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5 papers

#01Nov 6, 2026

cs.CV

FlowMoP: Stochastic Multi-Person Motion Prediction

Aadya Agrawal, Ho Kei Cheng, Alexander Schwing

Predicting the future motion of multiple people is inherently stochastic: the same observed history admits many plausible continuations depending on intent, coordination, and social context. Yet the dominant paradigm in multi-person 3D motion prediction remains deterministic, with existing methods producing a fixed number of outputs per agent. In contrast, we present a conditional flow matching framework that jointly generates diverse future motions for multiple agents, modeling both global trajectories and root-relative poses. A B-spline reparameterization compresses the generative state space while enforcing temporal smoothness, and a dual-stream transformer conditions each agent's predictions on observed neighbor motion for interaction-aware forecasting. Our method achieves state-of-the-art performance on CMU-Mocap (UMPM) and 3DPW, outperforming deterministic baselines on joint position error, pose error, and final displacement error despite producing a full predictive distribution. We additionally establish the first motion prediction baseline on WorldPose, a large-scale professional soccer dataset, where social conditioning demonstrably concentrates predictive uncertainty along interaction-constrained directions.

#02Nov 6, 2026

cs.AI

CPU-ARC: Agentic Reasoning Caching for on-CPU Reasoning Reuse

Peter Belcak, Greg Heinrich, Saurav Muralidharan and 2 more

Large language models reinvent the wheel all the time. They conflate task-solving with the execution of the solutions, which forces them to solve every problem from scratch. We show that once a task has been reasoned through, the application of its solution to a new problem instance can be done very efficiently and with little involvement from language models. We introduce agentic reasoning caching, a method for constructing robust CPU-executable agentic reasoning caches (ARCs) from LLM reasoning traces. ARCs show on-par performance with frontier LLMs across a range of difficult mathematical and scientific tasks, are fully explainable, continually trainable, robust to input perturbations, and 16-291x cheaper to invoke than the source model.

#03Nov 6, 2026

cs.CV

Graded convolutional networks: scale invariance without the scale and robustness to unknown blur

Tanush Shaska

The Gaussian jet of an image is a graded vector space: a dilation by $λ$ multiplies derivatives of order $k$ by $λ^{-k}$. Local graded convolutions are exactly homogeneous differential operators, and a local feature is dilation-invariant if and only if it factors through the scale-normalized jet or, without the scale, through the retraction onto the weighted sphere of the grading. Under unknown Gaussian blur the retraction changes only by a change of scale, whereas the scale-normalized jet acquires a grading factor that no radial normalization removes. At the zero jet the retraction separates image families that radial normalizations and continuous classifiers cannot. Networks built on the retraction are universal for invariant features. On MNIST such a network keeps 88.4% accuracy under a two-pixel blur, against 66.2% for the same network on scale-normalized derivatives; in Lindeberg's Gaussian derivative network the retraction raises accuracy at that blur from 91.5% to 95.1%.

#04Nov 6, 2026

cs.LG

Computer-Use Agents Are Embodied Generalists

Pranjal Aggarwal, Sean Welleck

In many areas of AI, general-purpose models have increasingly replaced handcrafted methods and specialized architectures. We argue that embodied AI is poised for a similar shift. Our key claim is that embodied tasks can be formulated as interaction with digital software. Specifically, we build software that renders an agent's view of a physical environment on a screen and provides controls for acting in it. A computer-use agent (CUA) can then perform embodied tasks through the same screenshots and keyboard and mouse actions that it uses to operate ordinary software. Using a single CUA design and changing only the software, our entries win first-, second-, third-, and sixth-place prizes across four ECCV workshop competitions, without any competition-specific agent tuning. These results suggest that the skills CUAs learn on software, such as visual grounding, precise clicking, and exploration, already carry over to embodied tasks, giving CUAs a far broader scope in embodied AI than previously realized. We therefore advocate that computer-use agents can be embodied generalists. Further, we advocate that, by following the training strategy that made computer-use agents general, embodied AI can converge on a single general model as well, ushering in a new era of general embodied AI. Website: https://pranjal2041.github.io/cua-embodied

#05Nov 6, 2026

cs.AI

Maya a1: Do the Options Read the Model, or Does Their Position? Order Sensitivity in a Non-Autoregressive Decision Model

Mohammed Nayeem Khan, Logesh L

Laya answers typed multiple-choice questions in one forward pass by scoring a hidden state at one [MASK] marker per option. We re-engineer the checkpoint (421M parameters; a 2-layer option head with no positional tensor; a documented but unused parallel layout) and test whether the answer depends on where an option is listed. Presenting 951 Qwen-verified questions under every cyclic rotation of their options (or six random permutations for 12 options), the released checkpoint changes its answer for 25.8% [22.9-28.7] of questions (19.7% on the 605 English-language items alone); accuracy with the gold option first versus last differs by 10.1 points, and the flips concentrate where the model's own confidence is low (54% versus 8% across confidence terciles). Fine-tuning with Laya's trainer on 2,818 teacher-verified rows with option shuffling cuts the flip rate to 7.2%; the identical rows without shuffling give 11.4%, so shuffling is responsible for 4.2 points of the improvement. A confidence-weighted vote over orderings gives 69.7% against 69.1% for a single base pass at 4.1x the compute. Labels are LLM-made and the test sets are teacher-filtered. We also fine-tune with the authors' parallel layout on the same rows: flip rate 0.5%.