiz and LLaVA$^{W}$) and surpasses prior multi-layer visual fusion methods on most benchmarks. Layer-wise routing analyses further show that different LLM layers do select different visual granularities on demand, supporting both the effectiveness and interpretability of the proposed dynamic gated pathways. The code is available: https://github.com/YingyingYan1/DGP.